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New generic 3d pilot models

Signed-off-by: Anders Gidenstam <anders@gidenstam.org>
This commit is contained in:
Ryan Miller 2011-10-11 19:54:23 -07:00 committed by Anders Gidenstam
parent 3d7b7b75dd
commit 664c55c62a
38 changed files with 94298 additions and 0 deletions

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<?xml version="1.0" encoding="UTF-8" ?>
<PropertyList>
<path>pilot.ac</path>
<params>
<texture type="string">default.png</texture>
<head>
<roll-animation>
<property type="string">controls/flight/aileron</property>
<factor type="float">-10</factor>
<offset-deg type="float">0</offset-deg>
<min type="float">-10</min>
<max type="float">10</max>
</roll-animation>
<pitch-animation>
<property type="string">controls/flight/elevator</property>
<factor type="float">-15</factor>
<offset-deg type="float">0</offset-deg>
<min type="float">-15</min>
<max type="float">15</max>
</pitch-animation>
<yaw-animation>
<property type="string">controls/flight/rudder</property>
<factor type="float">-25</factor>
<offset-deg type="float">0</offset-deg>
<min type="float">-25</min>
<max type="float">25</max>
</yaw-animation>
</head>
<arms>
<upper-animation>
<property type="string"></property>
<factor type="float">0</factor>
<offset-deg type="float">0</offset-deg>
<min type="float">0</min>
<max type="float">0</max>
</upper-animation>
<lower-animation>
<property type="string"></property>
<factor type="float">0</factor>
<offset-deg type="float">0</offset-deg>
<min type="float">0</min>
<max type="float">0</max>
</lower-animation>
</arms>
<legs>
<upper-animation>
<property type="string"></property>
<factor type="float">0</factor>
<offset-deg type="float">80</offset-deg>
<min type="float">0</min>
<max type="float">80</max>
</upper-animation>
<lower-animation>
<property type="string"></property>
<factor type="float">0</factor>
<offset-deg type="float">-90</offset-deg>
<min type="float">-90</min>
<max type="float">0</max>
</lower-animation>
</legs>
</params>
<animation>
<type>range</type>
<min-m>1</min-m>
<max-m>500</max-m>
</animation>
<animation>
<type>material</type>
<texture alias="../../params/texture" />
</animation>
<!-- Head -->
<animation>
<type>rotate</type>
<object-name>Head</object-name>
<property alias="../../params/head/roll-animation/property" />
<factor alias="../../params/head/roll-animation/factor" />
<offset-deg alias="../../params/head/roll-animation/offset-deg" />
<min alias="../../params/head/roll-animation/min" />
<max alias="../../params/head/roll-animation/max" />
<center>
<x-m>0.245</x-m>
<y-m>-0.01</y-m>
<z-m>0.386</z-m>
</center>
<axis>
<x>1</x>
<y>0</y>
<z>0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>Head</object-name>
<property alias="../../params/head/pitch-animation/property" />
<factor alias="../../params/head/pitch-animation/factor" />
<offset-deg alias="../../params/head/pitch-animation/offset-deg" />
<min alias="../../params/head/pitch-animation/min" />
<max alias="../../params/head/pitch-animation/max" />
<center>
<x-m>0.245</x-m>
<y-m>-0.01</y-m>
<z-m>0.386</z-m>
</center>
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>Head</object-name>
<property alias="../../params/head/yaw-animation/property" />
<factor alias="../../params/head/yaw-animation/factor" />
<offset-deg alias="../../params/head/yaw-animation/offset-deg" />
<min alias="../../params/head/yaw-animation/min" />
<max alias="../../params/head/yaw-animation/max" />
<center>
<x-m>0.245</x-m>
<y-m>-0.01</y-m>
<z-m>0.386</z-m>
</center>
<axis>
<x>0</x>
<y>0</y>
<z>1</z>
</axis>
</animation>
<!-- Arms -->
<animation>
<type>rotate</type>
<object-name>LeftUpperArm</object-name>
<object-name>LeftLowerArm</object-name>
<object-name>LeftHand</object-name>
<object-name>RightUpperArm</object-name>
<object-name>RightLowerArm</object-name>
<object-name>RightHand</object-name>
<property alias="../../params/arms/upper-animation/property" />
<factor alias="../../params/arms/upper-animation/factor" />
<offset-deg alias="../../params/arms/upper-animation/offset-deg" />
<min alias="../../params/arms/upper-animation/min" />
<max alias="../../params/arms/upper-animation/max" />
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
<center>
<x-m>0.335</x-m>
<y-m>0</y-m>
<z-m>0.305</z-m>
</center>
</animation>
<animation>
<type>rotate</type>
<object-name>LeftLowerArm</object-name>
<object-name>LeftHand</object-name>
<object-name>RightLowerArm</object-name>
<object-name>RightHand</object-name>
<property alias="../../params/arms/lower-animation/property" />
<factor alias="../../params/arms/lower-animation/factor" />
<offset-deg alias="../../params/arms/lower-animation/offset-deg" />
<min alias="../../params/arms/lower-animation/min" />
<max alias="../../params/arms/lower-animation/max" />
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
<center>
<x-m>0.03</x-m>
<y-m>0</y-m>
<z-m>0.127</z-m>
</center>
</animation>
<!-- Legs -->
<animation>
<type>rotate</type>
<object-name>LeftUpperLeg</object-name>
<object-name>LeftLowerLeg</object-name>
<object-name>LeftFoot</object-name>
<object-name>RightUpperLeg</object-name>
<object-name>RightLowerLeg</object-name>
<object-name>RightFoot</object-name>
<property alias="../../params/legs/upper-animation/property" />
<factor alias="../../params/legs/upper-animation/factor" />
<offset-deg alias="../../params/legs/upper-animation/offset-deg" />
<min alias="../../params/legs/upper-animation/min" />
<max alias="../../params/legs/upper-animation/max" />
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
<center>
<x-m>0.149</x-m>
<y-m>0</y-m>
<z-m>-0.02</z-m>
</center>
</animation>
<animation>
<type>rotate</type>
<object-name>LeftLowerLeg</object-name>
<object-name>LeftFoot</object-name>
<object-name>RightLowerLeg</object-name>
<object-name>RightFoot</object-name>
<property alias="../../params/legs/lower-animation/property" />
<factor alias="../../params/legs/lower-animation/factor" />
<offset-deg alias="../../params/legs/lower-animation/offset-deg" />
<min alias="../../params/legs/lower-animation/min" />
<max alias="../../params/legs/lower-animation/max" />
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
<center>
<x-m>0.28</x-m>
<y-m>0</y-m>
<z-m>-0.455</z-m>
</center>
</animation>
</PropertyList>

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<?xml version="1.0" encoding="UTF-8" ?>
<PropertyList>
<path>pilot.ac</path>
<params>
<texture type="string">default.png</texture>
<head>
<roll-animation>
<property type="string">controls/flight/aileron</property>
<factor type="float">-10</factor>
<offset-deg type="float">0</offset-deg>
<min type="float">-10</min>
<max type="float">10</max>
</roll-animation>
<pitch-animation>
<property type="string">controls/flight/elevator</property>
<factor type="float">-15</factor>
<offset-deg type="float">0</offset-deg>
<min type="float">-15</min>
<max type="float">15</max>
</pitch-animation>
<yaw-animation>
<property type="string">controls/flight/rudder</property>
<factor type="float">-25</factor>
<offset-deg type="float">0</offset-deg>
<min type="float">-25</min>
<max type="float">25</max>
</yaw-animation>
</head>
<arms>
<upper-animation>
<property type="string"></property>
<factor type="float">0</factor>
<offset-deg type="float">0</offset-deg>
<min type="float">0</min>
<max type="float">0</max>
</upper-animation>
<lower-animation>
<property type="string"></property>
<factor type="float">0</factor>
<offset-deg type="float">0</offset-deg>
<min type="float">0</min>
<max type="float">0</max>
</lower-animation>
</arms>
<legs>
<upper-animation>
<property type="string"></property>
<factor type="float">0</factor>
<offset-deg type="float">80</offset-deg>
<min type="float">0</min>
<max type="float">80</max>
</upper-animation>
</legs>
</params>
<animation>
<type>range</type>
<min-m>1</min-m>
<max-m>500</max-m>
</animation>
<animation>
<type>material</type>
<object-name>Head</object-name>
<object-name>Body</object-name>
<object-name>LeftUpperArm</object-name>
<object-name>LeftLowerArm</object-name>
<object-name>LeftHand</object-name>
<object-name>LeftLeg</object-name>
<object-name>RightUpperArm</object-name>
<object-name>RightLowerArm</object-name>
<object-name>RightHand</object-name>
<object-name>RightLeg</object-name>
<texture alias="../../params/texture" />
</animation>
<!-- Head -->
<animation>
<type>rotate</type>
<object-name>Head</object-name>
<property alias="../../params/head/roll-animation/property" />
<factor alias="../../params/head/roll-animation/factor" />
<offset-deg alias="../../params/head/roll-animation/offset-deg" />
<min alias="../../params/head/roll-animation/min" />
<max alias="../../params/head/roll-animation/max" />
<center>
<x-m>0.295</x-m>
<y-m>-0.019</y-m>
<z-m>0.625</z-m>
</center>
<axis>
<x>1</x>
<y>0</y>
<z>0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>Head</object-name>
<property alias="../../params/head/pitch-animation/property" />
<factor alias="../../params/head/pitch-animation/factor" />
<offset-deg alias="../../params/head/pitch-animation/offset-deg" />
<min alias="../../params/head/pitch-animation/min" />
<max alias="../../params/head/pitch-animation/max" />
<center>
<x-m>0.295</x-m>
<y-m>-0.019</y-m>
<z-m>0.625</z-m>
</center>
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>Head</object-name>
<property alias="../../params/head/yaw-animation/property" />
<factor alias="../../params/head/yaw-animation/factor" />
<offset-deg alias="../../params/head/yaw-animation/offset-deg" />
<min alias="../../params/head/yaw-animation/min" />
<max alias="../../params/head/yaw-animation/max" />
<center>
<x-m>0.295</x-m>
<y-m>-0.019</y-m>
<z-m>0.625</z-m>
</center>
<axis>
<x>0</x>
<y>0</y>
<z>1</z>
</axis>
</animation>
<!-- Arms -->
<animation>
<type>rotate</type>
<object-name>LeftUpperArm</object-name>
<object-name>LeftLowerArm</object-name>
<object-name>LeftHand</object-name>
<object-name>RightUpperArm</object-name>
<object-name>RightLowerArm</object-name>
<object-name>RightHand</object-name>
<property alias="../../params/arms/upper-animation/property" />
<factor alias="../../params/arms/upper-animation/factor" />
<offset-deg alias="../../params/arms/upper-animation/offset-deg" />
<min alias="../../params/arms/upper-animation/min" />
<max alias="../../params/arms/upper-animation/max" />
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
<center>
<x-m>0.341</x-m>
<y-m>0</y-m>
<z-m>0.568</z-m>
</center>
</animation>
<animation>
<type>rotate</type>
<object-name>LeftLowerArm</object-name>
<object-name>LeftHand</object-name>
<object-name>RightLowerArm</object-name>
<object-name>RightHand</object-name>
<property alias="../../params/arms/lower-animation/property" />
<factor alias="../../params/arms/lower-animation/factor" />
<offset-deg alias="../../params/arms/lower-animation/offset-deg" />
<min alias="../../params/arms/lower-animation/min" />
<max alias="../../params/arms/lower-animation/max" />
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
<center>
<x-m>0.062</x-m>
<y-m>0</y-m>
<z-m>0.385</z-m>
</center>
</animation>
<!-- Legs -->
<animation>
<type>rotate</type>
<object-name>LeftLeg</object-name>
<object-name>RightLeg</object-name>
<property alias="../../params/legs/upper-animation/property" />
<factor alias="../../params/legs/upper-animation/factor" />
<offset-deg alias="../../params/legs/upper-animation/offset-deg" />
<min alias="../../params/legs/upper-animation/min" />
<max alias="../../params/legs/upper-animation/max" />
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
<center>
<x-m>0.021</x-m>
<y-m>0</y-m>
<z-m>-0.185</z-m>
</center>
</animation>
</PropertyList>

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<?xml version="1.0" encoding="UTF-8" ?>
<PropertyList>
<path>pilot.ac</path>
<params>
<texture type="string">default.png</texture>
<head>
<roll-animation>
<property type="string">controls/flight/aileron</property>
<factor type="float">-10</factor>
<offset-deg type="float">0</offset-deg>
<min type="float">-10</min>
<max type="float">10</max>
</roll-animation>
<pitch-animation>
<property type="string">controls/flight/elevator</property>
<factor type="float">-15</factor>
<offset-deg type="float">0</offset-deg>
<min type="float">-15</min>
<max type="float">15</max>
</pitch-animation>
<yaw-animation>
<property type="string">controls/flight/rudder</property>
<factor type="float">-25</factor>
<offset-deg type="float">0</offset-deg>
<min type="float">-25</min>
<max type="float">25</max>
</yaw-animation>
</head>
<arms>
<upper-animation>
<property type="string"></property>
<factor type="float">0</factor>
<offset-deg type="float">0</offset-deg>
<min type="float">0</min>
<max type="float">0</max>
</upper-animation>
<lower-animation>
<property type="string"></property>
<factor type="float">0</factor>
<offset-deg type="float">0</offset-deg>
<min type="float">0</min>
<max type="float">0</max>
</lower-animation>
</arms>
<legs>
<upper-animation>
<property type="string"></property>
<factor type="float">0</factor>
<offset-deg type="float">80</offset-deg>
<min type="float">0</min>
<max type="float">80</max>
</upper-animation>
<lower-animation>
<property type="string"></property>
<factor type="float">0</factor>
<offset-deg type="float">-90</offset-deg>
<min type="float">-90</min>
<max type="float">0</max>
</lower-animation>
</legs>
</params>
<animation>
<type>range</type>
<min-m>1</min-m>
<max-m>500</max-m>
</animation>
<animation>
<type>material</type>
<texture alias="../../params/texture" />
</animation>
<!-- Head -->
<animation>
<type>rotate</type>
<object-name>Head</object-name>
<property alias="../../params/head/roll-animation/property" />
<factor alias="../../params/head/roll-animation/factor" />
<offset-deg alias="../../params/head/roll-animation/offset-deg" />
<min alias="../../params/head/roll-animation/min" />
<max alias="../../params/head/roll-animation/max" />
<center>
<x-m>0.366</x-m>
<y-m>0.005</y-m>
<z-m>0.411</z-m>
</center>
<axis>
<x>1</x>
<y>0</y>
<z>0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>Head</object-name>
<property alias="../../params/head/pitch-animation/property" />
<factor alias="../../params/head/pitch-animation/factor" />
<offset-deg alias="../../params/head/pitch-animation/offset-deg" />
<min alias="../../params/head/pitch-animation/min" />
<max alias="../../params/head/pitch-animation/max" />
<center>
<x-m>0.366</x-m>
<y-m>0.005</y-m>
<z-m>0.411</z-m>
</center>
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>Head</object-name>
<property alias="../../params/head/yaw-animation/property" />
<factor alias="../../params/head/yaw-animation/factor" />
<offset-deg alias="../../params/head/yaw-animation/offset-deg" />
<min alias="../../params/head/yaw-animation/min" />
<max alias="../../params/head/yaw-animation/max" />
<center>
<x-m>0.366</x-m>
<y-m>0.005</y-m>
<z-m>0.411</z-m>
</center>
<axis>
<x>0</x>
<y>0</y>
<z>1</z>
</axis>
</animation>
<!-- Arms -->
<animation>
<type>rotate</type>
<object-name>LeftUpperArm</object-name>
<object-name>LeftLowerArm</object-name>
<object-name>LeftHand</object-name>
<object-name>RightUpperArm</object-name>
<object-name>RightLowerArm</object-name>
<object-name>RightHand</object-name>
<property alias="../../params/arms/upper-animation/property" />
<factor alias="../../params/arms/upper-animation/factor" />
<offset-deg alias="../../params/arms/upper-animation/offset-deg" />
<min alias="../../params/arms/upper-animation/min" />
<max alias="../../params/arms/upper-animation/max" />
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
<center>
<x-m>0.429</x-m>
<y-m>0</y-m>
<z-m>0.327</z-m>
</center>
</animation>
<animation>
<type>rotate</type>
<object-name>LeftLowerArm</object-name>
<object-name>LeftHand</object-name>
<object-name>RightLowerArm</object-name>
<object-name>RightHand</object-name>
<property alias="../../params/arms/lower-animation/property" />
<factor alias="../../params/arms/lower-animation/factor" />
<offset-deg alias="../../params/arms/lower-animation/offset-deg" />
<min alias="../../params/arms/lower-animation/min" />
<max alias="../../params/arms/lower-animation/max" />
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
<center>
<x-m>0.224</x-m>
<y-m>0</y-m>
<z-m>0.041</z-m>
</center>
</animation>
<!-- Legs -->
<animation>
<type>rotate</type>
<object-name>LeftUpperLeg</object-name>
<object-name>LeftLowerLeg</object-name>
<object-name>LeftFoot</object-name>
<object-name>RightUpperLeg</object-name>
<object-name>RightLowerLeg</object-name>
<object-name>RightFoot</object-name>
<property alias="../../params/legs/upper-animation/property" />
<factor alias="../../params/legs/upper-animation/factor" />
<offset-deg alias="../../params/legs/upper-animation/offset-deg" />
<min alias="../../params/legs/upper-animation/min" />
<max alias="../../params/legs/upper-animation/max" />
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
<center>
<x-m>0.3</x-m>
<y-m>0</y-m>
<z-m>-0.018</z-m>
</center>
</animation>
<animation>
<type>rotate</type>
<object-name>LeftLowerLeg</object-name>
<object-name>LeftFoot</object-name>
<object-name>RightLowerLeg</object-name>
<object-name>RightFoot</object-name>
<property alias="../../params/legs/lower-animation/property" />
<factor alias="../../params/legs/lower-animation/factor" />
<offset-deg alias="../../params/legs/lower-animation/offset-deg" />
<min alias="../../params/legs/lower-animation/min" />
<max alias="../../params/legs/lower-animation/max" />
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
<center>
<x-m>0.332</x-m>
<y-m>0</y-m>
<z-m>-0.473</z-m>
</center>
</animation>
</PropertyList>

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@ -0,0 +1,24 @@
This driver is extracted from the collection of drivers for X-Plane conducted by Bertrand AUGRAS.
Site : http://baugras.club.fr/xplane/Site/france.html
Pilots : http://baugras.club.fr/xplane/Site/pilot%20collection.html
Many thanks, a thousand bravos for his fantastic work.
I hope I do not betray the spirit of his work
-------------------------------------------------------------------------------------------------
Ce pilote est extrait de la collection de pilotes pour X-Plane réalisées par Bertrand AUGRAS
Site : http://baugras.club.fr/xplane/Site/france.html
Pilotes : http://baugras.club.fr/xplane/Site/pilot%20collection.html
Un grand merci et mille bravos pour son fantastique travail.
J'espère ne pas trahir l'esprit de son travail
-------------------------------------------------------------------------------------------------
BARANGER Emmanuel http://helijah.free.fr

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<?xml version="1.0" encoding="UTF-8" ?>
<PropertyList>
<path>pilot.ac</path>
<params>
<texture type="string">default.png</texture>
<head>
<roll-animation>
<property type="string">controls/flight/aileron</property>
<factor type="float">-10</factor>
<offset-deg type="float">0</offset-deg>
<min type="float">-10</min>
<max type="float">10</max>
</roll-animation>
<pitch-animation>
<property type="string">controls/flight/elevator</property>
<factor type="float">-15</factor>
<offset-deg type="float">0</offset-deg>
<min type="float">-15</min>
<max type="float">15</max>
</pitch-animation>
<yaw-animation>
<property type="string">controls/flight/rudder</property>
<factor type="float">-25</factor>
<offset-deg type="float">0</offset-deg>
<min type="float">-25</min>
<max type="float">25</max>
</yaw-animation>
</head>
<arms>
<upper-animation>
<property type="string"></property>
<factor type="float">0</factor>
<offset-deg type="float">0</offset-deg>
<min type="float">0</min>
<max type="float">0</max>
</upper-animation>
<lower-animation>
<property type="string"></property>
<factor type="float">0</factor>
<offset-deg type="float">0</offset-deg>
<min type="float">0</min>
<max type="float">0</max>
</lower-animation>
</arms>
<legs>
<upper-animation>
<property type="string"></property>
<factor type="float">0</factor>
<offset-deg type="float">80</offset-deg>
<min type="float">0</min>
<max type="float">80</max>
</upper-animation>
<lower-animation>
<property type="string"></property>
<factor type="float">0</factor>
<offset-deg type="float">-90</offset-deg>
<min type="float">-90</min>
<max type="float">0</max>
</lower-animation>
</legs>
</params>
<animation>
<type>range</type>
<min-m>1</min-m>
<max-m>500</max-m>
</animation>
<animation>
<type>material</type>
<object-name>Head</object-name>
<object-name>Body</object-name>
<object-name>LeftUpperArm</object-name>
<object-name>LeftLowerArm</object-name>
<object-name>LeftHand</object-name>
<object-name>LeftUpperLeg</object-name>
<object-name>LeftLowerLeg</object-name>
<object-name>LeftFoot</object-name>
<object-name>RightUpperArm</object-name>
<object-name>RightLowerArm</object-name>
<object-name>RightHand</object-name>
<object-name>RightUpperLeg</object-name>
<object-name>RightLowerLeg</object-name>
<object-name>RightFoot</object-name>
<texture alias="../../params/texture" />
</animation>
<!-- Head -->
<animation>
<type>rotate</type>
<object-name>Head</object-name>
<property alias="../../params/head/roll-animation/property" />
<factor alias="../../params/head/roll-animation/factor" />
<offset-deg alias="../../params/head/roll-animation/offset-deg" />
<min alias="../../params/head/roll-animation/min" />
<max alias="../../params/head/roll-animation/max" />
<center>
<x-m>0.295</x-m>
<y-m>-0.019</y-m>
<z-m>0.625</z-m>
</center>
<axis>
<x>1</x>
<y>0</y>
<z>0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>Head</object-name>
<property alias="../../params/head/pitch-animation/property" />
<factor alias="../../params/head/pitch-animation/factor" />
<offset-deg alias="../../params/head/pitch-animation/offset-deg" />
<min alias="../../params/head/pitch-animation/min" />
<max alias="../../params/head/pitch-animation/max" />
<center>
<x-m>0.295</x-m>
<y-m>-0.019</y-m>
<z-m>0.625</z-m>
</center>
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>Head</object-name>
<property alias="../../params/head/yaw-animation/property" />
<factor alias="../../params/head/yaw-animation/factor" />
<offset-deg alias="../../params/head/yaw-animation/offset-deg" />
<min alias="../../params/head/yaw-animation/min" />
<max alias="../../params/head/yaw-animation/max" />
<center>
<x-m>0.295</x-m>
<y-m>-0.019</y-m>
<z-m>0.625</z-m>
</center>
<axis>
<x>0</x>
<y>0</y>
<z>1</z>
</axis>
</animation>
<!-- Arms -->
<animation>
<type>rotate</type>
<object-name>LeftUpperArm</object-name>
<object-name>LeftLowerArm</object-name>
<object-name>LeftHand</object-name>
<object-name>RightUpperArm</object-name>
<object-name>RightLowerArm</object-name>
<object-name>RightHand</object-name>
<property alias="../../params/arms/upper-animation/property" />
<factor alias="../../params/arms/upper-animation/factor" />
<offset-deg alias="../../params/arms/upper-animation/offset-deg" />
<min alias="../../params/arms/upper-animation/min" />
<max alias="../../params/arms/upper-animation/max" />
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
<center>
<x-m>0.341</x-m>
<y-m>0</y-m>
<z-m>0.568</z-m>
</center>
</animation>
<animation>
<type>rotate</type>
<object-name>LeftLowerArm</object-name>
<object-name>LeftHand</object-name>
<object-name>RightLowerArm</object-name>
<object-name>RightHand</object-name>
<property alias="../../params/arms/lower-animation/property" />
<factor alias="../../params/arms/lower-animation/factor" />
<offset-deg alias="../../params/arms/lower-animation/offset-deg" />
<min alias="../../params/arms/lower-animation/min" />
<max alias="../../params/arms/lower-animation/max" />
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
<center>
<x-m>0.062</x-m>
<y-m>0</y-m>
<z-m>0.385</z-m>
</center>
</animation>
<!-- Legs -->
<animation>
<type>rotate</type>
<object-name>LeftUpperLeg</object-name>
<object-name>LeftLowerLeg</object-name>
<object-name>LeftFoot</object-name>
<object-name>RightUpperLeg</object-name>
<object-name>RightLowerLeg</object-name>
<object-name>RightFoot</object-name>
<property alias="../../params/legs/upper-animation/property" />
<factor alias="../../params/legs/upper-animation/factor" />
<offset-deg alias="../../params/legs/upper-animation/offset-deg" />
<min alias="../../params/legs/upper-animation/min" />
<max alias="../../params/legs/upper-animation/max" />
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
<center>
<x-m>0.181</x-m>
<y-m>0</y-m>
<z-m>0.229</z-m>
</center>
</animation>
<animation>
<type>rotate</type>
<object-name>LeftLowerLeg</object-name>
<object-name>LeftFoot</object-name>
<object-name>RightLowerLeg</object-name>
<object-name>RightFoot</object-name>
<property alias="../../params/legs/lower-animation/property" />
<factor alias="../../params/legs/lower-animation/factor" />
<offset-deg alias="../../params/legs/lower-animation/offset-deg" />
<min alias="../../params/legs/lower-animation/min" />
<max alias="../../params/legs/lower-animation/max" />
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
<center>
<x-m>0.246</x-m>
<y-m>0</y-m>
<z-m>-0.218</z-m>
</center>
</animation>
</PropertyList>

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<?xml version="1.0" encoding="UTF-8" ?>
<PropertyList>
<path>pilot.ac</path>
<params>
<texture type="string">default.png</texture>
<head>
<roll-animation>
<property type="string">controls/flight/aileron</property>
<factor type="float">-10</factor>
<offset-deg type="float">0</offset-deg>
<min type="float">-10</min>
<max type="float">10</max>
</roll-animation>
<pitch-animation>
<property type="string">controls/flight/elevator</property>
<factor type="float">-15</factor>
<offset-deg type="float">0</offset-deg>
<min type="float">-15</min>
<max type="float">15</max>
</pitch-animation>
<yaw-animation>
<property type="string">controls/flight/rudder</property>
<factor type="float">-25</factor>
<offset-deg type="float">0</offset-deg>
<min type="float">-25</min>
<max type="float">25</max>
</yaw-animation>
</head>
<arms>
<upper-animation>
<property type="string"></property>
<factor type="float">0</factor>
<offset-deg type="float">0</offset-deg>
<min type="float">0</min>
<max type="float">0</max>
</upper-animation>
<lower-animation>
<property type="string"></property>
<factor type="float">0</factor>
<offset-deg type="float">0</offset-deg>
<min type="float">0</min>
<max type="float">0</max>
</lower-animation>
</arms>
<legs>
<upper-animation>
<property type="string"></property>
<factor type="float">0</factor>
<offset-deg type="float">80</offset-deg>
<min type="float">0</min>
<max type="float">80</max>
</upper-animation>
<lower-animation>
<property type="string"></property>
<factor type="float">0</factor>
<offset-deg type="float">-90</offset-deg>
<min type="float">-90</min>
<max type="float">0</max>
</lower-animation>
</legs>
</params>
<animation>
<type>range</type>
<min-m>1</min-m>
<max-m>500</max-m>
</animation>
<animation>
<type>material</type>
<texture alias="../../params/texture" />
</animation>
<!-- Head -->
<animation>
<type>rotate</type>
<object-name>Head</object-name>
<property alias="../../params/head/roll-animation/property" />
<factor alias="../../params/head/roll-animation/factor" />
<offset-deg alias="../../params/head/roll-animation/offset-deg" />
<min alias="../../params/head/roll-animation/min" />
<max alias="../../params/head/roll-animation/max" />
<center>
<x-m>0.3</x-m>
<y-m>0</y-m>
<z-m>0.307</z-m>
</center>
<axis>
<x>1</x>
<y>0</y>
<z>0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>Head</object-name>
<property alias="../../params/head/pitch-animation/property" />
<factor alias="../../params/head/pitch-animation/factor" />
<offset-deg alias="../../params/head/pitch-animation/offset-deg" />
<min alias="../../params/head/pitch-animation/min" />
<max alias="../../params/head/pitch-animation/max" />
<center>
<x-m>0.3</x-m>
<y-m>0</y-m>
<z-m>0.307</z-m>
</center>
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>Head</object-name>
<property alias="../../params/head/yaw-animation/property" />
<factor alias="../../params/head/yaw-animation/factor" />
<offset-deg alias="../../params/head/yaw-animation/offset-deg" />
<min alias="../../params/head/yaw-animation/min" />
<max alias="../../params/head/yaw-animation/max" />
<center>
<x-m>0.3</x-m>
<y-m>0</y-m>
<z-m>0.307</z-m>
</center>
<axis>
<x>0</x>
<y>0</y>
<z>1</z>
</axis>
</animation>
<!-- Arms -->
<animation>
<type>rotate</type>
<object-name>LeftUpperArm</object-name>
<object-name>LeftLowerArm</object-name>
<object-name>LeftHand</object-name>
<object-name>RightUpperArm</object-name>
<object-name>RightLowerArm</object-name>
<object-name>RightHand</object-name>
<property alias="../../params/arms/upper-animation/property" />
<factor alias="../../params/arms/upper-animation/factor" />
<offset-deg alias="../../params/arms/upper-animation/offset-deg" />
<min alias="../../params/arms/upper-animation/min" />
<max alias="../../params/arms/upper-animation/max" />
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
<center>
<x-m>0.398</x-m>
<y-m>0</y-m>
<z-m>0.202</z-m>
</center>
</animation>
<animation>
<type>rotate</type>
<object-name>LeftLowerArm</object-name>
<object-name>LeftHand</object-name>
<object-name>RightLowerArm</object-name>
<object-name>RightHand</object-name>
<property alias="../../params/arms/lower-animation/property" />
<factor alias="../../params/arms/lower-animation/factor" />
<offset-deg alias="../../params/arms/lower-animation/offset-deg" />
<min alias="../../params/arms/lower-animation/min" />
<max alias="../../params/arms/lower-animation/max" />
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
<center>
<x-m>0.146</x-m>
<y-m>0</y-m>
<z-m>-0.004</z-m>
</center>
</animation>
<!-- Legs -->
<animation>
<type>rotate</type>
<object-name>LeftUpperLeg</object-name>
<object-name>LeftLowerLeg</object-name>
<object-name>LeftFoot</object-name>
<object-name>RightUpperLeg</object-name>
<object-name>RightLowerLeg</object-name>
<object-name>RightFoot</object-name>
<property alias="../../params/legs/upper-animation/property" />
<factor alias="../../params/legs/upper-animation/factor" />
<offset-deg alias="../../params/legs/upper-animation/offset-deg" />
<min alias="../../params/legs/upper-animation/min" />
<max alias="../../params/legs/upper-animation/max" />
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
<center>
<x-m>0.27</x-m>
<y-m>0</y-m>
<z-m>-0.179</z-m>
</center>
</animation>
<animation>
<type>rotate</type>
<object-name>LeftLowerLeg</object-name>
<object-name>LeftFoot</object-name>
<object-name>RightLowerLeg</object-name>
<object-name>RightFoot</object-name>
<property alias="../../params/legs/lower-animation/property" />
<factor alias="../../params/legs/lower-animation/factor" />
<offset-deg alias="../../params/legs/lower-animation/offset-deg" />
<min alias="../../params/legs/lower-animation/min" />
<max alias="../../params/legs/lower-animation/max" />
<axis>
<x>0</x>
<y>1</y>
<z>0</z>
</axis>
<center>
<x-m>0.298</x-m>
<y-m>0</y-m>
<z-m>-0.615</z-m>
</center>
</animation>
</PropertyList>