285 lines
9.3 KiB
XML
285 lines
9.3 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
|
|
<PropertyList>
|
|
<name>Effects/glass</name>
|
|
<inherits-from>Effects/model-default</inherits-from>
|
|
|
|
<parameters>
|
|
<texture n="1">
|
|
<image>Aircraft/Generic/Effects/window_frost.png</image>
|
|
<type>2d</type>
|
|
<filter>linear-mipmap-linear</filter>
|
|
<wrap-s>repeat</wrap-s>
|
|
<wrap-t>repeat</wrap-t>
|
|
<internal-format>normalized</internal-format>
|
|
</texture>
|
|
<!-- placeholder for the function texture used for fogging, wiper area,...-->
|
|
<texture n="2">
|
|
<type>white</type>
|
|
</texture>
|
|
<texture n="3">
|
|
<type>cubemap</type>
|
|
<images>
|
|
<positive-x>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_px.png</positive-x>
|
|
<negative-x>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_nx.png</negative-x>
|
|
<positive-y>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_py.png</positive-y>
|
|
<negative-y>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_ny.png</negative-y>
|
|
<positive-z>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_pz.png</positive-z>
|
|
<negative-z>Aircraft/Generic/Effects/CubeMaps/fair-sky/fair-sky_nz.png</negative-z>
|
|
</images>
|
|
</texture>
|
|
<glass-tint type="vec4d" n="0"> 1.0 1.0 1.0 1.0</glass-tint>
|
|
<overlay-color type="vec3d" n="0"> 1.0 1.0 1.0</overlay-color>
|
|
<splash-x><use>/environment/aircraft-effects/splash-vector-x</use></splash-x>
|
|
<splash-y><use>/environment/aircraft-effects/splash-vector-y</use></splash-y>
|
|
<splash-z><use>/environment/aircraft-effects/splash-vector-z</use></splash-z>
|
|
<rnorm><use>/environment/rain-norm</use></rnorm>
|
|
<gsnorm><use>/environment/aircraft-effects/ground-splash-norm</use></gsnorm>
|
|
<frost-level><use>/environment/aircraft-effects/frost-level</use></frost-level>
|
|
<fog-level><use>/environment/aircraft-effects/fog-level</use></fog-level>
|
|
<use-wipers><use>/environment/aircraft-effects/use-wipers</use></use-wipers>
|
|
<use-overlay><use>/environment/aircraft-effects/use-overlay</use></use-overlay>
|
|
<overlay-alpha><use>/environment/aircraft-effects/overlay-alpha</use></overlay-alpha>
|
|
<use-reflection type="int">0</use-reflection>
|
|
<reflection-strength type="float">1.0</reflection-strength>
|
|
<use-mask type="int">0</use-mask>
|
|
|
|
</parameters>
|
|
|
|
<technique n="4">
|
|
<predicate>
|
|
<and>
|
|
<property>/sim/rendering/shaders/skydome</property>
|
|
<or>
|
|
<less-equal>
|
|
<value type="float">2.0</value>
|
|
<glversion/>
|
|
</less-equal>
|
|
<and>
|
|
<extension-supported>GL_ARB_shader_objects</extension-supported>
|
|
<extension-supported>GL_ARB_shading_language_100</extension-supported>
|
|
<extension-supported>GL_ARB_vertex_shader</extension-supported>
|
|
<extension-supported>GL_ARB_fragment_shader</extension-supported>
|
|
</and>
|
|
</or>
|
|
</and>
|
|
</predicate>
|
|
<pass>
|
|
<lighting>true</lighting>
|
|
<material>
|
|
<active><use>material/active</use></active>
|
|
<ambient><use>material/ambient</use></ambient>
|
|
<diffuse><use>material/diffuse</use></diffuse>
|
|
<specular><use>material/specular</use></specular>
|
|
<emissive><use>material/emissive</use></emissive>
|
|
<shininess><use>material/shininess</use></shininess>
|
|
<color-mode><use>material/color-mode</use></color-mode>
|
|
</material>
|
|
<blend>
|
|
<active><use>blend/active</use></active>
|
|
<source><use>blend/source</use></source>
|
|
<destination><use>blend/destination</use></destination>
|
|
</blend>
|
|
<shade-model><use>shade-model</use></shade-model>
|
|
<cull-face><use>cull-face</use></cull-face>
|
|
<rendering-hint><use>rendering-hint</use></rendering-hint>
|
|
<texture-unit>
|
|
<!-- The texture unit is always active because the shaders expect
|
|
that. -->
|
|
<unit>0</unit>
|
|
<type><use>texture[0]/type</use></type>
|
|
<image><use>texture[0]/image</use></image>
|
|
<filter><use>texture[0]/filter</use></filter>
|
|
<wrap-s><use>texture[0]/wrap-s</use></wrap-s>
|
|
<wrap-t><use>texture[0]/wrap-t</use></wrap-t>
|
|
<internal-format> <use>texture[0]/internal-format</use> </internal-format>
|
|
</texture-unit>
|
|
<texture-unit>
|
|
<unit>1</unit>
|
|
<type><use>texture[1]/type</use></type>
|
|
<image><use>texture[1]/image</use></image>
|
|
<filter><use>texture[1]/filter</use></filter>
|
|
<wrap-s><use>texture[1]/wrap-s</use></wrap-s>
|
|
<wrap-t><use>texture[1]/wrap-t</use></wrap-t>
|
|
<internal-format><use>texture[1]/internal-format</use></internal-format>
|
|
</texture-unit>
|
|
<texture-unit>
|
|
<unit>2</unit>
|
|
<type><use>texture[2]/type</use></type>
|
|
<image><use>texture[2]/image</use></image>
|
|
<filter><use>texture[2]/filter</use></filter>
|
|
<wrap-s><use>texture[2]/wrap-s</use></wrap-s>
|
|
<wrap-t><use>texture[2]/wrap-t</use></wrap-t>
|
|
<internal-format><use>texture[2]/internal-format</use></internal-format>
|
|
</texture-unit>
|
|
<texture-unit>
|
|
<unit>3</unit>
|
|
<type><use>texture[3]/type</use></type>
|
|
<images><use>texture[3]/images</use></images>
|
|
</texture-unit>
|
|
<vertex-program-two-side>
|
|
<use>vertex-program-two-side</use>
|
|
</vertex-program-two-side>
|
|
<program>
|
|
<vertex-shader>Shaders/glass-ALS.vert</vertex-shader>
|
|
<fragment-shader>Shaders/glass-ALS.frag</fragment-shader>
|
|
<fragment-shader>Shaders/noise.frag</fragment-shader>
|
|
</program>
|
|
|
|
<uniform>
|
|
<name>tint</name>
|
|
<type>float-vec4</type>
|
|
<value><use>glass-tint</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>overlay_color</name>
|
|
<type>float-vec3</type>
|
|
<value><use>overlay-color</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>splash_x</name>
|
|
<type>float</type>
|
|
<value><use>splash-x</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>splash_y</name>
|
|
<type>float</type>
|
|
<value><use>splash-y</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>splash_z</name>
|
|
<type>float</type>
|
|
<value><use>splash-z</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>rain_norm</name>
|
|
<type>float</type>
|
|
<value><use>rnorm</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>ground_splash_norm</name>
|
|
<type>float</type>
|
|
<value><use>gsnorm</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>frost_level</name>
|
|
<type>float</type>
|
|
<value><use>frost-level</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>fog_level</name>
|
|
<type>float</type>
|
|
<value><use>fog-level</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>scattering</name>
|
|
<type>float</type>
|
|
<value><use>scattering</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>terminator</name>
|
|
<type>float</type>
|
|
<value><use>terminator</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>ground_scattering</name>
|
|
<type>float</type>
|
|
<value><use>ground_scattering</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>terminator</name>
|
|
<type>float</type>
|
|
<value><use>terminator</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>overcast</name>
|
|
<type>float</type>
|
|
<value><use>overcast</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>hazeLayerAltitude</name>
|
|
<type>float</type>
|
|
<value><use>lthickness</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>eye_alt</name>
|
|
<type>float</type>
|
|
<value><use>eye_alt</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cloud_self_shading</name>
|
|
<type>float</type>
|
|
<value><use>cloud_self_shading</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>moonlight</name>
|
|
<type>float</type>
|
|
<value><use>moonlight</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>air_pollution</name>
|
|
<type>float</type>
|
|
<value><use>air_pollution</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>reflection_strength</name>
|
|
<type>float</type>
|
|
<value><use>reflection-strength</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>overlay_alpha</name>
|
|
<type>float</type>
|
|
<value><use>overlay-alpha</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>texture</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">0</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>frost_texture</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">1</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>func_texture</name>
|
|
<type>sampler-2d</type>
|
|
<value type="int">2</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>cube_texture</name>
|
|
<type>sampler-cube</type>
|
|
<value type="int">3</value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_reflection</name>
|
|
<type>int</type>
|
|
<value><use>use-reflection</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_mask</name>
|
|
<type>int</type>
|
|
<value><use>use-mask</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_wipers</name>
|
|
<type>int</type>
|
|
<value><use>use-wipers</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>use_overlay</name>
|
|
<type>int</type>
|
|
<value><use>use-overlay</use></value>
|
|
</uniform>
|
|
<uniform>
|
|
<name>colorMode</name>
|
|
<type>int</type>
|
|
<value><use>material/color-mode-uniform</use></value>
|
|
</uniform>
|
|
</pass>
|
|
</technique>
|
|
|
|
|
|
</PropertyList>
|
|
|
|
|