Thorsten Renk
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d5a8eb4713
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ALS: Tentative fix for cloud shadows on overlay layer
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2018-01-29 09:38:28 +02:00 |
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Thorsten Renk
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d9e55dc2e5
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Improvements to Earthview: enable changing cloud density, fix aurora z-ordering issue, let moonlight give a relief effect to clouds
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2018-01-29 09:25:38 +02:00 |
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Thorsten Renk
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e5f4b0a511
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More infrastructure for perception filtering of moonlight
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2017-11-13 10:27:25 +02:00 |
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Thorsten Renk
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405e754583
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Tentatively fix z-ordering issues with geometry shader grass
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2017-11-13 09:49:35 +02:00 |
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Thorsten Renk
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a913d3be38
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Fix missing display size uniforms for ALS glass shader with filter option
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2017-09-19 11:46:30 +03:00 |
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Thorsten Renk
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a3b8131a97
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Change overlay render bin (seems to be better-behaved)
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2017-09-18 13:16:29 +03:00 |
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Thorsten Renk
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a7e2ffc869
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Some fixes for the ALS overlay shader
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2017-09-18 12:47:21 +03:00 |
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Thorsten Renk
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7df5690f08
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ALS terrain overlay shaders, not yet used, terrain definitions will follow post-release
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2017-09-16 09:44:18 +03:00 |
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Thorsten Renk
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7c72687ed7
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ALS: rotor wash effect for volumetric grass and water shaders
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2017-06-27 11:01:23 +03:00 |
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Thorsten Renk
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746e80547e
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ALS - begin infrastructure for moonlight perception filtering
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2017-06-18 10:08:39 +03:00 |
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Thorsten Renk
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79244fd5e4
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ALS model shader: allow dirt overlay to change surface reflectivity, add grain merge reflection type to space shader
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2017-06-18 09:35:32 +03:00 |
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Thorsten Renk
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0ce15870f3
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ALS road shader: show car tail lights dependent on view direction, change road lighting model such that high traffic density causes additional illumination
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2017-06-11 09:42:47 +03:00 |
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Thorsten Renk
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32ff0056ef
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Daily variation of road traffic with commuter rush hours based on actual traffic studies for ALS road shader
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2017-06-09 12:07:51 +03:00 |
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Thorsten Renk
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290f22d5ef
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ALS volumetric grass responds to wind
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2017-06-08 13:19:59 +03:00 |
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Thorsten Renk
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a7b916a244
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ALS model effect accepts a snow flag to let OSM building roofs be snow-covered in winter
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2017-06-03 18:01:02 +03:00 |
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Thorsten Renk
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0b6ef218b1
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Glow effect for ALS space shader, converting a temperature into surface blackbody radiation color
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2017-05-26 12:19:06 +03:00 |
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Thorsten Renk
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8f7ab7e725
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Volumetric grass effect for ALS utilizing a geomerty shader, based on work by Fernando Garcia Linan
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2017-05-24 15:16:30 +03:00 |
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Thorsten Renk
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4300eae9bd
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Set default streetlight color to orange
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2017-05-13 13:00:37 +03:00 |
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Thorsten Renk
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1cf4b9d6a5
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Fix ice overlay on ALS inland water effect
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2017-05-11 13:58:43 +03:00 |
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Thorsten Renk
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400e628417
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Tentative fixes for OSM structure lightmaps
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2017-05-11 13:52:27 +03:00 |
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Stuart Buchanan
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d5b8ae9ccf
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osm2city building, road, railway materials.
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2017-05-09 14:16:44 +01:00 |
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Thorsten Renk
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2f99804dba
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More variation for the ALS aurora simulation, WIP
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2017-04-27 14:18:55 +03:00 |
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Thorsten Renk
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60f63cb2af
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Earthview: support for heightmapping and moonlight illumination
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2017-04-20 11:27:47 +03:00 |
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Thorsten Renk
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f5be115145
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Another ALS HUD bugfix, cannot have two uniforms named the same
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2017-04-19 09:52:53 +03:00 |
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Thorsten Renk
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f24ff3ef32
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Bugfix for ALS HUD effect/filtering interaction
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2017-04-18 16:41:55 +03:00 |
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Thorsten Renk
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b50af8ff47
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Bugfix and noise seed option for ALS thrust flame shader
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2017-04-17 10:30:49 +03:00 |
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Thorsten Renk
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48768ee9d2
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Earthview 2.1 - parallax mapping for cloud layer, lightning at night, Rayleigh scattering in atmosphere and minor bugfixes
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2017-04-05 16:50:31 +03:00 |
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Thorsten Renk
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bdab63dc97
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ALS: Fade rendering of impostor clouds out explicitly in poor visibility
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2017-03-15 17:34:13 +02:00 |
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Thorsten Renk
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5181edd8cf
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ALS road shader: Allow to reverse traffic direction
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2017-03-09 14:07:20 +02:00 |
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Thorsten Renk
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bfc6a014bb
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ALS road shader: add procedural snow, make lighting switchable
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2017-03-09 14:00:09 +02:00 |
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Thorsten Renk
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7cbdc2cbfe
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ALS road effect: Configure streetlight color, simulate traffic jams
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2017-03-07 12:10:34 +02:00 |
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Thorsten Renk
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58ef0ce998
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ALS road shader development
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2017-03-06 12:21:54 +02:00 |
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Thorsten Renk
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e503971ab1
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Groundwork for OSM-specific shaders - stub for road shader (at the moment trivial), property rules to generate lightmap factor
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2017-03-05 13:01:11 +02:00 |
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Thorsten Renk
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d3c93a2c64
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More ALS filter work
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2017-03-05 12:36:51 +02:00 |
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Thorsten Renk
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47a8ac62e1
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More ALS g-force effect work
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2017-03-04 10:31:27 +02:00 |
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Thorsten Renk
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d683845745
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Integrate cloud impostors properly into ALS filtering framework
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2017-03-04 09:37:42 +02:00 |
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Thorsten Renk
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662d782f98
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Groundwork for ALS g-force blackout filter, WIP
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2017-03-03 19:50:13 +02:00 |
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Thorsten Renk
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498439379a
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ALS HUD effect approximating the appearance of light projected on the combiner
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2017-02-24 09:28:54 +02:00 |
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Thorsten Renk
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e1dcd3f38c
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Run urban shader in lightmap-only mode when either random or OMS buildings are enabled
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2017-02-23 10:13:22 +02:00 |
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Thorsten Renk
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f852460713
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ALS drag/parachute animation shader
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2016-12-10 10:40:25 +02:00 |
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Thorsten Renk
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5c437d74cb
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Earthview 2.0 - support for normal maps, better upper atmosphere edge, cloud relief shader, improved dawn zone, horizon estimation, improved resource management,...
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2016-11-17 20:54:32 +02:00 |
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Thorsten Renk
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950fc0ab22
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Additions to ALS model shader suggested and partially implemented by Heiko Schulz: alternative reflection coloring model, Fresnel effect and normal map distortion of environment reflections in an efficient approximation
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2016-11-17 19:01:46 +02:00 |
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Thorsten Renk
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f881091bbb
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Fix lowest quality building shader bug
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2016-11-17 18:58:45 +02:00 |
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Thorsten Renk
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400409f10b
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Bugfixes for ALS light addition
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2016-08-18 09:25:03 +03:00 |
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Thorsten Renk
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0a853f5a4d
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Domain-based de-tiling for Southern Europe city definitions
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2016-08-08 10:05:43 +03:00 |
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Thorsten Renk
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e9bafac525
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ALS urban shader development, minor fixes
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2016-08-08 09:19:22 +03:00 |
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Thorsten Renk
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6cdc86c9d7
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Blend option for ALS urban shader effect
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2016-08-05 12:57:21 +03:00 |
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Thorsten Renk
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12f4129a0d
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Lightspot effect for ALS runway shader
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2016-08-01 12:32:57 +03:00 |
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Thorsten Renk
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1e51bf00c0
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Experimental additional lighting options for ALS model shaders
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2016-07-31 10:29:02 +03:00 |
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Thorsten Renk
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8283c215c8
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Sort Earthview cloudlayer into depth-ordered render bin to avoid z-ordering issues
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2016-06-21 12:44:44 +03:00 |
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