James Turner
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105983702f
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Fix a GLSL compile error on Mac
(doesn't like #elif it seems). Since neither of these values
are ever defined, kill off the conditionals entirely.
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2013-06-25 22:50:39 +01:00 |
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Gijs de Rooy
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c53d5c12ba
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Fix urban shader compile error. #elseif is an incorrect directive, #elif is the correct one. Thanks to colintoal for reporting.
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2013-06-08 13:05:37 +02:00 |
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Thorsten Renk
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9be134b34d
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Procedural Texturing
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2012-08-07 09:01:14 +02:00 |
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Frederic Bouvier
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6261badedb
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Finetune #623
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2012-02-11 10:47:39 +01:00 |
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Frederic Bouvier
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4df297522c
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#623: don't modify depth buffer at grazing angles in the urban shader
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2012-02-06 00:35:52 +01:00 |
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Frederic Bouvier
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0726910feb
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Urban shader: fix best quality and cleanup quality level
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2011-12-17 17:21:35 +01:00 |
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Mathias Froehlich
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8eaedfae57
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Correct extension handling in the urban fragment shader.
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2011-12-08 08:58:36 +01:00 |
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Frederic Bouvier
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55cbdc2dbf
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Restore correct attribution
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2011-12-03 09:07:57 +01:00 |
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Vivian Meazza
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c4c8dd63d2
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ATI fix
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2011-12-02 15:21:27 +00:00 |
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Vivian Meazza
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47ec25ba08
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Standardize fog
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2011-12-01 21:04:27 +00:00 |
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Vivian Meazza
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b8d57b9474
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Add fog include and amend parameters iaw new render/shader dialog
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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2011-11-28 15:02:20 +00:00 |
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Frederic Bouvier
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7c608c2003
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Restore QDM urban shader technique for quality level >= 4
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2010-11-02 22:31:39 +01:00 |
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Frederic Bouvier
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7d82264b79
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Revert "Urban shader using Quadtree Displacement Mapping"
This reverts commit 3cd68ac922d5768e5403065e1654478c1fbe0c7f.
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2010-11-02 21:31:31 +01:00 |
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Frederic Bouvier
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7e816deb44
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Revert "Small fix to the urban shader"
This reverts commit 41027306053caabfa9dc8bf999fad3740e91cdb2.
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2010-11-02 21:31:00 +01:00 |
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Frederic Bouvier
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77174294ce
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Small fix to the urban shader
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2010-10-27 09:17:10 +02:00 |
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Frederic Bouvier
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a3813bda8d
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Urban shader using Quadtree Displacement Mapping
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2010-10-25 22:37:05 +02:00 |
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Stuart Buchanan
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5d2845a540
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Minor change to urban shader to mak building sides vertical.
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2010-09-25 22:28:56 +01:00 |
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Frederic Bouvier
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e1726953c1
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Fix a shader problem reported by Tat
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2010-08-23 08:53:18 +02:00 |
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fredb
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b73614b17a
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Remove snow from streets
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2010-04-10 21:07:52 +00:00 |
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fredb
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64f351935b
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Add snow to urban shader
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2010-04-10 17:32:07 +00:00 |
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fredb
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1a986d8747
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Use quality level inside landmass fragment shader
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2010-04-10 15:08:29 +00:00 |
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fredb
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714c500fa9
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Use quality level inside urban fragment shader
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2010-04-10 14:35:02 +00:00 |
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fredb
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d73a93f284
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Disable self shadowing for now to gain some fps on older GPU. Should be configurable in the future
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2010-04-01 20:59:17 +00:00 |
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fredb
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7ebe34e95c
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Put the color of night lighting in a uniform
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2010-03-28 17:20:04 +00:00 |
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fredb
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2a99305a28
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Night lighting improvement suggested by Erik Hofman
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2010-03-28 16:54:26 +00:00 |
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fredb
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d8f6ccf49b
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Lessen fog in front of city light
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2010-03-23 22:20:24 +00:00 |
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fredb
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f8e595361a
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Update to the urban shader. Support shadows, intersection with 3d objects and night lighting.
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2010-03-22 22:00:44 +00:00 |
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fredb
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c9236ad565
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First iteration of the urban effect with relief mapping. Relief map by HB-Gral.
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2010-03-12 22:25:19 +00:00 |
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