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3563 commits

Author SHA1 Message Date
martin
da20d63257 Holger Wirtz:
Protocol extension (followed by a later cleanup) for FGCOM v3.
2008-12-09 09:47:20 +00:00
sydadams
ded0767b95 resized altitude ribbon texture .... was above 2048 size limit...
Changed RAlt indicator range from 0-2500 ft to the correct 0-550 ft...
2008-12-09 07:37:22 +00:00
mfranz
e5656fedc9 store 30 history entries by default (settable via property
/sim/gui/prop-key-handler/history-max-size)
2008-12-09 00:20:29 +00:00
mfranz
59ff8c6129 also search value 2008-12-08 14:03:18 +00:00
sydadams
913635c47b Primus updates ... moving copies out of the Bravo and CitationX for easier management... 2008-12-08 02:49:08 +00:00
martin
5001ecf403 Fix references to antiquated 'Models/fgfsdb/' directory. 2008-12-07 22:31:42 +00:00
mfranz
db4c98d63e add constants GAL2L and LB2KG 2008-12-07 14:44:52 +00:00
fredb
ceefecd971 Stuart Buchanan :
- Replaces simple shader attributes with vectors (this was missed out of the last patch by mistake)
- Includes Yon's Fog update code (Thanks!)
- Fixes a bug since 1.0 where --enable-real-weather-fetch stopped the other weather scenarios from working.
2008-12-06 23:03:34 +00:00
torsten
8ac84a94a9 New livery. In memory of D-ENMU 2008-12-06 15:42:00 +00:00
torsten
865441a597 swapped upper and lower kx165, so com1 is above com2 2008-12-06 11:41:41 +00:00
torsten
80268b4b48 - Added new intrument: ki266 dme indicator 2008-12-05 19:54:50 +00:00
torsten
5fa71805f9 - Added new intrument: ki266 dme indicator
- Use global kx165 nav/com radios, not local copy
- minor repositioning of kap140
2008-12-05 19:54:00 +00:00
torsten
75bb083354 New instrument: ki266 dme indicator 2008-12-05 19:51:42 +00:00
torsten
aaf625446e disable display when electrical /systems/electrical/output/dme is false 2008-12-05 19:50:00 +00:00
torsten
8b1b4b8d68 Added new intrument: kma20 Marker/Audio panel 2008-12-05 14:07:22 +00:00
torsten
8345ee9d6a New instrument: KMA20 Marker/Audio panel. 2008-12-05 14:06:06 +00:00
martin
7cd39fb3f3 Heiko Schulz:
-new better panel
-added lights and made them switchable
-doors can be open now (pick animation)
-added some liveries by Brett Harrison
-added paintkit by Brett Harrison
-converted liveries to png
-replaced radio stack with 3d-radios, DME and marker-lights yet missing
-minor bugfixes
-added glass shader with fresnel effect

still work on the interior to do like the seats, walls and so on...
2008-12-04 23:13:09 +00:00
martin
922a09ebcf Heiko Schulz:
-new better panel
-added lights and made them switchable
-doors can be open now (pick animation)
-added some liveries by Brett Harrison
-added paintkit by Brett Harrison
-converted liveries to png
-replaced radio stack with 3d-radios, DME and marker-lights yet missing
-minor bugfixes
-added glass shader with fresnel effect

still work on the interior to do like the seats, walls and so on...
2008-12-04 22:44:18 +00:00
fredb
31977abb98 Stuart Buchanan :
This provides the following enhancements & bug fixes
- Fix the chequer-board bug.
- Add proper cloud coverage function - so scattered clouds are now truly scattered.
- Add real-time control for visibility range.
- Use a limited set of clouds rather than generating a completely new Geode for each cloud. This saves sorting and display time.
- Add controls to Rendering dialog to allow fine-tuning of the number of sprites, cloud visibility and the number of different types of cloud.
- Add some variance to the sort back-off to avoid all clouds being sorted at the same time.
- Pack attributes into vectors for performance
- Re-order the cloud type determination code so that if a cloud layer could either be stratus or cumulus, cumulus is used.
- Lowered the cloud level in the standard cloud configuration slightly so a cumulus layer is generated rather than stratus.

These last two mean that you should see some 3D cumuli if disabling real weather fetch.

My thanks to Yon Uriarte for his help with performance work.
2008-12-04 20:57:55 +00:00
mfranz
3eb0493c7d - :DY opens Nasal Console
- no CDATA indentation
2008-12-04 11:36:00 +00:00
mfranz
291ba987d3 fuel dialog: add tank checkbox only if the "selected" property is actually
writable. This omits the box: <selected type="bool" write="n">1</selected>
2008-12-04 11:34:05 +00:00
mfranz
71f80dff34 initNode: add fourth optional parameter: "force", which enforces a type,
so n.initNode("whatever", 1 "BOOL", 1);  will make node n a BOOL even
if it was "DOUBLE" before. Default: 0. An existing value will be retained,
though.
2008-12-04 11:30:44 +00:00
mfranz
8bf823c4fb initNode: make path optional and let it default to "". This is allowed:
props.globals.getNode("sim/foo", 1).initNode();  and equivalent to
    props.globals.getNode("sim").initNode("foo");
2008-12-03 20:53:00 +00:00
mfranz
5c88cdf6f1 dump: no space after [ and before ] 2008-12-03 20:49:33 +00:00
fredb
4cd1c72bda New cloud textures and layout from Heiko Schulz 2008-11-30 23:14:19 +00:00
mfranz
e5c2a2c1d0 "SteveStevens": another name 2008-11-30 22:01:48 +00:00
mfranz
bcc043a368 security wrappers: move original func var into wrapper closure 2008-11-26 16:17:55 +00:00
mfranz
1e5cf9ff0a more use of initNode & some consistency improvements (method format) 2008-11-26 16:09:16 +00:00
mfranz
f7e246905b tree(): show which nodes are aliased to which nodes 2008-11-26 16:07:32 +00:00
mfranz
acff4f55ab add getAliasTarget() wrapper 2008-11-26 11:35:48 +00:00
mfranz
8b62c82b38 fix another forgotten geo.FT2M -> globals.FT2M 2008-11-23 22:22:49 +00:00
mfranz
f104544ef8 only enable precipitation if it's enabled in the gui
(/sim/rendering/precipitation-gui-enabled) *and* if the aircraft wants it
(/sim/rendering/precipitation-aircraft-enabled). Some aircraft model rain
on the windshield and want to turn rain off for interior views.
2008-11-23 10:37:19 +00:00
mfranz
521954116c only enable precipitation if it's enabled in the gui
(/sim/rendering/precipitation-gui-enabled) *and* if the aircraft wants it
(/sim/rendering/precipitation-aircraft-enabled). Some aircraft model rain
on the windshield and want to turn rain off for interior views.
2008-11-23 09:53:46 +00:00
mfranz
31162ce78b more initNode() (Alzheimer?) 2008-11-22 21:02:04 +00:00
mfranz
b216aa38ca another initNode() case to convert (thanks Stewart for pointing it out) 2008-11-22 19:53:37 +00:00
mfranz
75470bf31d Rename Node.clear() to Node.clearValue(), because that's the name that we
use on the C++ side.
2008-11-22 12:05:01 +00:00
mfranz
b3032f63c7 Add Node.clear() method, which resets a node to type "NONE" and value 'nil'.
This can be used to invalidate nodes and may be interesting for debugging
purposes. Use carefully!
2008-11-22 11:20:44 +00:00
torsten
d1b2744985 make use of new Node.initNode() method 2008-11-21 09:21:03 +00:00
mfranz
2b77665c22 setCursor: complain and show options if wrong cursor name was given 2008-11-20 23:03:24 +00:00
mfranz
8d7545252f convert more initNode to the method version (sorry, had forgotten these) 2008-11-20 22:06:54 +00:00
mfranz
f263e693f2 remove deprecated (wrapper) function props.initNode() 2008-11-20 20:41:19 +00:00
mfranz
55b7e3d8e0 dynamic_view.nas: use D2R/R2D constants
globals.nas: move constants to top
geo.nas: fix comments & make bucket_span "private"
2008-11-20 20:18:39 +00:00
mfranz
6f6aef2fed change from deprecated props.initNode() to props.Node.initNode() 2008-11-20 20:00:26 +00:00
mfranz
c74d6ee75e - make props.initNode a props.Node method
- props.nas: some minor improvements
2008-11-20 19:45:40 +00:00
tat
39934667aa Exchange axis 2 and 3 for Mac OS X 2008-11-20 18:14:00 +00:00
mfranz
084db07606 use global D2R, R2D (dumbed down PI instead of math.pi is a bad idea, anyway :-) 2008-11-20 11:46:45 +00:00
mfranz
55c34a0748 calculate M2FT from FT2M (of course :-) 2008-11-20 11:33:42 +00:00
mfranz
f277c52fd7 use global constants D2R, R2D, M2FT, FT2M 2008-11-20 11:26:41 +00:00
mfranz
eebfdf218c - make constants D2R, R2D, M2FT, FT2M global
- geo.put_model: use 'add-model' fgcommand
2008-11-20 11:24:46 +00:00
mfranz
dcb1321923 make constants D2R, R2D, M2FT, FT2M global 2008-11-20 11:24:45 +00:00