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fgdata/Effects/ws30water.eff
Fernando García Liñán 9983a0c68c HDR: Water rendering
2021-08-25 04:17:09 +02:00

117 lines
3.3 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<PropertyList>
<name>Effects/ws30water</name>
<inherits-from>Effects/water</inherits-from>
<technique n="1">
<pass n="0">
<!-- Hardcoded texture unit as we don't do a material lookup -->
<texture-unit>
<unit>0</unit>
<type>2d</type>
<image>Textures/Terrain/water.png</image>
<filter>linear-mipmap-linear</filter>
<wrap-s>repeat</wrap-s>
<wrap-t>repeat</wrap-t>
<environment>
<mode>modulate</mode>
</environment>
</texture-unit>
</pass>
</technique>
<technique n="2">
<pass n="0">
<!-- Hardcoded texture unit as we don't do a material lookup -->
<texture-unit>
<unit>0</unit>
<type>2d</type>
<image>Textures/Terrain/water.png</image>
<filter>linear-mipmap-linear</filter>
<wrap-s>repeat</wrap-s>
<wrap-t>repeat</wrap-t>
<environment>
<mode>modulate</mode>
</environment>
</texture-unit>
</pass>
</technique>
<technique n="3">
<pass n="0">
<!-- Hardcoded texture unit as we don't do a material lookup -->
<texture-unit>
<unit>0</unit>
<type>2d</type>
<image>Textures/Terrain/water.png</image>
<filter>linear-mipmap-linear</filter>
<wrap-s>repeat</wrap-s>
<wrap-t>repeat</wrap-t>
<environment>
<mode>modulate</mode>
</environment>
</texture-unit>
</pass>
</technique>
<technique n="4">
<pass n="0">
<!-- Hardcoded texture unit as we don't do a material lookup -->
<texture-unit>
<unit>0</unit>
<type>2d</type>
<image>Textures/Terrain/water.png</image>
<filter>linear-mipmap-linear</filter>
<wrap-s>repeat</wrap-s>
<wrap-t>repeat</wrap-t>
<environment>
<mode>modulate</mode>
</environment>
</texture-unit>
</pass>
</technique>
<technique n="5">
<pass n="0">
<!-- Hardcoded texture unit as we don't do a material lookup -->
<texture-unit>
<unit>0</unit>
<type>2d</type>
<image>Textures/Terrain/water.png</image>
<filter>linear-mipmap-linear</filter>
<wrap-s>repeat</wrap-s>
<wrap-t>repeat</wrap-t>
<environment>
<mode>modulate</mode>
</environment>
</texture-unit>
</pass>
</technique>
<technique n="11">
<pass n="0">
<!-- Hardcoded texture unit as we don't do a material lookup -->
<texture-unit>
<unit>0</unit>
<type>2d</type>
<image>Textures/Terrain/water.png</image>
<filter>linear-mipmap-linear</filter>
<wrap-s>repeat</wrap-s>
<wrap-t>repeat</wrap-t>
<environment>
<mode>modulate</mode>
</environment>
</texture-unit>
</pass>
</technique>
<technique n="12">
<pass n="0">
<!-- Hardcoded texture unit as we don't do a material lookup -->
<texture-unit>
<unit>0</unit>
<type>2d</type>
<image>Textures/Terrain/water.png</image>
<filter>linear-mipmap-linear</filter>
<wrap-s>repeat</wrap-s>
<wrap-t>repeat</wrap-t>
<environment>
<mode>modulate</mode>
</environment>
</texture-unit>
</pass>
</technique>
</PropertyList>