Fernando García Liñán
a3a8f9123e
Make Compositor default
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- Remove all Compositor Effects and Shaders.
- Unify the low-spec and ALS pipelines in a single pipeline called 'Classic'.
- Readd shadow mapping.
- Move the WS30 Effect and fragment shader out of the Compositor-specific directories.
2020-11-16 13:46:30 +01:00
Thorsten Renk
e1dcd3f38c
Run urban shader in lightmap-only mode when either random or OMS buildings are enabled
2017-02-23 10:13:22 +02:00
Stuart Buchanan
b2f261ea0a
Improved Random building texturesa - Gabo Huerta
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Improved textures, lightmaps from Gabo Huerta.
Improved interaction with the urban shader from Thorsten Renk.
2013-12-28 20:36:49 +00:00
James Turner
105983702f
Fix a GLSL compile error on Mac
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(doesn't like #elif it seems). Since neither of these values
are ever defined, kill off the conditionals entirely.
2013-06-25 22:50:39 +01:00
Gijs de Rooy
c53d5c12ba
Fix urban shader compile error. #elseif is an incorrect directive, #elif is the correct one. Thanks to colintoal for reporting.
2013-06-08 13:05:37 +02:00
Thorsten Renk
9be134b34d
Procedural Texturing
2012-08-07 09:01:14 +02:00
Frederic Bouvier
6261badedb
Finetune #623
2012-02-11 10:47:39 +01:00
Frederic Bouvier
4df297522c
#623 : don't modify depth buffer at grazing angles in the urban shader
2012-02-06 00:35:52 +01:00
Frederic Bouvier
0726910feb
Urban shader: fix best quality and cleanup quality level
2011-12-17 17:21:35 +01:00
Mathias Froehlich
8eaedfae57
Correct extension handling in the urban fragment shader.
2011-12-08 08:58:36 +01:00
Frederic Bouvier
55cbdc2dbf
Restore correct attribution
2011-12-03 09:07:57 +01:00
Vivian Meazza
c4c8dd63d2
ATI fix
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-02 15:21:27 +00:00
Vivian Meazza
47ec25ba08
Standardize fog
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 21:04:27 +00:00
Vivian Meazza
b8d57b9474
Add fog include and amend parameters iaw new render/shader dialog
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-11-28 15:02:20 +00:00
Frederic Bouvier
7c608c2003
Restore QDM urban shader technique for quality level >= 4
2010-11-02 22:31:39 +01:00
Frederic Bouvier
7d82264b79
Revert "Urban shader using Quadtree Displacement Mapping"
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This reverts commit 3cd68ac922d5768e5403065e1654478c1fbe0c7f.
2010-11-02 21:31:31 +01:00
Frederic Bouvier
7e816deb44
Revert "Small fix to the urban shader"
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This reverts commit 41027306053caabfa9dc8bf999fad3740e91cdb2.
2010-11-02 21:31:00 +01:00
Frederic Bouvier
77174294ce
Small fix to the urban shader
2010-10-27 09:17:10 +02:00
Frederic Bouvier
a3813bda8d
Urban shader using Quadtree Displacement Mapping
2010-10-25 22:37:05 +02:00
Stuart Buchanan
5d2845a540
Minor change to urban shader to mak building sides vertical.
2010-09-25 22:28:56 +01:00
Frederic Bouvier
e1726953c1
Fix a shader problem reported by Tat
2010-08-23 08:53:18 +02:00
fredb
b73614b17a
Remove snow from streets
2010-04-10 21:07:52 +00:00
fredb
64f351935b
Add snow to urban shader
2010-04-10 17:32:07 +00:00
fredb
1a986d8747
Use quality level inside landmass fragment shader
2010-04-10 15:08:29 +00:00
fredb
714c500fa9
Use quality level inside urban fragment shader
2010-04-10 14:35:02 +00:00
fredb
d73a93f284
Disable self shadowing for now to gain some fps on older GPU. Should be configurable in the future
2010-04-01 20:59:17 +00:00
fredb
7ebe34e95c
Put the color of night lighting in a uniform
2010-03-28 17:20:04 +00:00
fredb
2a99305a28
Night lighting improvement suggested by Erik Hofman
2010-03-28 16:54:26 +00:00
fredb
d8f6ccf49b
Lessen fog in front of city light
2010-03-23 22:20:24 +00:00
fredb
f8e595361a
Update to the urban shader. Support shadows, intersection with 3d objects and night lighting.
2010-03-22 22:00:44 +00:00
fredb
c9236ad565
First iteration of the urban effect with relief mapping. Relief map by HB-Gral.
2010-03-12 22:25:19 +00:00