Frederic Bouvier
52205b6ee4
Increase quality threshold of geometry landmass
2010-11-20 21:39:05 +01:00
Frederic Bouvier
7c608c2003
Restore QDM urban shader technique for quality level >= 4
2010-11-02 22:31:39 +01:00
Frederic Bouvier
7d82264b79
Revert "Urban shader using Quadtree Displacement Mapping"
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This reverts commit 3cd68ac922d5768e5403065e1654478c1fbe0c7f.
2010-11-02 21:31:31 +01:00
Frederic Bouvier
a3813bda8d
Urban shader using Quadtree Displacement Mapping
2010-10-25 22:37:05 +02:00
Frederic Bouvier
755a6a4d1a
Remove reference to inexistant texture
2010-10-13 08:14:20 +02:00
Frederic Bouvier
6e559ab4eb
Restore old shader for quality level below 2
2010-10-03 08:57:33 +02:00
gral@who.net
3cdf9da27a
Next version of water shader, some clean up
2010-09-30 01:29:16 +02:00
Frederic Bouvier
0b0012d158
Change effect name inside the file
2010-09-23 08:20:05 +02:00
Frederic Bouvier
d734e32bd5
Modified reflect effect to include bumpspec. Original effect untouched
2010-09-21 08:23:13 +02:00
Vivian Meazza
f2ca47bffb
Merge branch 'master' of \New Git\fgdata
2010-09-01 20:55:12 +01:00
Vivian Meazza
c64d101139
Change render bin to 10 (default transparent bin)
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2010-09-01 20:26:01 +01:00
Vivian Meazza
ec1a3bba1e
Merge commit 'refs/merge-requests/40' of git://gitorious.org/fg/fgdata into integration
2010-09-01 18:32:58 +01:00
gral@who.net
24ea4dcd0a
Change in effect cropgrass, it inherits from crop now
2010-08-31 14:30:18 +02:00
gral@who.net
b92252c0a3
New checkbox transition shaders to separate rock/transition shader work from crop shaders
2010-08-31 10:29:51 +02:00
gral@who.net
7bf4dc5795
Reactivate blue for forest.frag
2010-08-28 00:54:06 +02:00
gral@who.net
71a7c8cf72
Removed different colorstrips, flickering between forest/herbtundra
2010-08-28 00:38:20 +02:00
gral@who.net
269a999c4d
Adding season colour in forest/herbtundra/glacier effects
2010-08-28 00:13:52 +02:00
gral@who.net
197200149c
Better herbtundra colour and transition
2010-08-25 22:50:57 +02:00
gral@who.net
5fb6550b8e
Changes for better terrain, but not so good forest
2010-08-25 20:08:23 +02:00
gral@who.net
8e645e61f5
Added relief code to new effects and shaders
2010-08-24 14:53:42 +02:00
gral@who.net
0ff2d597f5
Adding the files ...
2010-08-23 12:16:07 +02:00
gral@who.net
0549474369
Adding glacier.eff
2010-08-22 23:09:49 +02:00
gral@who.net
187517fdb0
Added snow and snow-level also to cropgrass.eff
2010-08-21 16:59:07 +02:00
gral@who.net
1ee6d35136
Shader Crop: Adding snow and snowlevel adjustement, clean up
2010-08-21 16:51:13 +02:00
gral@who.net
07c6ffedc0
Adding snow and snowlevel adjustement
2010-08-21 14:27:25 +02:00
gral@who.net
5a39f0738c
As always, I forgot to add the files
2010-08-21 13:10:19 +02:00
gral@who.net
50b2a58f89
File name change in crop.eff
2010-08-15 16:32:48 +02:00
gral@who.net
1a9bf761fe
Added cropgrass effect and associated textures
2010-08-15 16:30:11 +02:00
Tim Moore
cc5502c509
Merge branch 'topic/shaderopt'
2010-08-14 00:13:53 +02:00
Tim Moore
d27174028e
shader optimizations
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Use two-pass rendering for some shaders to reduce the cost of expensive shaders.
Implement some material animations using a shader uniform.
Eliminate use of gl_FrontFacing. It's too buggy on ATI/ Macintosh.
2010-08-14 00:13:16 +02:00
Vivian Meazza
dc9860b534
Change render-bin name
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2010-08-01 20:01:28 +01:00
Vivian Meazza
0e2aeaf421
Add persistent contrails
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2010-07-31 21:34:35 +01:00
Tim Moore
c964caa845
workaround for gl_FrontFacing bug
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gl_FrontFacing isn't well supported on some Macintosh / ATI combinations.
2010-06-15 19:29:24 +02:00
Frederic Bouvier
eb47297d94
Thorsten Renk: local weather 0.61
2010-06-04 23:05:32 +02:00
timoore
6e58bce8e5
Rewrote landmass geometry shader
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I did several optimizations, including reducing to a bare minimum
shader computations and producing the geometry as one tristrip with
degenerate triangles. The result was an increase from 14 fps to 51 fps
(NVidia 8600M, ufo, ksfo).
Author: Tim Moore <timoore@redhat.com>
2010-04-22 14:56:34 +00:00
vmmeazza
1afa90694c
Add layered clouds
2010-04-12 19:23:27 +00:00
fredb
52c46e87c9
Create effects for shrub type landmass with no or little height. Add a new shrub texture contributed by Yves
2010-04-11 08:36:36 +00:00
fredb
fe297a342e
Restore basic functionality of the original shader
2010-04-11 06:09:07 +00:00
fredb
64f351935b
Add snow to urban shader
2010-04-10 17:32:07 +00:00
fredb
1a986d8747
Use quality level inside landmass fragment shader
2010-04-10 15:08:29 +00:00
fredb
714c500fa9
Use quality level inside urban fragment shader
2010-04-10 14:35:02 +00:00
fredb
9638e607cf
Use new "/sim/rendering/quality-level" property
2010-04-10 13:59:24 +00:00
fredb
2ed5074122
Use actual texture coverage
2010-04-10 10:08:27 +00:00
fredb
71ff1ae846
Use new materials.xml format to declare a second city texture with its own relief map provided by Yves/hb-gral
2010-04-10 09:40:41 +00:00
vmmeazza
7b73c9732a
Remove redundant text
2010-04-08 21:32:47 +00:00
fredb
bbdf4694ad
Fix line endings
2010-04-07 21:09:48 +00:00
vmmeazza
1b49358d0d
Add mapping and noise
2010-04-02 14:02:48 +00:00
fredb
5d76d5f3f5
Landmass update: add a triangle for the ground and don't apply relief on it
2010-04-02 07:06:39 +00:00
vmmeazza
f71d794866
Tie reflectivity to material shininess, and provide more user control via parameters.
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Perpare for cube cross textures.
2010-03-31 09:11:44 +00:00
fredb
e0056383f3
Use geometry shader to give more relief to landmass
2010-03-29 06:13:43 +00:00