Thorsten Renk
|
bba99d5313
|
Texture reading offsets for agriculture effect
|
2014-05-09 09:41:41 +03:00 |
|
Thorsten Renk
|
dd72bbb5fa
|
Sky irradiance reflection for ALS water shader
|
2014-05-09 09:06:34 +03:00 |
|
Thorsten Renk
|
3970bad285
|
Updates to Earthview, based on work by Anton Gomez Alvedro
|
2014-05-05 15:27:32 +03:00 |
|
Thorsten Renk
|
021133e657
|
Agriculture de-tiling effect for ALS terrain rendering
|
2014-05-05 14:27:33 +03:00 |
|
Thorsten Renk
|
c3a92a4799
|
Slope line noise pattern for ALS terrain rendering
|
2014-04-28 09:24:19 +03:00 |
|
Thorsten Renk
|
5a2ada9619
|
Updates to Earthview
|
2014-04-25 09:40:32 +03:00 |
|
Thorsten Renk
|
4e13342019
|
Slope line pattern for the noise library
|
2014-04-25 09:20:02 +03:00 |
|
Thorsten Renk
|
23d7f41481
|
Earthview orbital rendering based on the NASA Visible Earth image collection
|
2014-04-24 10:37:41 +03:00 |
|
Thorsten Renk
|
6fa9d8ac88
|
Randomness for ALS surface lights lense flare
|
2014-04-24 09:43:28 +03:00 |
|
Thorsten Renk
|
364cc9b087
|
Cleanup in shader code
|
2014-04-24 09:33:06 +03:00 |
|
Thorsten Renk
|
426a4a0a6c
|
GUI option and some internal tweaks for cloud shadow functionality
|
2014-04-17 12:39:53 +03:00 |
|
Thorsten Renk
|
4ea8047b69
|
ALS terrain shader uses noise library
|
2014-04-17 12:23:45 +03:00 |
|
Thorsten Renk
|
b1d909b22e
|
Domain tiling effect for ALS tree shader
|
2014-04-17 12:18:11 +03:00 |
|
Thorsten Renk
|
6cce2e64d4
|
Moved cloud shadows for vegetation into vertex shader, has much better performance
|
2014-03-17 09:01:20 +02:00 |
|
Thorsten Renk
|
553fd2c171
|
Cloud shadows for runway shader effect
|
2014-03-17 08:49:49 +02:00 |
|
Thorsten Renk
|
26836af986
|
Model ubershader retains some glossiness due to sky irradiance even in indirect light
|
2014-03-14 11:02:18 +02:00 |
|
Thorsten Renk
|
35d841adf5
|
Cloud shadows for airfield green
|
2014-03-14 09:39:24 +02:00 |
|
Thorsten Renk
|
80819daa68
|
Cloud shadows for random vegetation
|
2014-03-14 09:30:45 +02:00 |
|
Thorsten Renk
|
572a720388
|
Cloud shadows for water shader effect
|
2014-03-11 12:25:47 +02:00 |
|
Thorsten Renk
|
a05863e541
|
Cloud shadows for urban effect/random buildings
|
2014-03-11 11:53:57 +02:00 |
|
James Turner
|
cbe18617fd
|
My GLSL compiler is stricter than yours.
- Apple GLSL strongly objects to mismatched function declaration /
return value type, and similarly to mismatched function declaration /
lvalue type.
|
2014-03-10 17:57:04 +00:00 |
|
Thorsten Renk
|
7cebb2963e
|
Better lighting balance for ALS water shader in very low light /night
|
2014-03-10 10:43:55 +02:00 |
|
Thorsten Renk
|
3a87e5a514
|
Experimental support for cloud shadows on the terrain
|
2014-03-10 10:29:14 +02:00 |
|
Thorsten Renk
|
87a960a048
|
Tentative fix for high altitude/low sun rendering artefacts in ALS skydome
|
2014-02-28 10:40:05 +02:00 |
|
Thorsten Renk
|
4286141f2a
|
Improvements and environment dependence to rendering of runway lighting for ALS
|
2014-02-28 09:15:41 +02:00 |
|
Thorsten Renk
|
1d25257604
|
Surface light effect and shaders for ALS
|
2014-02-25 10:49:37 +02:00 |
|
Thorsten Renk
|
22e3852cad
|
Impostors simulating distant clouds for Advanced Weather / ALS
|
2014-02-17 10:21:26 +02:00 |
|
Thorsten Renk
|
1c1bcda8d6
|
Support for creating high altitude noctilucent clouds in Advanced Weather/ALS
|
2014-01-30 11:08:35 +02:00 |
|
Clément de l'Hamaide
|
3132b761d0
|
Improve runway reflection shader by Emilian H.
|
2014-01-23 17:23:03 +01:00 |
|
Thorsten Renk
|
aae72d7266
|
High quality dirt runway effect for ALS
|
2014-01-23 13:16:20 +02:00 |
|
Emilian Huminiuc
|
7f183e0117
|
Remove intermediate quality settings from the ubershader. Fix a texture.
|
2014-01-15 23:30:03 +01:00 |
|
James Turner
|
8862167700
|
Fix ubershader for Mac, in more places.
|
2014-01-12 17:06:23 +00:00 |
|
James Turner
|
bb640294d8
|
Fix Uberhader-Rembrandt bug on Mac.
My parser is stricter than your parser. (Unless you're on Ati-non-Mac)
|
2014-01-11 22:32:22 +00:00 |
|
Stuart Buchanan
|
b2f261ea0a
|
Improved Random building texturesa - Gabo Huerta
Improved textures, lightmaps from Gabo Huerta.
Improved interaction with the urban shader from Thorsten Renk.
|
2013-12-28 20:36:49 +00:00 |
|
Stuart Buchanan
|
825abab643
|
Fix for black clouds on ATI (bug 1160)
http://code.google.com/p/flightgear-bugs/issues/detail?id=1160
Fix by Emilian Huminiuc.
|
2013-12-25 23:14:04 +00:00 |
|
Tomash Brechko
|
e5d8163d64
|
Ubershader: account for specular light component only once.
Both files have "fragColor += Specular * nmap.a;" later in the source.
The patch is suggested by Emilian Huminiuc.
|
2013-11-27 16:30:32 +00:00 |
|
Thorsten Renk
|
4a2d427a85
|
Ocean depth map support for ALS
|
2013-11-23 12:15:52 +02:00 |
|
Thorsten Renk
|
d13d72b2f7
|
Bugfix correcting tree fog lighting for cloudy days and low sun
|
2013-11-22 09:20:38 +02:00 |
|
Vivian Meazza
|
af22245993
|
Sea colour effect by Emilian Huminiuc
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2013-11-03 18:41:16 +00:00 |
|
Clément de l'Hamaide
|
40013ba1c7
|
ubershader: restore lightmap feature
|
2013-10-21 13:27:35 +02:00 |
|
Thorsten Renk
|
c11ac7295c
|
Fogline blur effect for Atmospheric Light Scattering high-detail shader
|
2013-10-17 11:09:42 +03:00 |
|
Thorsten Renk
|
bdd9520ca5
|
Horizon blur and noise modulation model based on aloft visibility and weather variability for Atmospheric Light Scattering
|
2013-08-29 15:15:51 +03:00 |
|
Thorsten Renk
|
e0679636ee
|
Wake shader effect for Atmospheric Light Scattering framework
|
2013-08-28 14:58:21 +03:00 |
|
James Turner
|
105983702f
|
Fix a GLSL compile error on Mac
(doesn't like #elif it seems). Since neither of these values
are ever defined, kill off the conditionals entirely.
|
2013-06-25 22:50:39 +01:00 |
|
Thorsten Renk
|
b9c573ea11
|
Tweak to prevent the cloud LOD system from dropping sprites in very faint clouds which have just few sprites to begin with and appear unrealistic when these are dropped
|
2013-06-13 13:26:37 +03:00 |
|
Gijs de Rooy
|
c53d5c12ba
|
Fix urban shader compile error. #elseif is an incorrect directive, #elif is the correct one. Thanks to colintoal for reporting.
|
2013-06-08 13:05:37 +02:00 |
|
Thorsten Renk
|
c937881caf
|
Shader trick to generate surf at steep coastlines
|
2013-06-07 14:35:25 +03:00 |
|
Thorsten Renk
|
b3bb82dd88
|
Wind effects on vegetation for Atmospheric Light Scattering: movement of trees and hires terrain texture noise simulating vegetation and debris movement
|
2013-06-07 13:31:34 +03:00 |
|
Stuart Buchanan
|
08243eb083
|
Speculative fix for shader cast issue on Mac.
|
2013-05-31 19:50:57 +01:00 |
|
Stuart Buchanan
|
3929e8d091
|
Use square tree textures with reduce UV coordinates.
|
2013-05-19 21:30:20 +01:00 |
|