Thorsten Renk
95f060abc8
Europe uses procedural rock effect, Alaska uses detailed tree textures
2014-11-30 13:53:30 +02:00
Thorsten Renk
85486a0f51
Airport keep follows autumn coloring
2014-11-30 13:30:56 +02:00
Philosopher
db36387a36
Nasal REPL: integrate with Canvas keyboard
...
Allows for focusing/unfocusing by clicking on the window or "desktop"
respectively.
2014-11-28 09:29:28 -06:00
Philosopher
c0713db911
Fix screen width compensation
...
The reason it didn't work for me is that
/sim/rendering/camera-group/camera/viewport/ does not seem to contain
the actual dimensions of the view window... which is odd. Instead I'll
use /sim/startup/[xy]size (and make it into a method so I don't have to
change 3 lines next time :). Now that it works (again), it looks so much
better. Thanks to Alexis Bory for the original idea.
2014-11-27 22:17:22 -06:00
Thomas Geymayer
7b279f1fd7
canvas.gui: ensure all LineEdit/ScrollArea methods are chainable.
2014-11-23 23:35:26 +01:00
syd adams
d9e9a65909
modified gui.nas to enable hiding tank on Fuel dialog
2014-11-19 12:14:18 -07:00
Torsten Dreyer
d69872dec2
Prepare for improved PagedLOD handling
2014-11-19 17:22:27 +01:00
Thorsten Renk
a6ff6a6199
Undulatus-based AW clouds make use of transparency parameter
2014-11-17 13:35:48 +02:00
Thorsten Renk
403c35d544
AW domain-based clouds utilize transparency parameter
2014-11-17 12:59:48 +02:00
Thorsten Renk
9855d16735
Tentative hack to avoid black triangles in urban terrain problem when urban effect is used
2014-11-17 10:23:14 +02:00
Clément de l'Hamaide
f6f433529f
Revert "UniformFactory: merge current uniform per <name> of effect"
...
Talking with Emilian about this commit, we came to the conclusion we don't want share uniform between .eff file
This reverts commit 91a6a27f32ee5f79e1d7e0d4570e879a902de58f.
2014-11-16 22:09:41 +01:00
Clément de l'Hamaide
735035a357
FGMap: add some layers for France
2014-11-16 20:21:20 +01:00
Clément de l'Hamaide
95640a1b6f
UniformFactory: merge current uniform per <name> of effect
2014-11-16 20:21:20 +01:00
Thorsten Renk
4e9ba3e560
Basic ALS + AW infrastructure to use new cloud transparency parameter
2014-11-16 12:28:09 +02:00
Thorsten Renk
77e382be75
Continuous water coloring between ocean and inland
2014-11-12 09:16:32 +02:00
Torsten Dreyer
fd99fb29d0
browser based map: experimental reposition by drag
...
new feature for the browser based map:
dragging the aircraft symbol teleports the aircraft to the new position
after dropping.
Beware:
- Scenery might not yet be loaded.
- New position might be below ground.
2014-11-10 22:27:18 +01:00
Torsten Dreyer
0c6203c1c1
fgcommand.js: wrap reposition command
2014-11-10 14:21:50 +01:00
Torsten Dreyer
6b33ee4719
fgcommand.js: add wrappers for dialog-[show|close]
2014-11-10 10:52:10 +01:00
Thorsten Renk
fc85e049c9
Real geometry mapped grain overlay and wetness/rain simulation for ALS model shader, Vinson flightdeck as example
2014-11-08 10:42:42 +02:00
Thorsten Renk
9369073c5a
Auto-adjust ground wetness to maximum of noise-spike filtered rain-norm or user-set wetness
2014-11-07 10:31:19 +02:00
Torsten Dreyer
db9a880836
fgfs.js: FSweekend induced changes
2014-11-06 11:51:15 +01:00
Thorsten Renk
9d2a0c9456
vec3 is not the same as float
2014-11-05 08:47:02 +02:00
Thorsten Renk
b35f326634
Consistent Rayleigh haze for trees is hard...
2014-11-04 12:33:29 +02:00
Thorsten Renk
66f05c210f
Grassland in CORINE data should not be rendered as fields, change suggested by forum user abassign
2014-11-03 09:57:36 +02:00
Thorsten Renk
997854abab
Raindrop effect for wet runway
2014-11-01 20:10:55 +02:00
Thorsten Renk
8cf4460729
Cleanup and skylight reflection improved ALS wet runway effect
2014-11-01 15:42:54 +02:00
Thorsten Renk
1417650438
Trees are affected by ALS Rayleigh haze
2014-10-31 13:51:11 +02:00
Thorsten Renk
6376ba1964
Improvements to sky reflection in ALS water shaders
2014-10-31 12:25:59 +02:00
Thorsten Renk
bd6d46a63c
Towards consistent surface light rendering for ALS, some changes suggested by Emilian Huminiuc
2014-10-24 09:36:03 +03:00
Thorsten Renk
4e144a16bb
AW uses detailed precipitation control, property rule adjusts precipitation illumination
2014-10-22 11:00:19 +03:00
Thorsten Renk
37faf4a9d0
Bugfix for ALS model shader not displaying lightmap at full darkness beyond some distance
2014-10-22 09:22:06 +03:00
Thorsten Renk
01afaab2e1
ALS procedural rock work
2014-10-19 13:22:20 +03:00
Thomas Geymayer
33a9b73b5c
Add std.Vector wrapper class (by onox).
2014-10-18 01:13:37 +02:00
Thorsten Renk
7192bd1feb
ALS rock effect development
2014-10-17 15:05:26 +03:00
Torsten Dreyer
eadbb5c3e3
browser map: continue map overhaul
...
- re-add the navdb layer
and this time add the improved icon svgs
2014-10-16 11:26:27 +02:00
Thorsten Renk
11d4b23e39
Merge branch 'master' of git://gitorious.org/fg/fgdata
2014-10-16 12:12:00 +03:00
Thorsten Renk
0570d5699d
Fully procedural (textureless) xml-configurable rock texture effect for ALS (work in progress)
2014-10-16 12:11:21 +03:00
Torsten Dreyer
5b8a707564
browser map: fix scaling of svg map symbols
...
also add icon for aerodrome reference point
2014-10-16 11:05:30 +02:00
Thorsten Renk
5c0a0d2305
mod() for argument of sine function in surface light shader to make sure it falls between 0 and 2 pi
2014-10-16 10:24:27 +03:00
Torsten Dreyer
6d9456c7cc
Overhaul the browser-map (still incomplete)
2014-10-15 23:23:43 +02:00
Clément de l'Hamaide
654ef82691
Add an help-button for FGCom
2014-10-15 22:00:54 +02:00
Thorsten Renk
d1982846e1
AW produces snow when SN is specified in METAR string
2014-10-15 12:49:47 +03:00
Stuart Buchanan
c8da106350
Add support for ALS landing light.
2014-10-13 21:00:22 +01:00
Torsten Dreyer
60eed738e1
fgfs.js: allow lazy loading of animated elements
2014-10-13 10:39:16 +02:00
Thorsten Renk
67867d8a32
ALS secondary lights, Rayleigh haze and cloud shadows for dirt runway effect
2014-10-13 09:24:14 +03:00
Thorsten Renk
afaac563db
ALS secondary lights and Rayleigh haze for agriculture effect
2014-10-13 08:57:39 +03:00
Thorsten Renk
52dc0e9e69
No changing gl_Vertex, ATI/AMD may not tolerate it
2014-10-13 08:32:23 +03:00
Thorsten Renk
f8f8e9b709
ALS secondary lights and Rayleigh haze for models, cleanup of naming conventions
2014-10-12 11:13:58 +03:00
Thorsten Renk
17b03d0b99
Bugfixes for ALS water shader lower terrain quality inconsistencies
2014-10-11 16:46:12 +03:00
Thorsten Renk
20dda77d6f
ALS secondary lights and Rayleigh haze for model ubershader and random buildings
2014-10-11 16:12:19 +03:00