Vivian Meazza
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f2b8bf1df5
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bugfix
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2011-12-01 23:19:38 +00:00 |
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Vivian Meazza
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1dabc08c95
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Add new water effect
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2011-12-01 21:08:43 +00:00 |
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Vivian Meazza
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35b5beb0a3
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Amend fog function
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2011-12-01 21:07:48 +00:00 |
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Vivian Meazza
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a37de2ec49
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Standardize fog
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2011-12-01 21:05:05 +00:00 |
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Vivian Meazza
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47ec25ba08
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Standardize fog
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2011-12-01 21:04:27 +00:00 |
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Vivian Meazza
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b1a777b12d
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Standardize fog
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2011-12-01 21:03:40 +00:00 |
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Vivian Meazza
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4f4a918064
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Standardized fog
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2011-12-01 20:58:14 +00:00 |
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Vivian Meazza
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eec1b7626a
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standardized fog
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2011-12-01 20:57:20 +00:00 |
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Vivian Meazza
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b0bcb91c24
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Enhanced water and standardized fog
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2011-12-01 20:56:04 +00:00 |
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Vivian Meazza
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06e0e5a057
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Standardized fog
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2011-12-01 20:52:59 +00:00 |
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Vivian Meazza
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0adb61f2a7
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Unified lightmap, bumpmap, and reflect shader
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2011-12-01 20:52:05 +00:00 |
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Vivian Meazza
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b8d57b9474
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Add fog include and amend parameters iaw new render/shader dialog
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2011-11-28 15:02:20 +00:00 |
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Vivian Meazza
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1abc5624fb
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New fog shader
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2011-11-27 23:59:33 +00:00 |
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Vivian Meazza
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e9c37c0b74
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Add runway rain effect (experimental)
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2011-11-27 23:12:59 +00:00 |
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Vivian Meazza
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c6c3d5b18d
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Amend copyright.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2011-10-30 09:07:03 +00:00 |
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James Turner
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6fb93dbf96
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Ati compliance fixes to transition / water shaders, made under the direction of i4dnf on IRC. Makes Ati+mac drivers happy.
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2011-10-29 10:57:04 +01:00 |
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James Turner
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dc3d2b5b49
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Remove an unused sampler from the water shader, which caused OpenGL errors on Mac+Ati.
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2011-10-28 16:09:09 +01:00 |
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Stuart Buchanan
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0cbdcd6aa0
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Fix bottom/middle/top shading, and update global clouds.
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2011-10-13 22:39:27 +01:00 |
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Stuart Buchanan
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23e27e21ac
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Merge branch 'master' of gitorious.org:fg/fgdata
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2011-10-13 20:53:10 +01:00 |
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Vivian Meazza
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b7960ee919
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Add flutter effect for flags etc.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2011-10-12 09:43:41 +01:00 |
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Stuart Buchanan
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f695fd4679
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Merge branch 'master' of gitorious.org:fg/fgdata
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2011-10-08 19:40:15 +01:00 |
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Stuart Buchanan
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c58d504dbf
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Temporary fix to the 3D cloud shader while we sort
out the co-requisite simgear changes.
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2011-10-08 19:38:58 +01:00 |
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Vivian Meazza
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bee778ac2b
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Merge branch 'master' of gitorious.org:fg/fgdata into work
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2011-10-07 13:01:17 +01:00 |
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Vivian Meazza
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d45670baa8
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Water shader PhaseII improvements.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2011-10-07 12:46:01 +01:00 |
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Stuart Buchanan
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c0bebf5404
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Updates to 3D clouds to use the new shading parameters.
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2011-10-06 21:21:13 +01:00 |
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Vivian Meazza
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e758deced1
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Add foam to water effect. Based on work by Emilian Huminuc.
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2011-09-26 23:35:20 +01:00 |
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Vivian Meazza
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b150771296
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Add light map to reflect effect. Based on work by Emilian Huminuc.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2011-09-26 09:42:44 +01:00 |
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Vivian Meazza
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e6fb203302
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Add light map to reflect shader.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2011-09-26 09:35:33 +01:00 |
|
Frederic Bouvier
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a2b26f8d59
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Local Weather 1.36 by Thorsten Renk
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2011-09-23 23:25:15 +02:00 |
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Vivian Meazza
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fbf219a56f
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Update colours to reflect Global Weather
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2011-09-22 15:33:16 +01:00 |
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Vivian Meazza
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980c1d7926
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Update shader to react to global weather conditions
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2011-09-22 14:37:32 +01:00 |
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Vivian Meazza
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062594ff05
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Add new shaders in support of .dds textures
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2011-09-05 16:02:06 +01:00 |
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Vivian Meazza
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3ca2539064
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Merge branch 'work' of D:\Git_New\fgdata
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2011-08-23 22:52:24 +01:00 |
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Vivian Meazza
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c383cda2c6
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Add support for transparent materials and .dds normal maps.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2011-08-23 22:51:14 +01:00 |
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Stuart Buchanan
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74a9f8e1a6
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Extend visibility range of 3d clouds to /sim/rendering/clouds3d-vis-range
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2011-08-21 22:09:04 +01:00 |
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Vivian Meazza
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8caf2ef24d
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Bugfix: correct transpareny issue.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2011-08-18 22:05:42 +01:00 |
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Vivian Meazza
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5d06c1800b
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Try fix for transparency issue.
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2011-08-18 20:11:53 +01:00 |
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Stuart Buchanan
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191a51d921
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Support z-scaling in the 3d clouds- shader parts.
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2011-08-07 13:47:17 +01:00 |
|
Erik Hofman
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aff94b66ed
|
fix another typo
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2011-07-16 15:53:25 +02:00 |
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Erik Hofman
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2e441b27b5
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fix a typo
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2011-07-16 15:52:03 +02:00 |
|
Erik Hofman
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9c69635df9
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Prevent a device by zero.
|
2011-07-16 15:49:31 +02:00 |
|
Erik Hofman
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095e535082
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Don't let the urban shader and the landmass shader fight over the city type terrain and restrict the landmass shader to only below a quality of 3.5
|
2011-07-16 15:30:32 +02:00 |
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Erik Hofman
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7300bc4bb0
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revert the reflection shader patch, it didn't work out the way I hoped it would
|
2011-07-16 15:11:52 +02:00 |
|
Erik Hofman
|
16c73c0e5e
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Move the fogCoord calculation to the shader to limit the number of varyings to 7
|
2011-07-16 11:52:54 +02:00 |
|
Erik Hofman
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281445e31e
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Like the landmass sharder, move the bump factor to the shader file to limit the number of varyings to 7
|
2011-07-16 11:51:45 +02:00 |
|
Erik Hofman
|
71283a3eae
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Bring the old urban shader (qualiti level=3.5) back to life on my video hardware by restricting the number of varying variables to a maximum of seven.
|
2011-07-16 11:11:06 +02:00 |
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ThorstenB
|
09062b72a9
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Robert (dogg360): make shaders work for AMD/ATI graphics (#96,#335 related)
AMD/ATI compiler requires proper float values for conditions/expressions.
|
2011-07-04 20:20:26 +02:00 |
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James Turner
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169bc757b6
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For for bug 335, lightmap shader broken on some Ati drivers, especially Mac. Thanks to Stuart for the fix.
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2011-07-03 20:21:09 +01:00 |
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Torsten Dreyer
|
9998a658ec
|
Another attempt to fix #123: 3d clouds flicker on mac
Thanks to Stuart for providing this patch.
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2011-06-28 20:03:59 +02:00 |
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Gijs de Rooy
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bef7c3b04b
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Add intensity-factor to lightmap shader
|
2011-06-10 18:51:30 +02:00 |
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