c172p: enable reflection and minor cleanup
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
This commit is contained in:
parent
8c072984f7
commit
3d7b7b75dd
4 changed files with 32008 additions and 31976 deletions
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@ -1,7 +1,7 @@
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<?xml version="1.0" encoding="utf-8"?>
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<!-- Bump and specular effect -->
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<PropertyList>
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<name>Aircraft/c172p/Models/Effects/bumpspec-tail</name>
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<name>Aircraft/c172p/Models/Effects/bumpspec</name>
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<inherits-from>Effects/model-combined-deferred</inherits-from>
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<parameters>
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<normalmap-enabled type="int"> 1 </normalmap-enabled>
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@ -15,7 +15,24 @@
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<internal-format>normalized</internal-format>
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</texture>
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<lightmap-enabled type="int"> 0 </lightmap-enabled>
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<reflection-enabled type="int"> 0 </reflection-enabled>
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<reflection-enabled type="int"> 1 </reflection-enabled>
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<reflection-correction type="float"> -0.7 </reflection-correction>
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<reflection-dynamic type="int"> 1 </reflection-dynamic>
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<reflection-fresnel type="float"> 0.0 </reflection-fresnel>
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<reflection-rainbow type="float"> 0.0 </reflection-rainbow>
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<reflection-noise type="float"> 0.0 </reflection-noise>
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<texture n= "5" >
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<type>cubemap</type>
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<images>
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<positive-x>Aircraft/Generic/Effects/fgfs-sky2/1.png</positive-x>
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<negative-x>Aircraft/Generic/Effects/fgfs-sky2/4.png</negative-x>
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<positive-y>Aircraft/Generic/Effects/fgfs-sky2/2.png</positive-y>
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<negative-y>Aircraft/Generic/Effects/fgfs-sky2/3.png</negative-y>
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<positive-z>Aircraft/Generic/Effects/fgfs-sky2/6.png</positive-z>
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<negative-z>Aircraft/Generic/Effects/fgfs-sky2/5.png</negative-z>
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</images>
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</texture>
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<ambient-correction type="float"> 0.1 </ambient-correction>
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</parameters>
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<!--WARNING: Do not edit below this line -->
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<!-- ####################
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@ -1,135 +1,135 @@
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<?xml version="1.0" encoding="utf-8"?>
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<PropertyList>
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<name>iar80_glass</name>
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<inherits-from>Effects/model-combined</inherits-from>
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<parameters>
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<normalmap-enabled type="int">0</normalmap-enabled>
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<lightmap-enabled type="int">0</lightmap-enabled>
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<reflection-enabled type="int">1</reflection-enabled>
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<reflection-correction type="float">0.5</reflection-correction>
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<reflect-map-enabled type="int">0</reflect-map-enabled>
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<reflection-fresnel type="float">0.5</reflection-fresnel>
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<reflection-rainbow type="float">0.3</reflection-rainbow>
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<reflection-noise type="float">0.0</reflection-noise>
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<reflection-dynamic type="int">1</reflection-dynamic>
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<texture n= "5" >
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<type>cubemap</type>
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<images>
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<positive-x>Aircraft/Generic/Effects/fgfs-sky2/1.png</positive-x>
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<negative-x>Aircraft/Generic/Effects/fgfs-sky2/4.png</negative-x>
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<positive-y>Aircraft/Generic/Effects/fgfs-sky2/2.png</positive-y>
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<negative-y>Aircraft/Generic/Effects/fgfs-sky2/3.png</negative-y>
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<positive-z>Aircraft/Generic/Effects/fgfs-sky2/6.png</positive-z>
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<negative-z>Aircraft/Generic/Effects/fgfs-sky2/5.png</negative-z>
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</images>
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</texture>
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<ambient-correction type="float">0.2</ambient-correction>
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<rendering-hint>transparent</rendering-hint>
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<transparent>true</transparent>
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<render-bin>
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<bin-number>111</bin-number>
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<bin-name>DepthSortedBin</bin-name>
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</render-bin>
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</parameters>
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<technique n="7">
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<predicate>
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<and>
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<property>/sim/rendering/rembrandt/enabled</property>
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<or>
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<less-equal>
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<value type="float">2.0</value>
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<glversion/>
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</less-equal>
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<and>
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<extension-supported>GL_ARB_shader_objects</extension-supported>
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<extension-supported>GL_ARB_shading_language_100</extension-supported>
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<extension-supported>GL_ARB_vertex_shader</extension-supported>
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<extension-supported>GL_ARB_fragment_shader</extension-supported>
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</and>
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</or>
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<extension-supported>GL_EXT_gpu_shader4</extension-supported>
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<extension-supported>GL_ARB_texture_rg</extension-supported>
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</and>
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</predicate>
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<pass>
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<lighting>true</lighting>
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<depth>
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<write-mask type="bool">false</write-mask>
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</depth>
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<material>
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<active>
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<use>material/active</use>
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</active>
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<ambient>
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<use>material/ambient</use>
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</ambient>
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<diffuse>
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<use>material/diffuse</use>
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</diffuse>
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<specular>
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<use>material/specular</use>
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</specular>
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<emissive>
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<use>material/emissive</use>
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</emissive>
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<shininess>
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<use>material/shininess</use>
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</shininess>
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<color-mode>
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<use>material/color-mode</use>
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</color-mode>
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</material>
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<blend>
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<active>
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<use>blend/active</use>
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</active>
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<source>
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<use>blend/source</use>
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</source>
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<destination>
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<use>blend/destination</use>
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</destination>
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</blend>
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<shade-model>
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<use>shade-model</use>
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</shade-model>
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<cull-face>
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<use>cull-face</use>
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</cull-face>
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<render-bin>
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<bin-number>111</bin-number>
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<bin-name>DepthSortedBin</bin-name>
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</render-bin>
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<texture-unit>
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<active>
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<use>texture[0]/active</use>
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</active>
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<unit>0</unit>
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<image>
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<use>texture[0]/image</use>
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</image>
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<filter>
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<use>texture[0]/filter</use>
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</filter>
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<wrap-s>
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<use>texture[0]/wrap-s</use>
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</wrap-s>
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<wrap-t>
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<use>texture[0]/wrap-t</use>
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</wrap-t>
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<!--
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<internal-format>
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<use>texture[0]/internal-format</use>
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</internal-format>
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-->
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<environment>
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<mode>modulate</mode>
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</environment>
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</texture-unit>
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<!-- A two-sided lighting model is set by default near the root
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of the scene graph. Perhaps that ought to be set in this
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effect?
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-->
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</pass>
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</technique>
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</PropertyList>
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<?xml version="1.0" encoding="utf-8"?>
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<PropertyList>
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<name>Aircraft/c172p/Models/Effects/glass</name>
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<inherits-from>Effects/model-combined</inherits-from>
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<parameters>
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<normalmap-enabled type="int">0</normalmap-enabled>
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<lightmap-enabled type="int">0</lightmap-enabled>
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<reflection-enabled type="int">1</reflection-enabled>
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<reflection-correction type="float">0.5</reflection-correction>
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<reflect-map-enabled type="int">0</reflect-map-enabled>
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<reflection-fresnel type="float">0.5</reflection-fresnel>
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<reflection-rainbow type="float">0.3</reflection-rainbow>
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<reflection-noise type="float">0.0</reflection-noise>
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<reflection-dynamic type="int">1</reflection-dynamic>
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<texture n= "5" >
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<type>cubemap</type>
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<images>
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<positive-x>Aircraft/Generic/Effects/fgfs-sky2/1.png</positive-x>
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<negative-x>Aircraft/Generic/Effects/fgfs-sky2/4.png</negative-x>
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<positive-y>Aircraft/Generic/Effects/fgfs-sky2/2.png</positive-y>
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<negative-y>Aircraft/Generic/Effects/fgfs-sky2/3.png</negative-y>
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<positive-z>Aircraft/Generic/Effects/fgfs-sky2/6.png</positive-z>
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<negative-z>Aircraft/Generic/Effects/fgfs-sky2/5.png</negative-z>
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</images>
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</texture>
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<ambient-correction type="float">0.2</ambient-correction>
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<rendering-hint>transparent</rendering-hint>
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<transparent>true</transparent>
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<render-bin>
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<bin-number>111</bin-number>
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<bin-name>DepthSortedBin</bin-name>
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</render-bin>
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</parameters>
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<technique n="7">
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<predicate>
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<and>
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<property>/sim/rendering/rembrandt/enabled</property>
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<or>
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<less-equal>
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<value type="float">2.0</value>
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<glversion/>
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</less-equal>
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<and>
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<extension-supported>GL_ARB_shader_objects</extension-supported>
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<extension-supported>GL_ARB_shading_language_100</extension-supported>
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<extension-supported>GL_ARB_vertex_shader</extension-supported>
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<extension-supported>GL_ARB_fragment_shader</extension-supported>
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</and>
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</or>
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<extension-supported>GL_EXT_gpu_shader4</extension-supported>
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<extension-supported>GL_ARB_texture_rg</extension-supported>
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</and>
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</predicate>
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<pass>
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<lighting>true</lighting>
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<depth>
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<write-mask type="bool">false</write-mask>
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</depth>
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<material>
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<active>
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<use>material/active</use>
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</active>
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<ambient>
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<use>material/ambient</use>
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</ambient>
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<diffuse>
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<use>material/diffuse</use>
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</diffuse>
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<specular>
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<use>material/specular</use>
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</specular>
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<emissive>
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<use>material/emissive</use>
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</emissive>
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<shininess>
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<use>material/shininess</use>
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</shininess>
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<color-mode>
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<use>material/color-mode</use>
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</color-mode>
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</material>
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<blend>
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<active>
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<use>blend/active</use>
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</active>
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<source>
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<use>blend/source</use>
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</source>
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<destination>
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<use>blend/destination</use>
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</destination>
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</blend>
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<shade-model>
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<use>shade-model</use>
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</shade-model>
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<cull-face>
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<use>cull-face</use>
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</cull-face>
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<render-bin>
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<bin-number>111</bin-number>
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<bin-name>DepthSortedBin</bin-name>
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</render-bin>
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<texture-unit>
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<active>
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<use>texture[0]/active</use>
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</active>
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<unit>0</unit>
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<image>
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<use>texture[0]/image</use>
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</image>
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<filter>
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<use>texture[0]/filter</use>
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</filter>
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<wrap-s>
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<use>texture[0]/wrap-s</use>
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</wrap-s>
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<wrap-t>
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<use>texture[0]/wrap-t</use>
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</wrap-t>
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<!--
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<internal-format>
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<use>texture[0]/internal-format</use>
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</internal-format>
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-->
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<environment>
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<mode>modulate</mode>
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</environment>
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</texture-unit>
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<!-- A two-sided lighting model is set by default near the root
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of the scene graph. Perhaps that ought to be set in this
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effect?
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-->
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</pass>
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</technique>
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</PropertyList>
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File diff suppressed because it is too large
Load diff
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@ -7,14 +7,14 @@
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<pitch-deg>-3.0</pitch-deg>
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<z-m> -0.065 </z-m>
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</offsets>
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<nasal>
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<load>
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var rplayer = cmdarg();
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rplayer.getNode("sim/model/door-positions/rightDoor/position-norm", 1).alias(rplayer.getNode("sim/multiplay/generic/float[0]"));
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rplayer.getNode("sim/model/door-positions/leftDoor/position-norm", 1).alias(rplayer.getNode("sim/multiplay/generic/float[1]"));
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rplayer.getNode("sim/model/door-positions/baggageDoor/position-norm", 1).alias(rplayer.getNode("sim/multiplay/generic/float[2]"));
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var rplayer = cmdarg();
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rplayer.getNode("sim/model/door-positions/rightDoor/position-norm", 1).alias(rplayer.getNode("sim/multiplay/generic/float[0]"));
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rplayer.getNode("sim/model/door-positions/leftDoor/position-norm", 1).alias(rplayer.getNode("sim/multiplay/generic/float[1]"));
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rplayer.getNode("sim/model/door-positions/baggageDoor/position-norm", 1).alias(rplayer.getNode("sim/multiplay/generic/float[2]"));
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var livery_update = aircraft.livery_update.new(
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"Aircraft/c172p/Models/Liveries", 10,
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func { print("c172p livery update") });
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<unload>
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livery_update.stop();
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</unload>
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</nasal>
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</nasal>
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<!-- Normal shader effect. Separate effects required for each normal map texture -->
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<effect>
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<inherits-from>Aircraft/c172p/Models/Effects/bumpspec-wing</inherits-from>
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<object-name>wing_1</object-name>
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<object-name>flaps</object-name>
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<object-name>rightaileron</object-name>
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<object-name>leftaileron</object-name>
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<object-name>rightaileron</object-name>
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<object-name>wing_1</object-name>
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</effect>
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<effect>
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<inherits-from>Aircraft/c172p/Models/Effects/bumpspec-fuselage</inherits-from>
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<object-name>LeftWheelStrut</object-name>
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<object-name>RightWheelStrut</object-name>
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<object-name>baggagedoor</object-name>
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<object-name>charniere1</object-name>
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<object-name>charniere2</object-name>
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<object-name>charniere3</object-name>
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<object-name>charniere4</object-name>
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<object-name>fairing1</object-name>
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<object-name>fairing2</object-name>
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<object-name>fairing3</object-name>
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<object-name>fuselage_1</object-name>
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<object-name>leftdoor</object-name>
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<object-name>rightdoor</object-name>
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</effect>
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<effect>
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<inherits-from>Aircraft/c172p/Models/Effects/bumpspec-tail</inherits-from>
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<object-name>vstab</object-name>
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<object-name>rudder_1</object-name>
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<object-name>hstab</object-name>
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<object-name>elevatorleft</object-name>
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<object-name>elevatorright</object-name>
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<object-name>hstab</object-name>
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<object-name>rudder_1</object-name>
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<object-name>vstab</object-name>
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</effect>
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<!-- Transparent Surfaces for Rembrandt rendering -->
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<effect>
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<inherits-from>Effects/model-transparent</inherits-from>
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<object-name>glas</object-name>
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<object-name>rightwindow</object-name>
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<object-name>leftwindow</object-name>
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<object-name>Propeller.Fast</object-name>
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</effect>
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<!-- Specularity fix -->
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<animation>
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<type>material</type>
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<object-name>LeftWheelStrut</object-name>
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<object-name>RightWheelStrut</object-name>
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<object-name>baggagedoor</object-name>
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<object-name>charniere1</object-name>
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<object-name>charniere2</object-name>
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<object-name>charniere3</object-name>
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<object-name>charniere4</object-name>
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<object-name>elevatorleft</object-name>
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<object-name>elevatorright</object-name>
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<object-name>fairing1</object-name>
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<object-name>fairing2</object-name>
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<object-name>fairing3</object-name>
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<object-name>flaps</object-name>
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<object-name>fuselage_0</object-name>
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<object-name>fuselage_1</object-name>
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<object-name>hstab</object-name>
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<object-name>leftaileron</object-name>
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<object-name>leftdoor</object-name>
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<object-name>rightaileron</object-name>
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<object-name>rightdoor</object-name>
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<object-name>rudder_1</object-name>
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<object-name>vstab</object-name>
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<object-name>wing_1</object-name>
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<shininess>128</shininess>
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<specular>
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<r>1</r>
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<g>1</g>
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<b>1</b>
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</specular>
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<ambient>
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<r>1</r>
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<g>1</g>
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<b>1</b>
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</ambient>
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</animation>
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<!-- Transparent Surfaces for Rembrandt rendering -->
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<effect>
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<inherits-from>Aircraft/c172p/Models/Effects/glass</inherits-from>
|
||||
<object-name>glas</object-name>
|
||||
<object-name>rightwindow</object-name>
|
||||
<object-name>leftwindow</object-name>
|
||||
<object-name>landinglightcover</object-name>
|
||||
</effect>
|
||||
|
||||
<effect>
|
||||
<inherits-from>Effects/model-transparent</inherits-from>
|
||||
<object-name>Propeller.Fast</object-name>
|
||||
</effect>
|
||||
|
||||
<!-- Immatriculatoin -->
|
||||
<model>
|
||||
<path>Aircraft/c172p/Models/Immat/immat.xml</path>
|
||||
|
@ -75,15 +132,6 @@
|
|||
<path>Models/Aircraft/marker.xml</path>
|
||||
</model>
|
||||
|
||||
<animation>
|
||||
<type>shader</type>
|
||||
<shader>chrome</shader>
|
||||
<texture>glass_shader.png</texture>
|
||||
<object-name>glas</object-name>
|
||||
<object-name>leftwindow</object-name>
|
||||
<object-name>rightwindow</object-name>
|
||||
</animation>
|
||||
|
||||
<!--instrumentation-->
|
||||
<model>
|
||||
<name>MagCompass</name>
|
||||
|
@ -2692,80 +2740,17 @@
|
|||
<!--global type="bool">true</global-->
|
||||
<object-name>RightWheelStrut</object-name>
|
||||
<object-name>LeftWheelStrut</object-name>
|
||||
<property-base>sim/model/livery/</property-base>
|
||||
<texture-prop>texture</texture-prop>
|
||||
<texture>fuselage-n301dp.png</texture>
|
||||
</animation>
|
||||
|
||||
<animation>
|
||||
<type>material</type>
|
||||
<!--global type="bool">true</global-->
|
||||
<object-name>fairing1</object-name>
|
||||
<property-base>sim/model/livery/</property-base>
|
||||
<texture-prop>texture</texture-prop>
|
||||
<texture>fuselage-n301dp.png</texture>
|
||||
</animation>
|
||||
|
||||
<animation>
|
||||
<type>material</type>
|
||||
<!--global type="bool">true</global-->
|
||||
<object-name>fairing2</object-name>
|
||||
<property-base>sim/model/livery/</property-base>
|
||||
<texture-prop>texture</texture-prop>
|
||||
<texture>fuselage-n301dp.png</texture>
|
||||
</animation>
|
||||
|
||||
<animation>
|
||||
<type>material</type>
|
||||
<!--global type="bool">true</global-->
|
||||
<object-name>fairing3</object-name>
|
||||
<property-base>sim/model/livery/</property-base>
|
||||
<texture-prop>texture</texture-prop>
|
||||
<texture>fuselage-n301dp.png</texture>
|
||||
</animation>
|
||||
|
||||
<animation>
|
||||
<type>material</type>
|
||||
<!--global type="bool">true</global-->
|
||||
<object-name>fuselage</object-name>
|
||||
<property-base>sim/model/livery/</property-base>
|
||||
<texture-prop>texture</texture-prop>
|
||||
<texture>fuselage-n301dp.png</texture>
|
||||
</animation>
|
||||
|
||||
<animation>
|
||||
<type>material</type>
|
||||
<!--global type="bool">true</global-->
|
||||
<object-name>fuselage_0</object-name>
|
||||
<object-name>fuselage_1</object-name>
|
||||
<object-name>charniere1</object-name>
|
||||
<object-name>charniere2</object-name>
|
||||
<object-name>charniere3</object-name>
|
||||
<object-name>charniere4</object-name>
|
||||
<property-base>sim/model/livery/</property-base>
|
||||
<texture-prop>texture</texture-prop>
|
||||
<texture>fuselage-n301dp.png</texture>
|
||||
</animation>
|
||||
|
||||
<animation>
|
||||
<type>material</type>
|
||||
<!--global type="bool">true</global-->
|
||||
<object-name>leftdoor</object-name>
|
||||
<property-base>sim/model/livery/</property-base>
|
||||
<texture-prop>texture</texture-prop>
|
||||
<texture>fuselage-n301dp.png</texture>
|
||||
</animation>
|
||||
|
||||
<animation>
|
||||
<type>material</type>
|
||||
<!--global type="bool">true</global-->
|
||||
<object-name>rightdoor</object-name>
|
||||
<property-base>sim/model/livery/</property-base>
|
||||
<texture-prop>texture</texture-prop>
|
||||
<texture>fuselage-n301dp.png</texture>
|
||||
</animation>
|
||||
|
||||
<animation>
|
||||
<type>material</type>
|
||||
<!--global type="bool">true</global-->
|
||||
<object-name>baggagedoor</object-name>
|
||||
<property-base>sim/model/livery/</property-base>
|
||||
<texture-prop>texture</texture-prop>
|
||||
|
@ -2776,32 +2761,8 @@
|
|||
<type>material</type>
|
||||
<!--global type="bool">true</global-->
|
||||
<object-name>wing</object-name>
|
||||
<property-base>sim/model/liverywing/</property-base>
|
||||
<texture-prop>texture</texture-prop>
|
||||
<texture>wing.png</texture>
|
||||
</animation>
|
||||
|
||||
<animation>
|
||||
<type>material</type>
|
||||
<!--global type="bool">true</global-->
|
||||
<object-name>flaps</object-name>
|
||||
<property-base>sim/model/liverywing/</property-base>
|
||||
<texture-prop>texture</texture-prop>
|
||||
<texture>wing.png</texture>
|
||||
</animation>
|
||||
|
||||
<animation>
|
||||
<type>material</type>
|
||||
<!--global type="bool">true</global-->
|
||||
<object-name>rightaileron</object-name>
|
||||
<property-base>sim/model/liverywing/</property-base>
|
||||
<texture-prop>texture</texture-prop>
|
||||
<texture>wing.png</texture>
|
||||
</animation>
|
||||
|
||||
<animation>
|
||||
<type>material</type>
|
||||
<!--global type="bool">true</global-->
|
||||
<object-name>leftaileron</object-name>
|
||||
<property-base>sim/model/liverywing/</property-base>
|
||||
<texture-prop>texture</texture-prop>
|
||||
|
@ -2812,32 +2773,8 @@
|
|||
<type>material</type>
|
||||
<!--global type="bool">true</global-->
|
||||
<object-name>vstab</object-name>
|
||||
<property-base>sim/model/liverytail/</property-base>
|
||||
<texture-prop>texture</texture-prop>
|
||||
<texture>tail.png</texture>
|
||||
</animation>
|
||||
|
||||
<animation>
|
||||
<type>material</type>
|
||||
<!--global type="bool">true</global-->
|
||||
<object-name>hstab</object-name>
|
||||
<property-base>sim/model/liverytail/</property-base>
|
||||
<texture-prop>texture</texture-prop>
|
||||
<texture>tai.png</texture>
|
||||
</animation>
|
||||
|
||||
<animation>
|
||||
<type>material</type>
|
||||
<!--global type="bool">true</global-->
|
||||
<object-name>rudder</object-name>
|
||||
<property-base>sim/model/liverytail/</property-base>
|
||||
<texture-prop>texture</texture-prop>
|
||||
<texture>tail.png</texture>
|
||||
</animation>
|
||||
|
||||
<animation>
|
||||
<type>material</type>
|
||||
<!--global type="bool">true</global-->
|
||||
<object-name>elevatorleft</object-name>
|
||||
<object-name>elevatorright</object-name>
|
||||
<property-base>sim/model/liverytail/</property-base>
|
||||
|
|
Loading…
Reference in a new issue