mfranz
67b14bb1ae
Francesco BRISA (& me): add teleport function
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When holding the gear key or button down (as a kind of modifier) and after
left-clicking on the terrain, teleport the UFO to the click position.
Keep heading if no model is active, otherise look there. Keep altitude-agl.
2008-05-04 21:16:48 +00:00
mfranz
7c5bd888ac
negative key numbers mark events consumed now
2008-05-03 21:29:38 +00:00
stuart
b6b4b5fe77
Add additional runway selection so the runway in use doesn't change as you roll past mid-point. Also fix possible bug for north-south runways.
2008-05-03 19:46:47 +00:00
stuart
7513200f8e
Add additional message check so callsign is not prefixed if present in message itself.
2008-05-03 19:45:22 +00:00
stuart
f40fe013f6
Replace UK-style ATC commands with US styles ones. Messages courtesy of Rob SHEARMAN Jnr.
2008-05-03 19:44:30 +00:00
sydadams
1fd7c79eea
removed testing nasal file...
2008-05-03 16:05:19 +00:00
sydadams
05e0e19087
Added runway offsets and other minor changes
2008-05-03 02:47:34 +00:00
mfranz
1d9d38e929
add paths and runway parameter defaults, so that people are aware of the
...
possibilities
2008-05-02 21:47:53 +00:00
mfranz
2f8b4b02ac
add unit suffixes -nm and -deg to /sim/presets/offset-{distance,azimuth}
2008-05-01 21:29:39 +00:00
mfranz
cd31d19946
add unit suffixes -nm and -deg to /sim/presets/offset-{distance,azimuth}
2008-05-01 21:15:40 +00:00
stuart
acef95d90c
Re-order initialization and fix a couple of bugs.
2008-04-29 19:58:10 +00:00
mfranz
757c2314dd
don't try to build completion from invalid node
2008-04-26 23:29:52 +00:00
mfranz
4be84e1609
use more sophisticated screenshot binding from $FG_ROOT/keyboard.xml
2008-04-26 23:14:42 +00:00
mfranz
e603302d8d
use fgcommand("screen-capture") return value to show error message
2008-04-26 22:36:04 +00:00
mfranz
eee5773db5
use modifier mask as reported by the input system
2008-04-26 13:28:47 +00:00
mfranz
1544af3ab9
return negative key numbers to report key event as consumed
2008-04-26 13:27:27 +00:00
mfranz
0591afe42c
document <mod-hyper>
2008-04-25 23:38:19 +00:00
stuart
b703e21db9
Initialize on /sim/signals/fdm-initialized instead of /sim/signals/nasal-dir-initialized. This happens later on, and ensure we have a valid /sim/time/delta-sec value for the filters.
2008-04-23 22:09:34 +00:00
mfranz
c78327ee21
- lowpass: work with delta-sec = nil
...
- cosmetics
2008-04-23 22:01:44 +00:00
mfranz
fe5c2ebb65
Lauri "zan" PELTONEN: add "Saitek Cyborg Evo Force"
2008-04-23 20:54:14 +00:00
stuart
01d21c928a
Add generic redout.
2008-04-23 20:44:57 +00:00
mfranz
efaeff5180
- make the limiter a tad faster
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- fix comment
2008-04-21 21:39:45 +00:00
vmmeazza
94dbbb8eac
Use new and modified ship models as random objects
2008-04-21 21:14:16 +00:00
mfranz
d285a3598b
- initialize /sim/rendering/on-screen-statistics, and
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- increase it in steps from Menu->Debug
2008-04-21 14:21:14 +00:00
sydadams
f4eada5a28
Electrical fix ... couldn't shut off generators
2008-04-20 20:17:51 +00:00
mfranz
6ebad8c31e
... commented out, I said!
2008-04-20 19:03:41 +00:00
mfranz
367d68ca9b
- update comment: the '*'-key is no longer hard-coded
...
- add commented out key log command, which helps with finding keycodes
2008-04-20 19:03:16 +00:00
mfranz
88d8169764
- move OSG's "on-screen-statistics" function to the Debug menu
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- add "print-statistics" menu entry
2008-04-20 18:28:11 +00:00
stuart
071c2e913b
Change Weather menu to Environment. This more closely reflects its contents, as it includes a Time Settings menu.
2008-04-20 16:19:59 +00:00
mfranz
82c3e1c694
remember state of random-{objects,vegetation}
2008-04-20 09:17:45 +00:00
mfranz
a2982254ab
add 'random vegetation' checkbox. (Note that you won't see the effect
...
immediately!)
2008-04-20 08:46:36 +00:00
mfranz
16393c1327
disallow 360 degree head turns (pilot view)
2008-04-15 17:28:05 +00:00
mfranz
a197f006ae
enable Exorcist-style head turns, so that we can disabled them globally
2008-04-15 17:26:02 +00:00
mfranz
ff6c9ec672
view_limiter: fix wrong starting offset
2008-04-15 16:55:40 +00:00
mfranz
c97010cefd
make panViewDir use new limiter params & some parameter tweaks
2008-04-15 13:29:23 +00:00
mfranz
7fbeb50695
view_limiter:
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- new parameter naming (left/right instead of min/max; signs are ignored)
- fix wrap-around skips
- use regular constructor so as not to confuse people ;-)
2008-04-15 13:02:18 +00:00
mfranz
c4ebd9a0f2
- use separate view-limiter handler instances per view
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- cleanup
2008-04-15 07:04:52 +00:00
mfranz
656340fa3d
davidB21 + Vivian MEAZZA + /me: pilot view limiter
...
If a <view> contains a <limits> block, then a view handler gets attached to
it, which limits head turns to a given range, whereby headings beyond a given
threshold cause an additional sideways movement. This is turned off by default
for now.
2008-04-14 10:00:27 +00:00
stuart
5fdf9e3831
Rename quadrant Propellor object to avoid collision for C310 objects.
2008-04-13 17:45:43 +00:00
mfranz
3e9a108288
make view.index (value of "/sim/current-view/view-number") and view.current
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(a props.Node hash of the current view, e.g. /sim/view[100]/) available
2008-04-12 20:25:21 +00:00
sydadams
0dd0323a58
added some characters I left out in the first try
2008-04-11 00:57:11 +00:00
vmmeazza
76e013871a
Add some random shipping (experimental)
2008-04-06 22:19:26 +00:00
vmmeazza
272812ad12
Logitech changed the reported name in the latest driver.
2008-04-06 08:59:56 +00:00
sydadams
c7b3412af0
Added a check for passive mode to allow keyboard controls ..
2008-04-01 05:56:38 +00:00
jons
8781c1030a
Fix repositioning example
2008-03-31 21:22:08 +00:00
mfranz
3e99323d0e
if (exactly) two objects are selected, print the direct distance to the screen
2008-03-18 22:58:42 +00:00
mfranz
eafdb11f0e
Anders GIDENSTAM:
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"Added push-to-talk, multiengine throttle modes and axis assignments for Windows."
2008-03-18 20:00:07 +00:00
mfranz
2e77063999
remember the HUD's lat/lon format ("Menu->Autopilot->Set Lat/Lon Format" to cycle)
2008-03-17 19:55:00 +00:00
mfranz
0c38aa1e8c
Stewart ANDREASON:
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- fix --altitude in dumped command line ('d'-key)
- implement vertical movement on Home/End and KP7/1
2008-03-12 20:47:53 +00:00
martin
a81506e529
Move AI ships into the AI department as well, adjust AI scenarios and
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docs (where appropriate).
2008-03-11 10:27:50 +00:00