1
0
Fork 0
Commit graph

75 commits

Author SHA1 Message Date
Thorsten Renk
deba78c4da Autumn colors by pixel postprocessing with color rotation encoded in the terrain texture alpha channel, used for Atmospheric Light Scattering 2013-02-11 14:01:31 +02:00
Thorsten Renk
3132065120 Regional texture definitions for the Middle East region 2013-01-29 13:06:45 +02:00
Thorsten Renk
ef85a4a2d2 Updates for Hawaii regional texture definitions 2013-01-21 14:15:32 +02:00
Thorsten Renk
c948d93444 Indonesia regional texturing definitions 2013-01-21 14:05:05 +02:00
Thorsten Renk
2acdb6dd23 Iceland regional textures 2012-12-13 15:40:20 +02:00
Christian Schmitt
5fb81648e2 Correct duplicate material names 2012-12-12 12:06:24 +01:00
Thorsten Renk
f0b4466a68 Overlay texture definitions for procedural texturing 2012-12-11 13:29:58 +02:00
Christian Schmitt
d95a979b97 Use capitals for newly added materials, as it's done for the other landcover names 2012-12-10 00:12:44 +01:00
Christian Schmitt
ef813cca94 Add synonym material definitions for future diversification (needed by TG) 2012-12-09 22:32:08 +01:00
Thorsten Renk
ed80612c98 Atmospheric Light Scattering update 2012-12-05 20:31:27 +00:00
Emilian Huminiuc
cf92caa6c8 Assign proper effect to inland waterbodies.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-11-07 14:04:12 +02:00
Stuart Buchanan
2837a39905 Minor change to make Thorsten's GrassCover changes apply to South America only. We may make them the default later. 2012-10-06 21:14:00 +01:00
Thorsten Renk
ce4452c5d0 Regional texturing for tropical South America 2012-10-06 21:13:33 +01:00
Martin Spott
6b8f449747 Make a distinction between tidal areas and 'regular' terrain,
still in need of improvement, but less ugly than before.
2012-09-06 13:01:57 +02:00
Thorsten Renk
9be134b34d Procedural Texturing 2012-08-07 09:01:14 +02:00
Stuart Buchanan
ba6f14c435 Regional materials update:
- Re-factor common properties (including condition statements) into separate files.
Note that using "index=0" attributes these can be over-ridden.
- Add caribbean regional textures and building definitions
- Add missing low-resolution rainforest-hawaii.png
2012-07-19 22:16:24 +01:00
Emilian Huminiuc
b1b263b483 Rmove stray .dds references in terrain-default.eff and non-dds materials file
This should hopefuly prevent any dds files from being loaded when using the default/regional materials file
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-13 13:35:19 +03:00
Stuart Buchanan
3c96ce8a30 Fix material definitsion
- Correct object mask for winter DryCropPasture material
- Add object mask for Rice.
2012-07-06 20:10:36 +01:00
Emilian Huminiuc
996052ba06 adapt regional materials.xml to water changes
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-16 22:12:50 +03:00
Christian Schmitt
06da90b993 Add special taxiway signs and remove old unlighted signs materials 2012-06-13 15:27:17 +02:00
Flightgear Development
3f259693e6 Hawaii regional textures 2012-06-09 20:15:34 +01:00
Stuart Buchanan
268b4566d7 Further masks and material updates for regional textures.
- Masks for European Urban, and Asian Rice
- Change tree types to deciduous for Urban/Town and reduce size to match buildings.
2012-05-27 22:04:53 +01:00
Stuart Buchanan
e456bc9daa Tiled images and object masks for regional materials. 2012-05-26 00:11:33 +01:00
Stuart Buchanan
76b0a99ab5 Building mask for european town texture, and increase in tree density. 2012-05-10 23:05:06 +01:00
Flightgear Development
4a735b4b47 Regional textures 1.0 2012-05-07 20:04:16 +01:00