Use new and modified ship models as random objects
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1 changed files with 104 additions and 45 deletions
149
materials.xml
149
materials.xml
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@ -2264,52 +2264,111 @@ Shared parameters for various materials.
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<bumpiness>0.1</bumpiness>
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</material>
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<material>
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<name>Ocean</name>
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<texture>Terrain/water.rgb</texture>
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<xsize>400</xsize>
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<ysize>400</ysize>
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<object-group>
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<range-m>40000</range-m>
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<object-group>
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<range-m>40000</range-m>
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<object>
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<path>Models/Geometry/container_carrier.ac</path>
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<coverage-m2>500000000</coverage-m2>
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<heading-type>random</heading-type>
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</object>
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<object>
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<path>Models/Geometry/ContainerShip.xml</path>
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<coverage-m2>500000000</coverage-m2>
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<heading-type>random</heading-type>
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</object>
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</object-group>
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</object-group>
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<ambient>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</ambient>
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<diffuse>
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<r>0.4</r>
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<g>0.4</g>
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<b>0.4</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.2</b>
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<a>1.0</a>
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</specular>
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<shininess>0</shininess>
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<solid>0</solid>
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<rolling-friction>2</rolling-friction>
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<bumpiness>0.8</bumpiness>
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</material>
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<material>
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<name>Ocean</name>
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<texture>Terrain/water.rgb</texture>
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<xsize>400</xsize>
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<ysize>400</ysize>
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<object-group>
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<range-m>40000</range-m>
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<object>
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<path>Models/Geometry/container_carrier.ac</path>
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<coverage-m2>500000000</coverage-m2>
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<heading-type>random</heading-type>
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</object>
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</object-group>
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<object-group>
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<range-m>40000</range-m>
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<object>
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<path>Models/Maritime/Civilian/ContainerShip.xml</path>
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<coverage-m2>500000000</coverage-m2>
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<heading-type>random</heading-type>
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</object>
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</object-group>
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<object-group>
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<range-m>40000</range-m>
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<object>
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<path>Models/Maritime/Civilian/Trawler.xml</path>
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<coverage-m2>500000000</coverage-m2>
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<heading-type>random</heading-type>
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</object>
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<object>
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<path>Models/Maritime/Civilian/Trawler.xml</path>
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<coverage-m2>500000000</coverage-m2>
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<heading-type>random</heading-type>
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</object>
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<object>
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<path>Models/Maritime/Civilian/Trawler.xml</path>
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<coverage-m2>500000000</coverage-m2>
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<heading-type>random</heading-type>
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</object>
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</object-group>
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<object-group>
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<range-m>40000</range-m>
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<object>
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<path>Models/Maritime/Civilian/Freighter.xml</path>
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<coverage-m2>500000000</coverage-m2>
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<heading-type>random</heading-type>
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</object>
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</object-group>
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<object-group>
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<range-m>40000</range-m>
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<object>
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<path>Models/Maritime/Civilian/LargeTrawler.xml</path>
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<coverage-m2>500000000</coverage-m2>
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<heading-type>random</heading-type>
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</object>
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</object-group>
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<object-group>
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<range-m>40000</range-m>
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<object>
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<path>Models/Maritime/Civilian/SailBoatUnderSail.xml</path>
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<coverage-m2>500000000</coverage-m2>
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<heading-type>random</heading-type>
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</object>
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</object-group>
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<object-group>
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<range-m>40000</range-m>
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<object>
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<path>Models/Maritime/Civilian/CruiseShip.xml</path>
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<coverage-m2>5000000000</coverage-m2>
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<heading-type>random</heading-type>
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</object>
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</object-group>
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<object-group>
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<range-m>40000</range-m>
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<object>
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<path>Models/Maritime/Civilian/MPPShip.xml</path>
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<coverage-m2>5000000000</coverage-m2>
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<heading-type>random</heading-type>
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</object>
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</object-group>
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<ambient>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.0</b>
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<a>1.0</a>
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</ambient>
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<diffuse>
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<r>0.4</r>
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<g>0.4</g>
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<b>0.4</b>
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<a>1.0</a>
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</diffuse>
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<specular>
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<r>0.0</r>
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<g>0.0</g>
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<b>0.2</b>
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<a>1.0</a>
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</specular>
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<shininess>0</shininess>
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<solid>0</solid>
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<rolling-friction>2</rolling-friction>
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<bumpiness>0.8</bumpiness>
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</material>
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<material>
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<material>
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<name>BarrenCover</name>
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<name>Lava</name>
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<texture>Terrain/rock.rgb</texture>
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