Alexis Bory
88ff1a99be
Merge branch 'work'
2012-06-20 00:00:07 +02:00
ThorstenB
099d42a30b
UFO: return nav1 audio volume to 0 by default
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Should only be enabled manually for NAV debugging.
2012-06-19 22:10:53 +02:00
Alexis Bory
d51a52493f
By request : Added another fighter pilot. More to come if time permits: GA pilot M/F, XML positioning, fancy dressing and animations.
2012-06-19 21:55:59 +02:00
Alexis Bory
7f08a56bc1
Merge branch 'work'
2012-06-18 23:30:18 +02:00
Gijs de Rooy
573c94f88e
Always show correct setting on fps throttle slider.
2012-06-17 16:43:18 +02:00
Gijs de Rooy
d164d9b2a7
Special Rembrandt dialog with all available options. Cleanup rendering dialog to make place for Rembrandt button.
2012-06-16 23:27:58 +02:00
Emilian Huminiuc
ae1e670010
Add Aircraft model reload to the debug menu
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-17 00:00:12 +03:00
Emilian Huminiuc
996052ba06
adapt regional materials.xml to water changes
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-16 22:12:50 +03:00
Emilian Huminiuc
42e4428f8d
adapt water_lightfield shader to the previous changes
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-16 21:27:59 +03:00
Markus Pargmann
b67a848bfc
pilot list direct chat button
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This is a new button in the pilot list, left of the callsign. It's
binded to multiplayer.compose_message("<CALLSIGN>, ");
Signed-off-by: Anders Gidenstam <anders@gidenstam.org>
2012-06-16 18:38:45 +02:00
Emilian Huminiuc
6ef4f5eca0
Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file.
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-16 18:57:14 +03:00
Ryan Miller
664c55c62a
New generic 3d pilot models
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Signed-off-by: Anders Gidenstam <anders@gidenstam.org>
2012-06-16 15:36:24 +02:00
Emilian Huminiuc
3d7b7b75dd
c172p: enable reflection and minor cleanup
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-16 13:00:11 +03:00
Stuart Buchanan
8c072984f7
Switch off all lighting by default.
2012-06-15 22:51:53 +01:00
Markus Pargmann
fe68411d37
Custom message highlighting
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By setting the property /sim/multiplay/chat_highlight . Especially
useful to highlight messages directed to ATCs.
2012-06-15 14:30:02 +01:00
Markus Pargmann
0920d46cac
use lowercase
2012-06-15 14:29:52 +01:00
Markus Pargmann
b188fdf017
chat callsign highlighting
2012-06-15 14:29:33 +01:00
Stuart Buchanan
4a70fbb994
Change c172p to use model-combined-deferred effect to enable bumpmapping under Rembrandt.
2012-06-15 14:26:34 +01:00
Stuart Buchanan
d65b8b347b
Change c172p to use model-combined-deferred effect, so bumpmapping works with Rembrandt.
2012-06-15 14:24:37 +01:00
Gijs de Rooy
17522e4252
Fix MIBS' nasal.
2012-06-14 20:07:35 +02:00
Emilian Huminiuc
acb83d7916
New red and yellow signs textures with missing glyphs definitions.
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Add shading to the special.png texture.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-13 15:35:41 +02:00
Christian Schmitt
06da90b993
Add special taxiway signs and remove old unlighted signs materials
2012-06-13 15:27:17 +02:00
Anders Gidenstam
3bcfe8296c
Nasal/globals.nas: Added a missing var-keyword.
2012-06-12 22:35:37 +02:00
Anders Gidenstam
e3e0defac9
Nasal/screen.nas: Added a missing 'me.'.
2012-06-12 22:34:33 +02:00
Anders Gidenstam
4699b1e520
Aircraft/Instruments-3d/: Added missing var keywords.
2012-06-12 22:27:25 +02:00
Anders Gidenstam
3f1c9d1be5
Aircraft/Instruments-3d/kns80/KNS80.nas: Added missing var keywords.
2012-06-12 22:24:46 +02:00
Anders Gidenstam
97ffa8c171
Aircraft/Generic/limits.nas: Added a missing var-keyword.
2012-06-12 22:23:03 +02:00
Anders Gidenstam
005fdadbcf
Aircraft/Generic/kap140.nas: Added missing var keywords.
2012-06-12 22:22:48 +02:00
Gijs de Rooy
66f3969a44
Remove accidental indents from preferences.xml.
2012-06-12 20:54:53 +02:00
Gijs de Rooy
a5fd645def
Default location on ground to best runway.
2012-06-12 20:28:04 +02:00
Gijs de Rooy
4d2c4eae8a
Xbox 360 Controller definition by Charlie Andrews.
2012-06-12 17:53:52 +02:00
Stuart Buchanan
ce52118010
Allow cockpit toggling in the c172p. Response to issue 776 on
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the issue tracker. Thanks to Tommy KARLSTEDT for noticing.
2012-06-12 11:28:50 +01:00
Stuart Buchanan
12595310e0
Correct use of getprop() so that --enable-real-weather-fetch works.
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Fixes issue 789 on the FG bugtracker.
2012-06-12 11:09:50 +01:00
Stuart Buchanan
a37381b547
Fix bug in lighting controls. Thanks to Tommy KARLSTEDT for the bug report.
2012-06-11 21:50:54 +01:00
Flightgear Development
4df011cd63
Advanced Weather v1.5
2012-06-11 20:23:33 +02:00
Flightgear Development
23536748f7
Terrain haze bugfixes
2012-06-11 20:23:31 +02:00
syd
056612e663
Merge commit 'refs/merge-requests/156' of git://gitorious.org/fg/fgdata into merge-requests/156
2012-06-10 07:17:33 -06:00
Alexis Bory
e1ec596faf
Merge branch 'work'
2012-06-09 21:38:27 +02:00
Flightgear Development
3f259693e6
Hawaii regional textures
2012-06-09 20:15:34 +01:00
Christian Schmitt
7d10fb4619
Doc: Update scenery readme for upcoming signs changes
2012-06-08 23:01:29 +02:00
Clement de l'Hamaide
a223c6916a
UFO: print out new pitch/roll values for objects
2012-06-06 12:21:09 +02:00
Clement de l'Hamaide
057cf86290
Document the new OBJECT_SHARED/OBJECT_STATIC pitch/roll options
2012-06-06 12:08:20 +02:00
Alexis Bory
76880701bb
Merge branch 'work'
2012-06-03 22:52:50 +02:00
Frederic Bouvier
be6c2e3fc6
Disable stereoscopic options in Rembrandt
2012-06-03 16:19:10 +02:00
Alexis Bory
4235f2baef
Merge branch 'work'
2012-06-03 14:09:53 +02:00
Alexis Bory
4e9044040d
Merge branch 'master' of git://gitorious.org/fg/fgdata
2012-06-03 13:45:23 +02:00
Olivier JACQ
759f72f8f9
French Translation update
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File format update
2012-05-29 16:08:43 +02:00
Vivian Meazza
ce77e04690
Revert "add Model movement"
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This reverts commit 7b8be5146ed2225828525a51a6167232a33e16b0.
Too soon!
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2012-05-28 10:59:35 +01:00
Vivian Meazza
ddef6248be
Merge branch 'master' of D:\Git_New\fgdata
2012-05-28 09:37:36 +01:00
Stuart Buchanan
d18371b6e3
Ensure that each texture referred to in the base, default and region material.xml file exists under the Textures directory, by generating appropriate 256x256 png textures from the Textures.high/ directory.
2012-05-27 22:54:04 +01:00