Emilian Huminiuc
b466346a53
make sure crop and landmass based effects turn off under Rembrandt
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-29 18:57:03 +03:00
Emilian Huminiuc
f26472f614
Remove useless include_fog.vert from some of the effects.
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Fis c/p error in ubershader-deferred.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-05-03 00:01:59 +03:00
Emilian Huminiuc
4df2af2cef
SHADERS:fix "unified" fog function.
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-14 18:39:58 +02:00
Gijs de Rooy
6c971211b8
Quality slider overwrites custom shader settings. All effects now listen to the new sim/rendering/shaders/<foo> properties.
2011-12-12 17:04:36 +01:00
Vivian Meazza
cc329668dc
Add include fog
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-11-28 20:22:10 +00:00
Frederic Bouvier
52205b6ee4
Increase quality threshold of geometry landmass
2010-11-20 21:39:05 +01:00
Tim Moore
d27174028e
shader optimizations
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Use two-pass rendering for some shaders to reduce the cost of expensive shaders.
Implement some material animations using a shader uniform.
Eliminate use of gl_FrontFacing. It's too buggy on ATI/ Macintosh.
2010-08-14 00:13:16 +02:00
timoore
6e58bce8e5
Rewrote landmass geometry shader
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I did several optimizations, including reducing to a bare minimum
shader computations and producing the geometry as one tristrip with
degenerate triangles. The result was an increase from 14 fps to 51 fps
(NVidia 8600M, ufo, ksfo).
Author: Tim Moore <timoore@redhat.com>
2010-04-22 14:56:34 +00:00
fredb
fe297a342e
Restore basic functionality of the original shader
2010-04-11 06:09:07 +00:00
fredb
1a986d8747
Use quality level inside landmass fragment shader
2010-04-10 15:08:29 +00:00
fredb
9638e607cf
Use new "/sim/rendering/quality-level" property
2010-04-10 13:59:24 +00:00
fredb
5d76d5f3f5
Landmass update: add a triangle for the ground and don't apply relief on it
2010-04-02 07:06:39 +00:00
fredb
e0056383f3
Use geometry shader to give more relief to landmass
2010-03-29 06:13:43 +00:00
fredb
24d8e9293c
Add relief mapping to landmass effect
2010-03-28 17:00:19 +00:00
stuart
6b4857ce8c
Allow the snow level of the landmass shader to be set from the property system, and expose it in the rendering dialog. Could be used in future to set the snow level based on the current weather.
2010-03-27 14:02:56 +00:00
sydadams
6e4fce2e8d
changed condition properties so each coud be enabled from the dialog
2009-10-08 02:53:37 +00:00
timoore
44ec84e6f6
Remove empty parameters sections from effects
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They break inheritance of parameters from a parent
2009-08-09 21:52:06 +00:00
timoore
943ba2a4fe
Till Busch - effects, shaders and textures for crop and water effects
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Incorporated changes to effects file syntax. Changed Till's landmass
to mix in the base terrain texture. Some shader cleanup.
Also, add a GUI control for enabling shaders.
2009-08-08 10:17:58 +00:00