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Fahim Imaduddin Dalvi ae119f29cf Fixed FOV side effect on light sprite size.
The light sprite diminished to zero size as the FOV was decreased
(in sim zoom), and increased considerably as the FOV was increased.
This commit fixed this by taking the FOV into account to keep the light
sprite size roughly constant across the valid FOV range.
2021-09-04 13:41:02 +03:00
..
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HDR
agriculture.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
airfield.eff
birdswarm.eff ALS urban shader development, minor fixes 2016-08-08 09:19:22 +03:00
bowwave.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
building.eff Simplify building.eff, fix lack of orthoTexCoord 2021-04-25 21:36:02 +01:00
bumpspec.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
chrome.eff
chute.eff
cityLM.eff Maintenance: cityLM Effort 2021-02-27 00:26:39 -06:00
cliffs.eff
cloud-impostor.eff More infrastructure for perception filtering of moonlight 2017-11-13 10:27:25 +02:00
cloud-models.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
cloud-noctilucent.eff More infrastructure for perception filtering of moonlight 2017-11-13 10:27:25 +02:00
cloud-static.eff
cloud.eff
clouds-box.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
clouds-layered.eff
clouds-thick.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
clouds-thin.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
clouds-thinlayer.eff
crop.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
cropgrass.eff
dirt-runway.eff
flutter.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
forest.eff
glacier.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
glass.eff
grass.eff
herbtundra.eff
hud.eff Another ALS HUD bugfix, cannot have two uniforms named the same 2017-04-19 09:52:53 +03:00
landmass-nowood.eff
landmass-scrub.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
landmass.eff
lfeat.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
light-cone.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
light-point.eff Make Compositor default 2020-11-16 13:46:30 +01:00
light-spot.eff
lightmap.eff
lightning.eff More work on rendering lighting in ALS, public domain NOAA image resources are gratefully acknowledged 2015-08-12 11:31:05 +03:00
material-diffuse.eff
material-off.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
model-combined-deferred.eff Make Compositor default 2020-11-16 13:46:30 +01:00
model-combined-transparent.eff Better handling of transparent objects in Classic 2021-08-31 18:25:28 +02:00
model-combined.eff HDR: Use stencil buffer for optimization purposes 2021-08-23 12:44:26 +02:00
model-default.eff
model-interior-display.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
model-interior.eff
model-pbr-transparent.eff HDR: Better technique ordering 2021-08-31 18:42:21 +02:00
model-pbr.eff HDR: Better technique ordering 2021-08-31 18:42:21 +02:00
model-transparent.eff
model-wingflex.eff
planet-aurora.eff
planet-cloudlayer.eff
planet.eff
procedural-light.eff
rain-layer.eff Groundwork for ALS g-force blackout filter, WIP 2017-03-03 19:50:13 +02:00
reflect-bump-spec.eff
reflect.eff
road-high.eff
road-low.eff osm2city building, road, railway materials. 2017-05-09 14:16:44 +01:00
road-mid.eff
road.eff
rock.eff
runway-dds.eff Revert "UniformFactory: merge current uniform per <name> of effect" 2014-11-16 22:09:41 +01:00
runway.eff
scenery-lights.eff Fixed FOV side effect on light sprite size. 2021-09-04 13:41:02 +03:00
schemes.xml HDR: Optimize the G-Buffer and do not separate the occlusion texture 2021-08-27 00:03:43 +02:00
shadow-vol.eff
shadow.eff Make Compositor default 2020-11-16 13:46:30 +01:00
skydome.eff
space-combined.eff
space.eff Experimental additional lighting options for ALS model shaders 2016-07-31 10:29:02 +03:00
stars.eff
surface-lights-directional.eff Extend ALS flitering to more effects 2016-03-18 09:32:34 +02:00
surface-lights.eff
terrain-default.eff HDR: Use stencil buffer for optimization purposes 2021-08-23 12:44:26 +02:00
terrain-overlay.eff Fix terrain-overlay.eff not properly checking for geometry shaders 2021-04-02 21:44:17 +02:00
text-default.eff Add shaders for osgText 2021-05-14 22:45:36 +02:00
thrust-flame.eff
transition-base-dirt.eff
transition-base-grass-inverse.eff
transition-base-grass-rock.eff
transition-base-rock.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
transition.eff
tree-european-deciduous.eff
tree-european-mixed.eff
tree-forest.eff Prepare ALS tree shader for filtering, add functionality for (optional) agressive optimization 2016-03-26 09:02:51 +02:00
tree-grass.eff
tree.eff
urban.eff Reduce shader complexity and implement graphics presets 2021-03-31 04:05:34 +02:00
water-dds.eff
water-inland.eff Cleanup: 2021-05-10 11:52:28 +02:00
water.eff HDR: Water rendering 2021-08-25 04:17:09 +02:00
ws30.eff
ws30water.eff HDR: Water rendering 2021-08-25 04:17:09 +02:00