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142 commits

Author SHA1 Message Date
Durk Talsma
c9ea2bf2aa Merge branch 'master' into durk-atc 2011-07-24 08:59:08 +02:00
Martin Spott
eebadd1561 John Holden: Add naturalcrop terrain textures for a distinct material
class.
2011-06-13 15:54:42 +02:00
Martin Spott
96b3335b53 John Holden: Add golfcourse terrain textures for a distinct material
class.
2011-06-13 15:23:46 +02:00
Durk Talsma
9e186f8336 Merge commit 'refs/merge-requests/61' of git://gitorious.org/fg/fgdata into merge-requests/61 2011-05-07 10:37:48 +02:00
Durk Talsma
6ee5fcab3a Some prepatory work for User ATC/AI interactions.
- Renable the ATC dialog in keyboard.xml
- Add two new materials in Symbols: A unidirectional and a bidirectional arrow tape.
2011-04-21 08:02:17 +02:00
ThorstenB
afaaf62e18 Fixed some file modes (not executable). 2011-03-27 21:01:43 +02:00
Ryan Miller
fdecd7b7f6 Updated textures for taxiways, stopways, grass runways, and airport grass 2011-03-12 10:18:44 -08:00
Gijs de Rooy
992ab2ba50 Runway stopway materials, were never fully implemented apparently 2011-01-20 16:45:38 +01:00
gral@who.net
d10a9b8eff Adding files 2010-09-30 01:29:41 +02:00
gral@who.net
0ff2d597f5 Adding the files ... 2010-08-23 12:16:07 +02:00
gral@who.net
64c5757f6d Working on transitions, adding herbtundra 2010-08-23 12:15:09 +02:00
gral@who.net
10f97d1718 New combination of snow and glacier/permanent snow 2010-08-22 23:05:46 +02:00
gral@who.net
5a39f0738c As always, I forgot to add the files 2010-08-21 13:10:19 +02:00
gral@who.net
1a9bf761fe Added cropgrass effect and associated textures 2010-08-15 16:30:11 +02:00
gral@who.net
2815e36789 Added low-res textures for forest (high-res already changed) 2010-08-13 11:02:21 +02:00
fredb
52c46e87c9 Create effects for shrub type landmass with no or little height. Add a new shrub texture contributed by Yves 2010-04-11 08:36:36 +00:00
ehofman
da8d8679de Just to be safe: use license free font types 'BGP Elite Bold' (with custom shear) and 'Dustismo Bold Italic' 2010-02-21 09:35:32 +00:00
ehofman
9c58ea2c9e now without the typo.. 2010-02-20 12:50:39 +00:00
ehofman
db6f793793 revert to previous 2010-02-20 10:07:23 +00:00
ehofman
32e9adc221 New set of splash screens 2010-02-20 10:03:23 +00:00
ehofman
3b962cadfe Cumulus clouds from real photographs. Rename the original texture. 2009-10-22 12:22:07 +00:00
durk
0a7625593e Stuart Buchanan:
Improvements to the cloudsystem:
        - A new xml format
        - Texture indexing based on the position of the sprite in the cloud
          mass, allowing more control over the texture set.
        - Improved fog and shading
        - Better sprite distribution
        - A more natural distribution of clouds, so no more obvious grids.
2009-10-02 05:43:42 +00:00
timoore
943ba2a4fe Till Busch - effects, shaders and textures for crop and water effects
Incorporated changes to effects file syntax. Changed Till's landmass
to mix in the base terrain texture. Some shader cleanup.

Also, add a GUI control for enabling shaders.
2009-08-08 10:17:58 +00:00
stuart
29541548b6 Updated Cumulus cloud textures from Argyle. 2009-04-29 20:22:00 +00:00
stuart
d1f0e836ee Updated Cloud textures and layer definitions from Heiko SCHULZ. 2008-12-14 17:59:21 +00:00
fredb
4cd1c72bda New cloud textures and layout from Heiko Schulz 2008-11-30 23:14:19 +00:00
curt
d39df8c1e1 Remove depricated .rgb and .rgba textures which are now converted to .png 2008-10-30 23:58:20 +00:00
fredb
a24f54b7e8 3D clouds from Stuart Buchanan. Need a recent driver update, --enable-clouds3d option and a Weather Scenario to show up 2008-10-26 09:38:46 +00:00
sydadams
37bba43061 re adding rgb sky textures until patch is applied 2008-10-14 04:22:23 +00:00
sydadams
0d92354f3b Switching Textures to png format 2008-10-14 00:52:33 +00:00
sydadams
97c7c1c68f adding new tree textures 2008-02-15 04:50:46 +00:00
sydadams
f23ba6322d winter texture updates 2008-02-11 07:50:32 +00:00
sydadams
6b7ace320a Adding missing winter textures ...more to come 2008-02-11 06:52:30 +00:00
timoore
cefe3edeb2 Latest trees update from Stuart Buchanan.
Random variation of tree texture maps.
2008-02-07 23:11:38 +00:00
mfranz
bebbbc28e6 s/asphault/asphalt/ 2007-05-13 11:44:35 +00:00
durk
75a82f8db3 New Textures for Mark's dynamic sun color change code. These replace the
original halo.rgba file.
2006-07-27 05:14:06 +00:00
mfranz
708fd9b924 adjust colors 2006-04-23 21:03:57 +00:00
mfranz
7208f2d695 thanks to Erik's texture map I can now drop empty.rgb altogether and just
specify the same texture in the "foo.lighted" and "foo.unlighted" material
entry. This also allows to drop the state cloning and thereby solves the
most urgent apt_signs.cxx TODO. :-)
2006-04-22 13:40:58 +00:00
mfranz
6e36a0a8db now even smaller: 576 Bytes on disk, 64 bytes in memory 2006-04-22 09:45:50 +00:00
mfranz
5e192df677 now really empty. Kind of. 2006-04-21 15:00:09 +00:00
mfranz
4c3c3310c4 save some texture memory by setting a very small 8x8 texture. Otherwise
the matlib would use unknown.rgb, which is 256x256. And plib would AFAICS
load it 5 times, because it is too stupid to share the contents.
2006-04-20 20:00:29 +00:00
mfranz
1f466f51ef moved start/stop frame to end; fix divider 2006-04-11 16:01:09 +00:00
mfranz
ecbf793035 replace sign textures by (ugly ;-) lower-res versions. At this occasion also
change names to lower-case for consistency reasons.)
2006-04-10 15:34:41 +00:00
mfranz
f08eeef5af sign fonts:
Y ... black on yellow            -> direction, destination, boundary
R ... white on red               -> mandatory instruction
L ... yellow on black with frame -> runway/taxiway location
B ... white on black             -> runway distance remaining
2006-04-09 19:24:23 +00:00
curt
0373808413 Rob Oates:
Newest set of textures.
2006-04-04 21:01:14 +00:00
curt
8b339c2786 Rob Oates:
I've made adjustments to the following textures based on everyon's feedback:

Adjusted the hues on City [1,2,3] made them reddish
Dryier shrubs
improved the sand textures even more
applied Ron Jensens's XML patch to fix the drylakes

the download is fgfs_textures_2006_03_31.zip
2006-03-31 19:02:25 +00:00
curt
8912cce27a Rob Oates:
New textures update:

Include a new Town texture (now just 1 texture...originally was 3) This
looks REALLY good and it goes will with all terrain types, and best of all
it's a single texture...town2, and town3 are nolonger apart of the download
package.

A new sand texture (2 textures...for testing) which I hope John? can test
this because he's very familar with desert terrain...I've only seen it in
pictures.

And an improved Drycrop textures (now 4 Textures...was 3) now the texture
looks more rural, you can best see the texture from KTPA.

If the feedback is good on the desert texture I will do a full clean set
so you can delete the previous texture folder and have a clean set of all
the Flightgear textures.
2006-03-30 14:28:58 +00:00
curt
b5c3ebbb62 New city textures. 2006-03-29 19:53:11 +00:00
curt
4a5c61ca89 Rob Oates:
New terrain textures based on USGS satellite images.
2006-03-27 15:35:25 +00:00
fredb
0bed47d554 Textures needed for european airports 2006-02-11 14:42:36 +00:00