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525 commits

Author SHA1 Message Date
fredb
f8e595361a Update to the urban shader. Support shadows, intersection with 3d objects and night lighting. 2010-03-22 22:00:44 +00:00
fredb
8e95df54e2 Fix bumpspec effect 2010-03-17 17:56:13 +00:00
fredb
27968d4da9 Bump map shader contributed by Emilian Huminiuc. Should be inherited from to be used in models. 2010-03-16 07:21:47 +00:00
fredb
c9236ad565 First iteration of the urban effect with relief mapping. Relief map by HB-Gral. 2010-03-12 22:25:19 +00:00
vmmeazza
049a339a52 Add stencil light shaders by Lauri Peltonen (Zan).
Please Note:

There is a problem with this implementation when the light cone crosses
the near/far camera boundary.
2010-01-31 10:49:44 +00:00
timoore
bfaaef8aef Effects and shaders for material animations
Author: Tim Moore <timoore@redhat.com>
2010-01-27 17:52:18 +00:00
stuart
d5b4f52040 Short-term fix to fix alpha-blending problems with clouds. 2009-11-26 21:07:50 +00:00
stuart
ce88154c77 Correct effect name. 2009-11-26 19:32:33 +00:00
timoore
8c55e1b2bc update to a more recent version of the cloud shader
Author: Tim Moore <timoore@redhat.com>
2009-11-26 16:15:45 +00:00
timoore
ab97ee326a effect for clouds
Author: Tim Moore <timoore@redhat.com>
2009-11-26 10:44:44 +00:00
timoore
ffa9cae11c New tree rendering algorithm
Draw trees in two passes, opaque and transparent. This allows us to
have some transparency, which is better looking, and dispense with
sorting.


Author: Tim Moore <timoore@redhat.com>
2009-11-23 21:53:56 +00:00
timoore
00e7027dce Move hard wired tree shader to an effect
Author: Tim Moore <timoore@redhat.com>
2009-11-21 23:35:47 +00:00
timoore
971b6c3ef2 light two-sided polygons
Also, remove model-default.frag; for the moment one fragment shader works for
both terrain and models.


Author: Tim Moore <timoore@redhat.com>
2009-11-19 16:20:51 +00:00
timoore
1e5f8c2aee Provide some reasonable default textures
Author: Tim Moore <timoore@redhat.com>
2009-11-17 06:23:12 +00:00
timoore
fea02f249c Add emissive and shininess parameters to default terrain and model effects
Whoops, forgot those.


Author: Tim Moore <timoore@redhat.com>
2009-11-16 07:24:32 +00:00
timoore
8e2077e330 Created different default shaders for models.
These use the vertex color as the diffuse part of the lighting equation,
instead of both ambient and diffuse.


Author: Tim Moore <timoore@redhat.com>
2009-11-14 06:19:09 +00:00
timoore
a2481d8e60 Chrome effects file
Author: Tim Moore <timoore@redhat.com>
2009-11-14 06:18:57 +00:00
timoore
0ade02d9be default effects file for models
Author: Tim Moore <timoore@redhat.com>
2009-11-14 06:18:44 +00:00
sydadams
6e4fce2e8d changed condition properties so each coud be enabled from the dialog 2009-10-08 02:53:37 +00:00
timoore
44ec84e6f6 Remove empty parameters sections from effects
They break inheritance of parameters from a parent
2009-08-09 21:52:06 +00:00
timoore
943ba2a4fe Till Busch - effects, shaders and textures for crop and water effects
Incorporated changes to effects file syntax. Changed Till's landmass
to mix in the base terrain texture. Some shader cleanup.

Also, add a GUI control for enabling shaders.
2009-08-08 10:17:58 +00:00
timoore
6a5ad11aa7 Toggle effects use with property 2009-07-15 22:49:53 +00:00
timoore
7a202515e8 Use texture instead of texture0 in terrain shader
This is better property list style.
2009-07-15 22:49:44 +00:00
timoore
d4d89d2793 Terrain effect has a shader 2009-07-15 22:49:36 +00:00
timoore
e32c47d795 First version of default terrain effects file 2009-07-15 22:49:16 +00:00