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Author SHA1 Message Date
BARANGER Emmanuel
5d65bbd16c Merge branch 'master' of git://gitorious.org/fg/fgdata 2012-05-02 02:35:05 +02:00
Stuart Buchanan
9dbebd3c2d Emissive lighting on random buildings. 2012-05-01 22:36:24 +01:00
Stuart Buchanan
de70c6404e Emissive lighting for random buildings. Part 1. 2012-05-01 22:35:10 +01:00
BARANGER Emmanuel
4182174502 Merge branch 'master' of git://gitorious.org/fg/fgdata 2012-05-01 21:40:34 +02:00
Emilian Huminiuc
5fbc5bddf6 Ubershader: some spring cleaning, readability
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-05-01 15:03:18 +03:00
ThorstenB
337aeb7fe4 Return 'ATC Services in Range' dialog to service 2012-05-01 11:12:44 +02:00
ThorstenB
d51a79ba5b Improve MP dialog and add option to configure AI traffic 2012-05-01 11:10:37 +02:00
Frederic Bouvier
6775ecdfd2 Display the depth buffer when stored in a color texture 2012-05-01 09:34:14 +02:00
Frederic Bouvier
6be18a5c99 Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards. 2012-05-01 08:47:38 +02:00
ThorstenB
4b1d51a801 Improve scenario dialog
Support optional name for scenarios.
Add explicit scenario enable/disable switch.
2012-04-30 19:22:00 +02:00
BARANGER Emmanuel
9c7051d2ce Merge branch 'master' of git://gitorious.org/fg/fgdata 2012-04-30 01:09:49 +02:00
Frederic Bouvier
76a11c2d48 Fix bug #750: allow cards or drivers not supporting dynamic indexing in fragment shaders to have simple shadows 2012-04-29 13:35:30 +02:00
Stuart Buchanan
5909285100 Building effect for random buildings. 2012-04-28 23:03:11 +01:00
Alexis Bory
7b2f605f32 Merge branch 'work' 2012-04-28 23:04:04 +02:00
BARANGER Emmanuel
60d70e1ee4 Merge branch 'master' of git://gitorious.org/fg/fgdata 2012-04-28 21:42:30 +02:00
Stuart Buchanan
f80affa66b Reduce the maximum value of the building-density slider. At density 5, ~95% of the building placements are too close to another building. 2012-04-28 20:03:55 +01:00
Stuart Buchanan
3b995d5a48 Reduce building density to offset improved placement algorithm. 2012-04-28 20:01:54 +01:00
Frederic Bouvier
b1938ce785 Remove duplicated technique 2012-04-27 09:19:16 +02:00
Frederic Bouvier
72be8cdcf7 Merge commit 'refs/merge-requests/99' of git://gitorious.org/fg/fgdata into thorsten/haze_1.3 2012-04-27 08:29:03 +02:00
Frederic Bouvier
ef9f0d222d Remove incomplete and unused shaders 2012-04-26 20:49:01 +02:00
Flightgear Development
2b972341b3 Terrain Haze v1.3 2012-04-26 17:22:58 +03:00
James Turner
9e0cedf568 Location-on-ground - show the airport name, since we have it. 2012-04-26 11:00:15 +01:00
James Turner
4c047c235f Change geo.nas to use native helpers for bucket path/index 2012-04-26 00:01:47 +01:00
James Turner
13c145a6d9 Use new Nasal parking data to populate a combo box for parking positions. 2012-04-25 16:10:28 +01:00
James Turner
a1411ae7fd Update route-manager dialog for revised Nasal API. 2012-04-25 15:56:35 +01:00
Curtis L. Olson
aee3cb64e6 Fixed type in property name. 2012-04-25 09:54:35 -05:00
Vivian Meazza
068e965d20 remove alpha channel
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2012-04-25 11:05:54 +01:00
Stuart Buchanan
acab21c7cb Retire old materials.xml and materials-dds.xml, and add setting
to preferences.xml
2012-04-24 22:54:02 +01:00
Stuart Buchanan
fef7170857 Manual merge of the following commits from data/materials-dds.xml
532c93cfa06c3be2d5b47cbffe33a89c04433b8a
c32204a079ea204ff10c2961e75e5cea9ae98afc
d66d417dea5dc0cf06222627ba3ccf9de6506630
2012-04-24 22:47:04 +01:00
Stuart Buchanan
15dc296a0a Manual merge from data/materials.xml of
532c93cfa06c3be2d5b47cbffe33a89c04433b8a
c32204a079ea204ff10c2961e75e5cea9ae98afc
d66d417dea5dc0cf06222627ba3ccf9de6506630

into the new Materials definitions.
2012-04-24 22:33:32 +01:00
Stuart Buchanan
f718148d68 Correction to README. 2012-04-24 21:59:33 +01:00
Stuart Buchanan
98e7a194e8 Random buildings - initial commit of data portion. Requires
simgear change to have any effect.
2012-04-24 21:55:37 +01:00
ThorstenB
ed0d58cd75 #705: add sanity checks to fuel tank update
Just ignore incomplete tanks (without essential properties like "level_lbs")
and avoid Nasal run-time errors.
2012-04-22 15:19:20 +02:00
ThorstenB
870dccf632 Restructure language resources.
Separate options and menu translations.
Use subdirectories with individual resources for each language.
2012-04-21 20:28:24 +02:00
ThorstenB
8506c104dd Separate the keyboard hint from menu labels.
Use new "key" property for menu items.
2012-04-21 20:28:24 +02:00
Vivian Meazza
268845798b Merge branch 'master' into work 2012-04-20 14:50:27 +01:00
ThorstenB
79afe756e9 Improve German language resource. 2012-04-19 21:28:51 +02:00
Frederic Bouvier
661f9ec383 Restore current syntax 2012-04-18 22:54:15 +02:00
Frederic Bouvier
d62e7ed6cc Filtering requires GLSL 1.2 2012-04-18 22:34:03 +02:00
Frederic Bouvier
c06889b3c5 Revert "Remove ambient component of additional lights"
This reverts commit de454d1391ffc1d208dc783715524ef8eef4055f.
2012-04-18 20:19:47 +02:00
ThorstenB
9ffbf7ac3c Move another string to the language resource.
"Usage" should be translatable...
2012-04-18 16:02:56 +02:00
ThorstenB
278a7db2bf Add missing name tags to menu items.
Also enable rendering buffer option for Rembrandt only.
2012-04-18 16:00:38 +02:00
Frederic Bouvier
adf766aeff Add optional shadow filtering 2012-04-18 09:13:38 +02:00
Frederic Bouvier
9807be4f0d Fix a problem with cockpit shadows added in previous commit 2012-04-18 08:37:14 +02:00
Frederic Bouvier
e4b856805e Make the number of shadow cascades and the range of each configurable 2012-04-17 09:12:57 +02:00
Frederic Bouvier
e09670ea33 Fix the Rembrandt version of the urban shader 2012-04-16 23:53:09 +02:00
Vivian Meazza
b887312bd1 Merge branch 'master' of gitorious.org:fg/fgdata into work 2012-04-16 22:21:23 +01:00
Frederic Bouvier
6c407de9cf Remove unneeded requirement. Should help older card with Rembrandt 2012-04-16 22:49:38 +02:00
Frederic Bouvier
a8863ad2b8 Workaround to make the landmass shader work on MacOSX, contributed by Olaf Flebbe 2012-04-16 08:53:18 +02:00
Frederic Bouvier
40f0b5f242 Don't modify depth buffer at grazing angles in the urban shader 2012-04-16 08:30:47 +02:00