Erik Hofman
18ffa15107
Warn about untextured objects
2022-02-19 15:25:36 +01:00
Erik Hofman
6f53b6b2ab
Support repeating normalmap-textures, so don't clamp
2022-02-17 15:36:54 +01:00
Erik Hofman
9de823f452
Mention the effect of the shininess factory on glossyness
2022-02-16 11:59:52 +01:00
Erik Hofman
706afafb60
Add a more comprehensive standard fuselage reflection configuration
...
- use ALS shaders
- Add parameters to enable or disable the effect and influence the
shininess and fresnel factor
2022-02-16 11:24:48 +01:00
Erik Hofman
2184b6f284
New Cubemap images based on the curren state of affairs, not the ones from 2012
2022-02-11 15:51:09 +01:00
Thorsten Renk
7552c2921e
ALS: Add display effect - dust overlay texture provided under GPL 2+ by Martin Litzenberger
2018-09-01 09:54:42 +03:00
Richard Harrison
d1d3ff80aa
Added default texture (functional mask) for hud glass.
...
ref: http://wiki.flightgear.org/ALS_technical_notes#Functional_masks
2017-02-24 10:53:31 +01:00
Thorsten Renk
44f8e5f672
Procedural thruster flames, work in progress
2015-05-21 11:28:21 +03:00
Thorsten Renk
87c3bf5772
Interior glass effect with dynamic environment response for ALS
2015-03-10 13:43:08 +02:00
Emilian Huminiuc
7f183e0117
Remove intermediate quality settings from the ubershader. Fix a texture.
2014-01-15 23:30:03 +01:00
Vivian Meazza
fa19905cce
Add consolidated Fresnel and Rainbow look-up textures
...
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2013-04-26 23:48:35 +01:00
Emilian Huminiuc
e184642e87
Adjust reflection strength on random buildings; add and use a new cubemap for the random buildings.
...
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-09-14 00:12:49 +03:00
Emilian Huminiuc
4f991859ca
tweak random building reflections
...
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-15 00:37:32 +03:00
Emilian Huminiuc
d43770ab58
Effects/model-default.eff move skydome to technique 5 to provide more headroom
...
Effects/model-combined.eff fix techniques numbering. Make active under rembrandt too. add model-combined-deferred as a stub for now for specific
Rembrandt use.
Users of model-combined with normalmaps should change the technique number to 9, and duplicate that entry for technique 8.
Fix some longstanding png warnings. Provide null_reflectdir.png for model-combined
This should fix part of bug #726
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-03-31 15:00:36 +03:00
Vivian Meazza
e9c37c0b74
Add runway rain effect (experimental)
...
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-11-27 23:12:59 +00:00
Vivian Meazza
b00d42350d
Migrate to .dds
...
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-08-13 11:49:00 +01:00
BARANGER Emmanuel
a2e39e79fc
new version of Fuselage reflect generic by Skyop
2011-04-05 01:55:52 +02:00
Vivian Meazza
0041dea980
Add generic sample reflection map.
...
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-03-31 20:00:37 +01:00
Curtis L. Olson
2b648ea118
Rescale odd texture sizes (257x257, etc.) so that the OSG texture loader
...
doesn't need to do this on the fly. OpenGL requires that texture dimensions
be a power of 2 (32, 64, 128, 256, 512, 1024, 2048, etc.) so if we feed in
something else, OSG will rescale it on the fly before registering it as an
OpenGL texture.
2011-01-19 10:55:55 -06:00
Frederic Bouvier
d734e32bd5
Modified reflect effect to include bumpspec. Original effect untouched
2010-09-21 08:23:13 +02:00
Vivian Meazza
8aa66f9788
Make persistent contrail models generic
...
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2010-08-06 14:31:31 +01:00
Heiko Schulz aka HHS
2fd440f551
Comit- maybe wrong, still learning ;-
...
Signed-off-by: Heiko Schulz aka HHS <Heiko.H.Schulz@gmx.net>
2010-07-04 14:03:38 +02:00
Heiko Schulz aka HHS
4286cac83a
Add some lousy CubeMaps and CubeCrosses
...
Signed-off-by: Heiko Schulz aka HHS <Heiko.H.Schulz@gmx.net>
2010-07-04 14:01:00 +02:00
Heiko Schulz aka HHS
be85a87598
First comit of new CubeMaps for the reflectionshader
...
They are not perfect as the Equipement is not good enough, but though they works quite good!
RealLife-images, Images made in FGFS and Custom-Gimp-made.
Signed-off-by: Heiko Schulz aka HHS <Heiko.H.Schulz@gmx.net>
2010-07-04 12:45:04 +02:00
BARANGER Emmanuel
c3e0425436
- move Fuselagereflect.eff in Aircraft/Generic/Effects
2010-06-03 19:30:02 +02:00
vmmeazza
225633dfa9
Add reflection effects
2010-04-03 18:56:02 +00:00
vmmeazza
b33e332709
Remove incorrectly mapped cube cross. Add correct cube cross
2010-04-02 13:51:39 +00:00
vmmeazza
e7444434c5
Used with reflection effect - needs this patch ftp://ftp.abbeytheatre2.org.uk/fgfs/Shader/Reflect/cube-map.patch which will be included in Simgear soon (hopefully).
2010-03-28 11:20:09 +00:00
vmmeazza
b84c39f1c9
Add an environment map for use with shaders
2010-03-16 20:42:08 +00:00
vmmeazza
aa96adf5a0
Remove leading "/"
2009-01-16 17:02:41 +00:00
vmmeazza
e27e1a73d8
Add Alexis Bory's nice glass shader texture for general use
2009-01-05 17:31:58 +00:00
vmmeazza
5a642cc2e6
Update parameters
2008-10-08 17:30:37 +00:00
vmmeazza
ee515582d0
Add rain spray effect
2008-10-08 16:51:40 +00:00
vmmeazza
0f0ac568d4
Add generic tyre smoke
2008-10-05 22:53:41 +00:00