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Add Node.clear() method, which resets a node to type "NONE" and value 'nil'.

This can be used to invalidate nodes and may be interesting for debugging
purposes. Use carefully!
This commit is contained in:
mfranz 2008-11-22 11:20:44 +00:00
parent d1b2744985
commit b3032f63c7

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@ -29,6 +29,7 @@ var Node = {
setDoubleValue : func _setDoubleValue(me._g, arg),
unalias : func _unalias(me._g, arg),
alias : func(n) _alias(me._g, [isa(n, Node) ? n._g : n]),
clear : func _alias(me._g, [_globals()]) and _unalias(me._g, []),
getPath : func {
var (name, index, parent) = (me.getName(), me.getIndex(), me.getParent());