Use texture instead of texture0 in terrain shader
This is better property list style.
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1 changed files with 15 additions and 15 deletions
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@ -18,9 +18,9 @@
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</emissive>
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<shininess>1.2</shininess>
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</material>
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<texture0>
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<texture n="0">
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<texture2d>
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<image>Textures/unknown.png</image>
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<image>Textures/Terrain/unknown.png</image>
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<filter>linear-mipmap-linear</filter>
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<!-- also repeat -->
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<wrap-s>repeat</wrap-s>
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@ -31,7 +31,7 @@
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<!-- float, signed-integer, integer -->
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<internal-format>normalized</internal-format>
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</texture2d>
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</texture0>
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</texture>
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<transparent>false</transparent>
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<render-bin>
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<bin-number>0</bin-number>
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@ -63,13 +63,13 @@
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</render-bin>
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<texture-unit>
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<unit>0</unit>
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<texture2d><use>texture0/texture2d</use>
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<image><use>texture0/texture2d/image</use></image>
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<filter><use>texture0/texture2d/filter</use></filter>
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<wrap-s><use>texture0/texture2d/wrap-s</use></wrap-s>
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<wrap-t><use>texture0/texture2d/wrap-t</use></wrap-t>
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<texture2d><use>texture[0]/texture2d</use>
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<image><use>texture[0]/texture2d/image</use></image>
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<filter><use>texture[0]/texture2d/filter</use></filter>
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<wrap-s><use>texture[0]/texture2d/wrap-s</use></wrap-s>
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<wrap-t><use>texture[0]/texture2d/wrap-t</use></wrap-t>
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<internal-format>
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<use>texture0/texture2d/internal-format</use>
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<use>texture[0]/texture2d/internal-format</use>
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</internal-format>
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</texture2d>
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</texture-unit>
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@ -102,13 +102,13 @@
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</render-bin>
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<texture-unit>
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<unit>0</unit>
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<texture2d><use>texture0/texture2d</use>
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<image><use>texture0/texture2d/image</use></image>
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<filter><use>texture0/texture2d/filter</use></filter>
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<wrap-s><use>texture0/texture2d/wrap-s</use></wrap-s>
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<wrap-t><use>texture0/texture2d/wrap-t</use></wrap-t>
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<texture2d><use>texture[0]/texture2d</use>
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<image><use>texture[0]/texture2d/image</use></image>
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<filter><use>texture[0]/texture2d/filter</use></filter>
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<wrap-s><use>texture[0]/texture2d/wrap-s</use></wrap-s>
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<wrap-t><use>texture[0]/texture2d/wrap-t</use></wrap-t>
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<internal-format>
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<use>texture0/texture2d/internal-format</use>
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<use>texture[0]/texture2d/internal-format</use>
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</internal-format>
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</texture2d>
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<environment>
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