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CubeCrosses
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Comit- maybe wrong, still learning ;-
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2010-07-04 14:03:38 +02:00 |
CubeMaps
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Adjust reflection strength on random buildings; add and use a new cubemap for the random buildings.
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2012-09-14 00:12:49 +03:00 |
fgfs-sky2
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Add runway rain effect (experimental)
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2011-11-27 23:12:59 +00:00 |
PersistentContrails
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Migrate to .dds
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2011-08-13 11:49:00 +01:00 |
ReflectMaps
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Effects/model-default.eff move skydome to technique 5 to provide more headroom
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2012-03-31 15:00:36 +03:00 |
FresnelLookUp.png
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Add reflection effects
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2010-04-03 18:56:02 +00:00 |
Fuselagereflect.eff
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new version of Fuselage reflect generic by Skyop
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2011-04-05 01:55:52 +02:00 |
glass_shader.png
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Add Alexis Bory's nice glass shader texture for general use
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2009-01-05 17:31:58 +00:00 |
Gradients.png
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Remove intermediate quality settings from the ubershader. Fix a texture.
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2014-01-15 23:30:03 +01:00 |
greymap.png
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new version of Fuselage reflect generic by Skyop
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2011-04-05 01:55:52 +02:00 |
null_bumpspec.png
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Effects/model-default.eff move skydome to technique 5 to provide more headroom
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2012-03-31 15:00:36 +03:00 |
rain-nose.xml
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Remove leading "/"
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2009-01-16 17:02:41 +00:00 |
rain-port.xml
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Remove leading "/"
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2009-01-16 17:02:41 +00:00 |
rain-stbd.xml
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Remove leading "/"
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2009-01-16 17:02:41 +00:00 |
rain-tail.xml
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Remove leading "/"
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2009-01-16 17:02:41 +00:00 |
Rainbow.png
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Add reflection effects
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2010-04-03 18:56:02 +00:00 |
smoke.png
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Add generic tyre smoke
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2008-10-05 22:53:41 +00:00 |
tyre-smoke-nose.xml
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Remove leading "/"
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2009-01-16 17:02:41 +00:00 |
tyre-smoke-port.xml
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Remove leading "/"
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2009-01-16 17:02:41 +00:00 |
tyre-smoke-stbd.xml
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Remove leading "/"
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2009-01-16 17:02:41 +00:00 |
window_frost.png
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Interior glass effect with dynamic environment response for ALS
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2015-03-10 13:43:08 +02:00 |