Fernando García Liñán
|
c21951407d
|
HDR: Better technique ordering
|
2021-08-31 18:42:21 +02:00 |
|
Fernando García Liñán
|
eea955168e
|
HDR: Organize shadow-related files and add screen space shadows
|
2021-08-24 23:38:56 +02:00 |
|
Fernando García Liñán
|
b52fe3bf34
|
HDR: Remove glass.eff minimum alpha hack
|
2021-08-19 20:19:55 +02:00 |
|
Fernando García Liñán
|
7ff31e9004
|
HDR: Properly handle AC3D transparent materials
|
2021-08-19 18:20:37 +02:00 |
|
Fernando García Liñán
|
96313e7eb0
|
Initial commit of the HDR pipeline
|
2021-07-23 07:46:05 +02:00 |
|
Thorsten Renk
|
a913d3be38
|
Fix missing display size uniforms for ALS glass shader with filter option
|
2017-09-19 11:46:30 +03:00 |
|
Thorsten Renk
|
47a8ac62e1
|
More ALS g-force effect work
|
2017-03-04 10:31:27 +02:00 |
|
Thorsten Renk
|
3146d6e4fe
|
Filtering for most remaining ALS shaders
|
2016-04-06 09:26:49 +03:00 |
|
Thorsten Renk
|
834350b4cc
|
Lightmap for reflections in ALS glass effect
|
2015-08-06 12:26:47 +03:00 |
|
Thorsten Renk
|
62b7946a0a
|
Glare parameter and side window support for glass effect
|
2015-03-21 08:39:56 +02:00 |
|
Thorsten Renk
|
f10bdf05cd
|
ALS glass effect uses depth-sorted bin and automatically falls back to correct transparent rendering for Rembrandt and default
|
2015-03-19 10:30:58 +02:00 |
|
Thorsten Renk
|
19c57ca01d
|
Bugfix for incorrect lighting in overcast weather
|
2015-03-16 11:00:15 +02:00 |
|
Thorsten Renk
|
1a169d6de3
|
More work on ALS glass and cockpit interior
|
2015-03-16 10:47:10 +02:00 |
|
Thorsten Renk
|
419ae89ae2
|
Glass effect maintenance - lightcurve adjustment and damage support
|
2015-03-12 09:21:02 +02:00 |
|
Thorsten Renk
|
8beeb39932
|
Wiper and fog map for ALS glass effect
|
2015-03-11 11:04:48 +02:00 |
|
Thorsten Renk
|
87c3bf5772
|
Interior glass effect with dynamic environment response for ALS
|
2015-03-10 13:43:08 +02:00 |
|