timoore
00e7027dce
Move hard wired tree shader to an effect
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Author: Tim Moore <timoore@redhat.com>
2009-11-21 23:35:47 +00:00
timoore
971b6c3ef2
light two-sided polygons
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Also, remove model-default.frag; for the moment one fragment shader works for
both terrain and models.
Author: Tim Moore <timoore@redhat.com>
2009-11-19 16:20:51 +00:00
timoore
1e5f8c2aee
Provide some reasonable default textures
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Author: Tim Moore <timoore@redhat.com>
2009-11-17 06:23:12 +00:00
timoore
fea02f249c
Add emissive and shininess parameters to default terrain and model effects
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Whoops, forgot those.
Author: Tim Moore <timoore@redhat.com>
2009-11-16 07:24:32 +00:00
timoore
8e2077e330
Created different default shaders for models.
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These use the vertex color as the diffuse part of the lighting equation,
instead of both ambient and diffuse.
Author: Tim Moore <timoore@redhat.com>
2009-11-14 06:19:09 +00:00
timoore
a2481d8e60
Chrome effects file
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Author: Tim Moore <timoore@redhat.com>
2009-11-14 06:18:57 +00:00
timoore
0ade02d9be
default effects file for models
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Author: Tim Moore <timoore@redhat.com>
2009-11-14 06:18:44 +00:00
sydadams
6e4fce2e8d
changed condition properties so each coud be enabled from the dialog
2009-10-08 02:53:37 +00:00
timoore
44ec84e6f6
Remove empty parameters sections from effects
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They break inheritance of parameters from a parent
2009-08-09 21:52:06 +00:00
timoore
943ba2a4fe
Till Busch - effects, shaders and textures for crop and water effects
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Incorporated changes to effects file syntax. Changed Till's landmass
to mix in the base terrain texture. Some shader cleanup.
Also, add a GUI control for enabling shaders.
2009-08-08 10:17:58 +00:00
timoore
6a5ad11aa7
Toggle effects use with property
2009-07-15 22:49:53 +00:00
timoore
7a202515e8
Use texture instead of texture0 in terrain shader
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This is better property list style.
2009-07-15 22:49:44 +00:00
timoore
d4d89d2793
Terrain effect has a shader
2009-07-15 22:49:36 +00:00
timoore
e32c47d795
First version of default terrain effects file
2009-07-15 22:49:16 +00:00