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Author SHA1 Message Date
Stuart Buchanan
887ec93df4 Improve scenery path, terrasync, .dirindex docs 2020-02-19 22:18:33 +00:00
Stuart Buchanan
119fb5efe2 Random Buildings - improved texture mapping
Previously the front and side faces of random/OSM buildings
had identical texture coordinates.  This resulted in the sides
of buildings texture mapping being squeezed or stretched.

This change generates a separate texture mapping for the sides
of the buildings.
2019-11-23 17:08:04 +00:00
Stuart Buchanan
564e7b31fd Shader buildings multiple roof types
Shader buildings now support different roof types
- flat
- gabled
- hipped
- pyramidal

Primarily for osm2city use.
2019-10-08 21:39:40 +01:00
Stuart Buchanan
87e9118965 Shader buildings - split wall and roof tex index
Previously there was very limited texture variations
as a given texture index was used for both the wall
and ceiling.  Now these can be specified separately,
allowing for more variation in both STG defined and
random buildings.

Requires simgear commit 053bda26a43314a91b01b08cd4617da82f7ab807
2019-09-25 21:56:22 +01:00
Stuart Buchanan
4784a929d7 Instance based random buildings
Replace random buildings with one using proper instancing.
Also implement more control over rendering of random buildings.
see README.scenery for details.
2019-08-20 17:02:27 +01:00
Stuart Buchanan
b83e930736 Document additional STG Verbs 2018-11-19 19:50:57 +00:00
Stuart Buchanan
c974f5242d Clean up README files.
- Remove trailing whitespace
- Replace tabs with spaces
- Reformat to < 85 characters to avoid autogenerate readme.pdf bleeding over
  margins.
2013-06-20 23:02:17 +01:00
Christian Schmitt
7d10fb4619 Doc: Update scenery readme for upcoming signs changes 2012-06-08 23:01:29 +02:00
Clement de l'Hamaide
057cf86290 Document the new OBJECT_SHARED/OBJECT_STATIC pitch/roll options 2012-06-06 12:08:20 +02:00
martin
5001ecf403 Fix references to antiquated 'Models/fgfsdb/' directory. 2008-12-07 22:31:42 +00:00
mfranz
2aa8e41828 rename '.' glyph and arrow glyph names according to the new sign language spec 2008-02-13 19:06:46 +00:00
mfranz
f0b41d5737 add section about Nasal embedded in OBJECT_STATIC or AI models 2007-04-03 15:41:29 +00:00
mfranz
780222aa60 ufo-editor: mention multi-selection and changed key def 2007-02-28 17:38:12 +00:00
mfranz
b79192de03 - document lighted/unlighted sign textures
- ufo model editor: consider change from spacebar to Ctrl key combinations
2006-06-05 14:18:50 +00:00
mfranz
9f37927237 minor corrections & cosmetics 2006-04-15 17:34:38 +00:00
mfranz
11fdae87a6 update 2006-04-14 17:00:46 +00:00
mfranz
c8f0839185 tweaks (to keep cvslogs busy :-) 2006-04-12 16:11:19 +00:00
mfranz
ae7b90c439 updates/fixes 2006-04-12 13:25:40 +00:00
mfranz
f709a0a4e0 woohoo ... first bugfix 2006-04-12 11:54:30 +00:00
mfranz
331baa40bf document some black magic about object placing 2006-04-12 11:52:30 +00:00