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fgdata/Shaders
2020-11-17 17:21:01 +01:00
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3dcloud-ALS-detailed.frag
3dcloud-ALS-detailed.vert
3dcloud-ALS.frag
3dcloud-ALS.vert
3dcloud.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
3dcloud.vert
agriculture-ALS.frag
airfield-ALS.frag Make Compositor default 2020-11-16 13:46:30 +01:00
birds-ALS.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
birds-ALS.vert
bowwave-ALS.frag
bowwave.frag Optimisation and tidying 2012-05-07 19:11:34 +01:00
building-ALS.vert Reduce shader attribute usage by packing floats 2020-03-26 22:06:21 +00:00
building-default.frag
building-default.vert
building-model-ALS-ultra.vert Make Compositor default 2020-11-16 13:46:30 +01:00
building-ubershader.vert
bumpspec.frag Olaf Flebbe: Typo in shader, really check argument of pow() 2012-04-14 22:15:51 +02:00
bumpspec.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
chute-ALS.vert Make Compositor default 2020-11-16 13:46:30 +01:00
cliffs-ALS.frag Make Compositor default 2020-11-16 13:46:30 +01:00
cloud-impostor-ALS.vert
cloud-noctilucent-ALS.vert More infrastructure for perception filtering of moonlight 2017-11-13 10:27:25 +02:00
cloud-shadowfunc.frag
cloud-static-ALS-detailed.frag
cloud-static-ALS-detailed.vert ALS: Detailed scattering model for light on Cirrus clouds 2018-09-01 09:42:34 +03:00
cloud-static-ALS.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
cloud-static-ALS.vert
cloud-static.frag
cloud-static.vert Local Weather 1.4 by Thorsten Renk : fixes lots of graphical errors and transparency issues and provides a consistent GUI. 2012-01-03 20:21:34 +01:00
clouds-box.frag
clouds-box.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
clouds-layered.frag
clouds-layered.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
clouds-test.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
clouds-test.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
clouds-thick.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
clouds-thick.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
clouds-thin.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
clouds-thin.vert
clouds-thinlayer.frag
clouds-thinlayer.vert
clustered-include.frag
color_temperature.frag
contrail.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
contrail.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
crop.frag Make Compositor default 2020-11-16 13:46:30 +01:00
crop.vert Make Compositor default 2020-11-16 13:46:30 +01:00
default.frag Make Compositor default 2020-11-16 13:46:30 +01:00
default.vert
drunway-ALS.frag Make Compositor default 2020-11-16 13:46:30 +01:00
filters-ALS.frag
filters-ALS.vert
flutter-ALS.vert Make Compositor default 2020-11-16 13:46:30 +01:00
flutter.vert
forest.frag
forest.vert
generic-ALS-base.vert Make Compositor default 2020-11-16 13:46:30 +01:00
glass-ALS.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
glass-ALS.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
grass-ALS.frag
grass-ALS.geom Make Compositor default 2020-11-16 13:46:30 +01:00
grass-ALS.vert Changing file permissions to remove execute bit 2020-09-02 09:42:36 +02:00
hazes.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
hud-ALS.frag Another ALS HUD bugfix, cannot have two uniforms named the same 2017-04-19 09:52:53 +03:00
hud-ALS.vert ALS HUD effect approximating the appearance of light projected on the combiner 2017-02-24 09:28:54 +02:00
include_fog.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
include_fog.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
landmass-g.vert
landmass.frag Standardize fog 2011-12-01 21:05:05 +00:00
landmass.geom Fix a few GLSL errors as reported by glslangValidator 2016-06-29 11:53:24 +02:00
landmass.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
light-ALS.frag
light-ALS.vert
light-cone.frag
light-cone.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
lightmap.frag
lightmap.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
lightspot-ALS.frag
mat-anim.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
mat-anim.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
mode-diffuse.vert
mode-off.vert SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
model-ALS-base.frag
model-ALS-ultra.frag
model-ALS-ultra.vert
model-ALS-wingflex.vert Make Compositor default 2020-11-16 13:46:30 +01:00
model-default.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
model-default.vert SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
model-interior-ALS-base.frag
model-interior-ALS-base.vert Add the possibility to use shadow mapping on model-interior 2020-11-17 17:21:01 +01:00
model-interior-ALS-detailed.frag
model-interior-ALS-detailed.vert
model-interior-display-ALS.frag
night-vision.frag
noise.frag Interior glass effect with dynamic environment response for ALS 2015-03-10 13:43:08 +02:00
planet-aurora.frag Earthview 2.1 - parallax mapping for cloud layer, lightning at night, Rayleigh scattering in atmosphere and minor bugfixes 2017-04-05 16:50:31 +03:00
planet-aurora.vert Earthview 2.1 - parallax mapping for cloud layer, lightning at night, Rayleigh scattering in atmosphere and minor bugfixes 2017-04-05 16:50:31 +03:00
planet-cloudlayer.frag Improvements to Earthview: enable changing cloud density, fix aurora z-ordering issue, let moonlight give a relief effect to clouds 2018-01-29 09:25:38 +02:00
planet-high.frag Remove rgb normalization and relax cut on NdotL to positive or null (fix visible redcuts) 2020-07-12 18:40:38 +02:00
planet.frag Remove rgb normalization and relax cut on NdotL to positive or null (fix visible redcuts) 2020-07-12 18:40:38 +02:00
planet.vert Improvements and bugfixes for orbital rendering 2015-03-29 13:16:19 +03:00
rain-layer-ALS.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
rain-layer-ALS.vert Light scattering phenomena for ALS: rainbow, halo, sundogs and light pillar 2015-12-21 13:07:32 +02:00
rain-layer.frag Add missing shader version tags for the other shaders too 2016-08-03 09:59:29 +02:00
rain-layer.vert SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
reflect-bump-spec.frag
reflect-bump-spec.vert
reflect.frag
reflect.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
road-ALS-ultra.frag Make Compositor default 2020-11-16 13:46:30 +01:00
rock-ALS.frag Make Compositor default 2020-11-16 13:46:30 +01:00
runway-ALS.frag Make Compositor default 2020-11-16 13:46:30 +01:00
runway.frag
runway.vert Fix non-ALS runway shader not implementing shadows 2020-11-17 00:41:02 +01:00
secondary_lights.frag
shadows-include.frag Make Compositor default 2020-11-16 13:46:30 +01:00
shadows-include.vert
skydome-ALS.frag
skydome-ALS.vert ALS: tentative fix for skydome monolith artifact - apparently this is a numerical accuracy issue (?) 2018-02-13 15:00:21 +02:00
space-ALS-base.frag
space-ALS-base.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
space-ALS-ultra.frag
space-ALS-ultra.vert
surface-light-ALS.frag
surface-light-ALS.vert
terrain-ALS-base.frag Make Compositor default 2020-11-16 13:46:30 +01:00
terrain-ALS-detailed.frag
terrain-ALS-detailed.vert
terrain-ALS-ultra.frag
terrain-ALS-ultra.vert
terrain-default.frag
terrain-nocolor.frag
terrain-overlay-ALS.frag
terrain-overlay-ALS.geom Make Compositor default 2020-11-16 13:46:30 +01:00
test.frag
test.vert Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related) 2011-07-04 20:20:26 +02:00
thrustflame-ALS-detailed.frag
thrustflame-ALS.frag Bugfix and noise seed option for ALS thrust flame shader 2017-04-17 10:30:49 +03:00
thrustflame-ALS.vert
transition.frag Make Compositor default 2020-11-16 13:46:30 +01:00
transition.vert Make Compositor default 2020-11-16 13:46:30 +01:00
tree-ALS-shadow.frag
tree-ALS-shadow.vert Add an appropriate version number to all vertex shaders 2016-08-05 13:16:23 +02:00
tree-ALS.frag ALS: do not clamp haze color in object shaders, this leads to mismatch with terrain at high light intensity 2018-02-09 14:08:01 +02:00
tree-ALS.vert
tree.frag Standardized fog 2011-12-01 20:52:59 +00:00
tree.vert Speculative fix for shader cast issue on Mac. 2013-05-31 19:50:57 +01:00
trivial.frag
trivial.vert Procedural Texturing 2012-08-07 09:01:14 +02:00
trivial_transparent.frag
ubershader.frag Make Compositor default 2020-11-16 13:46:30 +01:00
ubershader.vert
urban-ALS.frag Make Compositor default 2020-11-16 13:46:30 +01:00
urban-ALS.vert Make Compositor default 2020-11-16 13:46:30 +01:00
urban.frag Make Compositor default 2020-11-16 13:46:30 +01:00
urban.vert Make Compositor default 2020-11-16 13:46:30 +01:00
wake-ALS.vert ALS maintenance - reworked light curves, streamlining, minor bugfixes,... 2014-12-15 15:50:47 +02:00
wake.vert Optimisation and tidying 2012-05-07 19:11:34 +01:00
water-ALS-base.frag
water-ALS-high.frag
water-ALS.vert
water-inland.frag SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
water-orig.frag
water-orig.vert
water.frag
water.vert
water_sine.frag Sea colour effect by Emilian Huminiuc 2013-11-03 18:41:16 +00:00
ws30.frag