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9733 commits

Author SHA1 Message Date
Erik Hofman
d910e3ec86 Tweak the ground tiles a bit to make them less obvious 2021-02-13 09:30:09 +01:00
Erik Hofman
6591773541 Add an elevated ground tile to compensate elevation in mountainous regions 2021-02-12 22:26:57 +01:00
Erik Hofman
f346b1ebf0 Add a Foursquare horse farm 2021-02-12 10:14:50 +01:00
Erik Hofman
51741cde8b Add a Foursquare farm 2021-02-12 10:02:57 +01:00
Erik Hofman
78f22d68f9 Add a Foursquare farmhouse 2021-02-11 15:49:42 +01:00
Erik Hofman
207ba922bd Add a traditional stone farm with a straw rooftop 2021-02-11 14:01:02 +01:00
Erik Hofman
796693d68f Add African farm buildings and assign them in the materials files 2021-02-10 15:03:35 +01:00
Erik Hofman
65fea87637 Set the default to US agriculture buildings since all the other regions are defined individually. 2021-02-10 11:42:36 +01:00
Erik Hofman
49a94f3012 Rework some textures to prevent tiling 2021-02-10 09:54:24 +01:00
Stuart Buchanan
355a75b6a1 WS30: Random vegetation LOD control
Control the LOD level that random vegetation is
generated for WS3.0.
2021-02-09 18:17:29 +00:00
Erik Hofman
58944c3aa8 Reference the new is-farm-buildings 2021-02-09 15:01:05 +01:00
Erik Hofman
39ea9d9605 Add a set of US farm buildings, for inclusion in a materials file 2021-02-09 14:50:44 +01:00
Erik Hofman
e4e70abac7 Add some US farming buildings and farms 2021-02-09 14:48:40 +01:00
Michael Danilov
2b06998c47 Add option to move chat to the left and align left. 2021-02-09 14:06:43 +01:00
Erik Hofman
f9b68b3ef5 A nicer texture for the red barnd 2021-02-09 13:30:20 +01:00
Erik Hofman
9f070d24a6 Add an american style wood barn 2021-02-09 13:12:19 +01:00
Erik Hofman
6d5d00f5b9 Add some buildings for an old-fashioned all brick farmhouse 2021-02-09 11:44:29 +01:00
Erik Hofman
0c07fce69f Fix issue 2537, re-enable the wind interpolation when live data is (temporarily) unavailable. 2021-02-08 09:44:31 +01:00
Henning Stahlke
0b62b8b03e Add lights to UFO. 2021-02-07 22:14:56 +01:00
Henning Stahlke
d528531fba Add simple dialog for default light switches (/controls/lighting/) according to README.properties. 2021-02-07 22:03:19 +01:00
Erik Hofman
1a594d8611 Define the locations for buildings 2021-02-07 14:09:19 +01:00
Erik Hofman
74a790c116 Add a farm for small livestock. Move agriculture buildings to the Agriculture directory 2021-02-07 14:09:00 +01:00
Erik Hofman
ba5f7b2b4f group farm buildings in three distinctive farms: crop, cattle and horse farms 2021-02-07 11:53:19 +01:00
Delta Echo
39a224edbc Add wool-thread to Aircraft/Instruments-3d:
* this was previously included in many glider aircraft in FGAddon, thus now saving space and maintenance work
* it also adds the noshadow animation to make the woolthread compatible with Compositor
* Please note: I was not able to figure out the original author (not me) of the model, texture and xml, but as far as I can see, it should be fine license-wise, since it was included in GPL FGAddon aircraft for ages
2021-02-06 19:26:21 +01:00
Stuart Buchanan
9d357e58e6 WS30: Improve ALS frame-rate
... by removing depth buffer check for scenery.
2021-02-06 18:01:58 +00:00
Erik Hofman
0ffcc94da5 Improved vegitation (masks) 2021-02-06 13:40:24 +01:00
James Turner
cdb151eb88 Reduce log noise for non-developers 2021-02-05 10:34:59 +00:00
James Turner
d723894ae8 Tweak name of new Steropscopic aspect option
Discussed with Guillaume, we think this name is clearer, hopefully.
2021-02-03 10:28:20 +00:00
Guillaume Deshors
5025cc3ae1 allow stereoscopic gui to update new property to autoadjust aspect ratio when stereo osg view is split 2021-02-03 09:40:11 +00:00
James Turner
1474121085 UFO: set marker beacon to standard blink mode 2021-02-03 09:39:46 +00:00
Erik Hofman
95f959cdda Change the scale of the irregular crop texture 2021-02-03 10:00:59 +01:00
Erik Hofman
62be6817ed make the mask textures 256x256 pixels like for other mask textures 2021-02-03 08:55:00 +01:00
Stuart Buchanan
b8c6d1c01e WS30: Only enable WS30 on OSG 3.6.X 2021-02-02 16:55:00 +00:00
Stuart Buchanan
c9428e0beb OSM2City: Add Details and Trees directories
Update defaults.xml and Rendering dialog to include
Details and Trees directories, for use by osm2city
2021-02-02 15:56:07 +00:00
Stuart Buchanan
d887e4b22d WS30: Add Texture rotation to ALS shader 2021-02-02 15:24:41 +00:00
Stuart Buchanan
9c556e5425 WS30: Add WS30 controls to rendering dialog 2021-02-02 15:20:58 +00:00
Erik Hofman
de1d646fc3 Switch drycrop and irrcrop to better match the name 2021-02-01 13:32:42 +01:00
Erik Hofman
f475f56294 Modify autumn coloring. 2021-02-01 13:32:07 +01:00
Erik Hofman
cde512f5b6 Modify autumn coloring.Textures/Terrain/countryside* 2021-02-01 13:31:53 +01:00
Erik Hofman
1f647a3861 Better use of available textures 2021-02-01 13:31:08 +01:00
Erik Hofman
ac63f6b9c3 Fix an autumn coloring mistake 2021-01-31 11:58:51 +01:00
Erik Hofman
1339654a25 Finetune the crop settings 2021-01-31 11:58:17 +01:00
Erik Hofman
881948bdbc Improved europe region 2021-01-30 15:30:50 +01:00
Erik Hofman
151a00d31c Convert a few dds-only textures to png 2021-01-30 15:30:50 +01:00
Slawek Mikula
330d29e8a7 - Polish translation (next) - small wording correction 2021-01-30 13:51:15 +01:00
Julian Smith
4db50617ca Added 'Still View', a new core view, number 8.
This view is like Helicopter View except that it does not change the view
heading to match the aircraft, which makes it work much better for vertical
flight, e.g. with the shuttle.

The new view is disabled by default.

Nasal/view.nas
    contains the new view config.
defaults.xml:
    Added view 8 to list of views for which we default to Helicopter view's
    target offsets (so that they look at the centre of the aircraft).
2021-01-29 16:56:29 +00:00
Stuart Buchanan
dd80c82747 WS30: Property configuration VPB
Configure the VPB elevation mesh via properties:
/scenery/elevation-mesh/sample-ratio controls the elevation
mesh sampling, allowing reduction in mesh size

/scenery/elevation-mesh/vertical-scale is just for fun and
scales the mesh vertically making mountains taller.

/scenery/elevation-mesh/constraint-gap-m controls how much below
airports etc. elevation vertices are forced to be.
2021-01-27 20:05:49 +00:00
Stuart Buchanan
580c375d4b WS30: Use perlin texture to reduce tiling
Use a perlin noise texture to rotate some of the landclass
textures to reduce tiling.

Also add a quality=1 technique which uses it.
2021-01-26 20:17:17 +00:00
Stuart Buchanan
b3abc93e96 Set /sim/rendering/shaders/skydome on quality 2021-01-25 12:01:21 +00:00
Stuart Buchanan
d058b514f2 WS30: Add basic shaders 2021-01-23 17:15:12 +00:00