Erik Hofman
d910e3ec86
Tweak the ground tiles a bit to make them less obvious
2021-02-13 09:30:09 +01:00
Erik Hofman
6591773541
Add an elevated ground tile to compensate elevation in mountainous regions
2021-02-12 22:26:57 +01:00
Erik Hofman
f346b1ebf0
Add a Foursquare horse farm
2021-02-12 10:14:50 +01:00
Erik Hofman
51741cde8b
Add a Foursquare farm
2021-02-12 10:02:57 +01:00
Erik Hofman
78f22d68f9
Add a Foursquare farmhouse
2021-02-11 15:49:42 +01:00
Erik Hofman
207ba922bd
Add a traditional stone farm with a straw rooftop
2021-02-11 14:01:02 +01:00
Erik Hofman
796693d68f
Add African farm buildings and assign them in the materials files
2021-02-10 15:03:35 +01:00
Erik Hofman
65fea87637
Set the default to US agriculture buildings since all the other regions are defined individually.
2021-02-10 11:42:36 +01:00
Erik Hofman
49a94f3012
Rework some textures to prevent tiling
2021-02-10 09:54:24 +01:00
Stuart Buchanan
355a75b6a1
WS30: Random vegetation LOD control
...
Control the LOD level that random vegetation is
generated for WS3.0.
2021-02-09 18:17:29 +00:00
Erik Hofman
58944c3aa8
Reference the new is-farm-buildings
2021-02-09 15:01:05 +01:00
Erik Hofman
39ea9d9605
Add a set of US farm buildings, for inclusion in a materials file
2021-02-09 14:50:44 +01:00
Erik Hofman
e4e70abac7
Add some US farming buildings and farms
2021-02-09 14:48:40 +01:00
Michael Danilov
2b06998c47
Add option to move chat to the left and align left.
2021-02-09 14:06:43 +01:00
Erik Hofman
f9b68b3ef5
A nicer texture for the red barnd
2021-02-09 13:30:20 +01:00
Erik Hofman
9f070d24a6
Add an american style wood barn
2021-02-09 13:12:19 +01:00
Erik Hofman
6d5d00f5b9
Add some buildings for an old-fashioned all brick farmhouse
2021-02-09 11:44:29 +01:00
Erik Hofman
0c07fce69f
Fix issue 2537, re-enable the wind interpolation when live data is (temporarily) unavailable.
2021-02-08 09:44:31 +01:00
Henning Stahlke
0b62b8b03e
Add lights to UFO.
2021-02-07 22:14:56 +01:00
Henning Stahlke
d528531fba
Add simple dialog for default light switches (/controls/lighting/) according to README.properties.
2021-02-07 22:03:19 +01:00
Erik Hofman
1a594d8611
Define the locations for buildings
2021-02-07 14:09:19 +01:00
Erik Hofman
74a790c116
Add a farm for small livestock. Move agriculture buildings to the Agriculture directory
2021-02-07 14:09:00 +01:00
Erik Hofman
ba5f7b2b4f
group farm buildings in three distinctive farms: crop, cattle and horse farms
2021-02-07 11:53:19 +01:00
Delta Echo
39a224edbc
Add wool-thread to Aircraft/Instruments-3d:
...
* this was previously included in many glider aircraft in FGAddon, thus now saving space and maintenance work
* it also adds the noshadow animation to make the woolthread compatible with Compositor
* Please note: I was not able to figure out the original author (not me) of the model, texture and xml, but as far as I can see, it should be fine license-wise, since it was included in GPL FGAddon aircraft for ages
2021-02-06 19:26:21 +01:00
Stuart Buchanan
9d357e58e6
WS30: Improve ALS frame-rate
...
... by removing depth buffer check for scenery.
2021-02-06 18:01:58 +00:00
Erik Hofman
0ffcc94da5
Improved vegitation (masks)
2021-02-06 13:40:24 +01:00
James Turner
cdb151eb88
Reduce log noise for non-developers
2021-02-05 10:34:59 +00:00
James Turner
d723894ae8
Tweak name of new Steropscopic aspect option
...
Discussed with Guillaume, we think this name is clearer, hopefully.
2021-02-03 10:28:20 +00:00
Guillaume Deshors
5025cc3ae1
allow stereoscopic gui to update new property to autoadjust aspect ratio when stereo osg view is split
2021-02-03 09:40:11 +00:00
James Turner
1474121085
UFO: set marker beacon to standard blink mode
2021-02-03 09:39:46 +00:00
Erik Hofman
95f959cdda
Change the scale of the irregular crop texture
2021-02-03 10:00:59 +01:00
Erik Hofman
62be6817ed
make the mask textures 256x256 pixels like for other mask textures
2021-02-03 08:55:00 +01:00
Stuart Buchanan
b8c6d1c01e
WS30: Only enable WS30 on OSG 3.6.X
2021-02-02 16:55:00 +00:00
Stuart Buchanan
c9428e0beb
OSM2City: Add Details and Trees directories
...
Update defaults.xml and Rendering dialog to include
Details and Trees directories, for use by osm2city
2021-02-02 15:56:07 +00:00
Stuart Buchanan
d887e4b22d
WS30: Add Texture rotation to ALS shader
2021-02-02 15:24:41 +00:00
Stuart Buchanan
9c556e5425
WS30: Add WS30 controls to rendering dialog
2021-02-02 15:20:58 +00:00
Erik Hofman
de1d646fc3
Switch drycrop and irrcrop to better match the name
2021-02-01 13:32:42 +01:00
Erik Hofman
f475f56294
Modify autumn coloring.
2021-02-01 13:32:07 +01:00
Erik Hofman
cde512f5b6
Modify autumn coloring.Textures/Terrain/countryside*
2021-02-01 13:31:53 +01:00
Erik Hofman
1f647a3861
Better use of available textures
2021-02-01 13:31:08 +01:00
Erik Hofman
ac63f6b9c3
Fix an autumn coloring mistake
2021-01-31 11:58:51 +01:00
Erik Hofman
1339654a25
Finetune the crop settings
2021-01-31 11:58:17 +01:00
Erik Hofman
881948bdbc
Improved europe region
2021-01-30 15:30:50 +01:00
Erik Hofman
151a00d31c
Convert a few dds-only textures to png
2021-01-30 15:30:50 +01:00
Slawek Mikula
330d29e8a7
- Polish translation (next) - small wording correction
2021-01-30 13:51:15 +01:00
Julian Smith
4db50617ca
Added 'Still View', a new core view, number 8.
...
This view is like Helicopter View except that it does not change the view
heading to match the aircraft, which makes it work much better for vertical
flight, e.g. with the shuttle.
The new view is disabled by default.
Nasal/view.nas
contains the new view config.
defaults.xml:
Added view 8 to list of views for which we default to Helicopter view's
target offsets (so that they look at the centre of the aircraft).
2021-01-29 16:56:29 +00:00
Stuart Buchanan
dd80c82747
WS30: Property configuration VPB
...
Configure the VPB elevation mesh via properties:
/scenery/elevation-mesh/sample-ratio controls the elevation
mesh sampling, allowing reduction in mesh size
/scenery/elevation-mesh/vertical-scale is just for fun and
scales the mesh vertically making mountains taller.
/scenery/elevation-mesh/constraint-gap-m controls how much below
airports etc. elevation vertices are forced to be.
2021-01-27 20:05:49 +00:00
Stuart Buchanan
580c375d4b
WS30: Use perlin texture to reduce tiling
...
Use a perlin noise texture to rotate some of the landclass
textures to reduce tiling.
Also add a quality=1 technique which uses it.
2021-01-26 20:17:17 +00:00
Stuart Buchanan
b3abc93e96
Set /sim/rendering/shaders/skydome on quality
2021-01-25 12:01:21 +00:00
Stuart Buchanan
d058b514f2
WS30: Add basic shaders
2021-01-23 17:15:12 +00:00