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5892 commits

Author SHA1 Message Date
Alexis Bory
88ff1a99be Merge branch 'work' 2012-06-20 00:00:07 +02:00
ThorstenB
099d42a30b UFO: return nav1 audio volume to 0 by default
Should only be enabled manually for NAV debugging.
2012-06-19 22:10:53 +02:00
Alexis Bory
d51a52493f By request : Added another fighter pilot. More to come if time permits: GA pilot M/F, XML positioning, fancy dressing and animations. 2012-06-19 21:55:59 +02:00
Alexis Bory
7f08a56bc1 Merge branch 'work' 2012-06-18 23:30:18 +02:00
Gijs de Rooy
573c94f88e Always show correct setting on fps throttle slider. 2012-06-17 16:43:18 +02:00
Gijs de Rooy
d164d9b2a7 Special Rembrandt dialog with all available options. Cleanup rendering dialog to make place for Rembrandt button. 2012-06-16 23:27:58 +02:00
Emilian Huminiuc
ae1e670010 Add Aircraft model reload to the debug menu
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-17 00:00:12 +03:00
Emilian Huminiuc
996052ba06 adapt regional materials.xml to water changes
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-16 22:12:50 +03:00
Emilian Huminiuc
42e4428f8d adapt water_lightfield shader to the previous changes
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-16 21:27:59 +03:00
Markus Pargmann
b67a848bfc pilot list direct chat button
This is a new button in the pilot list, left of the callsign. It's
binded to multiplayer.compose_message("<CALLSIGN>, ");

Signed-off-by: Anders Gidenstam <anders@gidenstam.org>
2012-06-16 18:38:45 +02:00
Emilian Huminiuc
6ef4f5eca0 Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-16 18:57:14 +03:00
Ryan Miller
664c55c62a New generic 3d pilot models
Signed-off-by: Anders Gidenstam <anders@gidenstam.org>
2012-06-16 15:36:24 +02:00
Emilian Huminiuc
3d7b7b75dd c172p: enable reflection and minor cleanup
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-16 13:00:11 +03:00
Stuart Buchanan
8c072984f7 Switch off all lighting by default. 2012-06-15 22:51:53 +01:00
Markus Pargmann
fe68411d37 Custom message highlighting
By setting the property /sim/multiplay/chat_highlight . Especially
useful to highlight messages directed to ATCs.
2012-06-15 14:30:02 +01:00
Markus Pargmann
0920d46cac use lowercase 2012-06-15 14:29:52 +01:00
Markus Pargmann
b188fdf017 chat callsign highlighting 2012-06-15 14:29:33 +01:00
Stuart Buchanan
4a70fbb994 Change c172p to use model-combined-deferred effect to enable bumpmapping under Rembrandt. 2012-06-15 14:26:34 +01:00
Stuart Buchanan
d65b8b347b Change c172p to use model-combined-deferred effect, so bumpmapping works with Rembrandt. 2012-06-15 14:24:37 +01:00
Gijs de Rooy
17522e4252 Fix MIBS' nasal. 2012-06-14 20:07:35 +02:00
Emilian Huminiuc
acb83d7916 New red and yellow signs textures with missing glyphs definitions.
Add shading to the special.png texture.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-13 15:35:41 +02:00
Christian Schmitt
06da90b993 Add special taxiway signs and remove old unlighted signs materials 2012-06-13 15:27:17 +02:00
Anders Gidenstam
3bcfe8296c Nasal/globals.nas: Added a missing var-keyword. 2012-06-12 22:35:37 +02:00
Anders Gidenstam
e3e0defac9 Nasal/screen.nas: Added a missing 'me.'. 2012-06-12 22:34:33 +02:00
Anders Gidenstam
4699b1e520 Aircraft/Instruments-3d/: Added missing var keywords. 2012-06-12 22:27:25 +02:00
Anders Gidenstam
3f1c9d1be5 Aircraft/Instruments-3d/kns80/KNS80.nas: Added missing var keywords. 2012-06-12 22:24:46 +02:00
Anders Gidenstam
97ffa8c171 Aircraft/Generic/limits.nas: Added a missing var-keyword. 2012-06-12 22:23:03 +02:00
Anders Gidenstam
005fdadbcf Aircraft/Generic/kap140.nas: Added missing var keywords. 2012-06-12 22:22:48 +02:00
Gijs de Rooy
66f3969a44 Remove accidental indents from preferences.xml. 2012-06-12 20:54:53 +02:00
Gijs de Rooy
a5fd645def Default location on ground to best runway. 2012-06-12 20:28:04 +02:00
Gijs de Rooy
4d2c4eae8a Xbox 360 Controller definition by Charlie Andrews. 2012-06-12 17:53:52 +02:00
Stuart Buchanan
ce52118010 Allow cockpit toggling in the c172p. Response to issue 776 on
the issue tracker.  Thanks to Tommy KARLSTEDT for noticing.
2012-06-12 11:28:50 +01:00
Stuart Buchanan
12595310e0 Correct use of getprop() so that --enable-real-weather-fetch works.
Fixes issue 789 on the FG bugtracker.
2012-06-12 11:09:50 +01:00
Stuart Buchanan
a37381b547 Fix bug in lighting controls. Thanks to Tommy KARLSTEDT for the bug report. 2012-06-11 21:50:54 +01:00
Flightgear Development
4df011cd63 Advanced Weather v1.5 2012-06-11 20:23:33 +02:00
Flightgear Development
23536748f7 Terrain haze bugfixes 2012-06-11 20:23:31 +02:00
syd
056612e663 Merge commit 'refs/merge-requests/156' of git://gitorious.org/fg/fgdata into merge-requests/156 2012-06-10 07:17:33 -06:00
Alexis Bory
e1ec596faf Merge branch 'work' 2012-06-09 21:38:27 +02:00
Flightgear Development
3f259693e6 Hawaii regional textures 2012-06-09 20:15:34 +01:00
Christian Schmitt
7d10fb4619 Doc: Update scenery readme for upcoming signs changes 2012-06-08 23:01:29 +02:00
Clement de l'Hamaide
a223c6916a UFO: print out new pitch/roll values for objects 2012-06-06 12:21:09 +02:00
Clement de l'Hamaide
057cf86290 Document the new OBJECT_SHARED/OBJECT_STATIC pitch/roll options 2012-06-06 12:08:20 +02:00
Alexis Bory
76880701bb Merge branch 'work' 2012-06-03 22:52:50 +02:00
Frederic Bouvier
be6c2e3fc6 Disable stereoscopic options in Rembrandt 2012-06-03 16:19:10 +02:00
Alexis Bory
4235f2baef Merge branch 'work' 2012-06-03 14:09:53 +02:00
Alexis Bory
4e9044040d Merge branch 'master' of git://gitorious.org/fg/fgdata 2012-06-03 13:45:23 +02:00
Olivier JACQ
759f72f8f9 French Translation update
File format update
2012-05-29 16:08:43 +02:00
Vivian Meazza
ce77e04690 Revert "add Model movement"
This reverts commit 7b8be5146ed2225828525a51a6167232a33e16b0.

Too soon!

Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2012-05-28 10:59:35 +01:00
Vivian Meazza
ddef6248be Merge branch 'master' of D:\Git_New\fgdata 2012-05-28 09:37:36 +01:00
Stuart Buchanan
d18371b6e3 Ensure that each texture referred to in the base, default and region material.xml file exists under the Textures directory, by generating appropriate 256x256 png textures from the Textures.high/ directory. 2012-05-27 22:54:04 +01:00