This is already in the scenery db/terrasync; however that model has the vertical origin at the wheels, whereas my F-15 in FGAddon has the origin at the center line based on the nose.
Without this it will cause a nil dereference resulting in
Nasal runtime error: non-objects have no members
at D:/Program Files/FlightGear 2018.2.2/data/Nasal/canvas/map/WPT.lcontroller, line 57
called from: D:/Program Files/FlightGear 2018.2.2/data/Nasal/canvas/map/WPT.lcontroller, line 79
called from: D:/Program Files/FlightGear 2018.2.2/data/Nasal/canvas/MapStructure.nas, line 1088
called from: D:/Program Files/FlightGear 2018.2.2/data/Nasal/geo.nas, line 384
called from: D:/Program Files/FlightGear 2018.2.2/data/Nasal/canvas/MapStructure.nas, line 1051
called from: D:/Program Files/FlightGear 2018.2.2/data/Nasal/canvas/MapStructure.nas, line 1059
called from: D:/Program Files/FlightGear 2018.2.2/data/Nasal/canvas/map/WPT.lcontroller, line 26
called from: D:/Program Files/FlightGear 2018.2.2/data/Nasal/globals.nas, line 119
Trigger sets /controls/armament/trigger - typically for a gun, but can be used (model side) to launch anything
Pick sets /controls/armament/pickle - typically to release something (e.g. missiles), but could be bound model side to act as a trigger.
This will only work for valid VORTAC or TACAN stations.
Not all frequencies can be mapped to VOR frequency range. These will be displayed (and entered) without a decimal place to differentiate them.
Definitely problems in aar.nas, seaport.nas; as these were hanging off a fdm-initialized.
The others have timers that are started from a listener and as such are more suited to use maketimer rather than settimer
The modules that use the loopid technique are probably fine, but these are also more suited (and easier to understand) using a maketimer
This is a cut down version of the main model.
- all surfaces animated
- gear animated
- wingsweep
- canopy.
- engines / petals / augmentation not animated.
- vertices reduced
- single texture atlas for the whole model; png format, 8 bit colour. The original will be in the F-14 development repository.
- no stores
Overall size (including textures is below 4mb (around 3mb), which seems reasonable to me)