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Rename quadrant Propellor object to avoid collision for C310 objects.

This commit is contained in:
stuart 2008-04-13 17:45:43 +00:00
parent 3e9a108288
commit 5fdf9e3831
2 changed files with 7 additions and 7 deletions

View file

@ -664,7 +664,7 @@ refs 4
0 0 1
kids 0
OBJECT poly
name "LeftPropeller"
name "LeftPropellerControl"
loc -0.00979305 0.096514 0.0124764
numvert 16
-0.00526344 0.0858233 0.00220214
@ -770,7 +770,7 @@ refs 4
9 0 1
kids 0
OBJECT poly
name "RightPropeller"
name "RightPropellerControl"
loc -0.00979305 0.096514 -0.0127482
numvert 16
-0.00526344 0.0858233 -0.00360074

View file

@ -1,6 +1,6 @@
<?xml version="1.0" ?>
<PropertyList>
<path>quadrant.ac</path>
<?xml version="1.0" ?>
<PropertyList>
<path>quadrant.ac</path>
<animation>
<type>rotate</type>
@ -30,7 +30,7 @@
<animation>
<type>rotate</type>
<object-name>LeftPropeller</object-name>
<object-name>LeftPropellerControl</object-name>
<property>controls/engines/engine[0]/propeller-pitch</property>
<offset-deg>60</offset-deg>
<factor>-60</factor>
@ -43,7 +43,7 @@
<animation>
<type>rotate</type>
<object-name>RightPropeller</object-name>
<object-name>RightPropellerControl</object-name>
<property>controls/engines/engine[1]/propeller-pitch</property>
<offset-deg>60</offset-deg>
<factor>-60</factor>