Stuart Buchanan
de70c6404e
Emissive lighting for random buildings. Part 1.
2012-05-01 22:35:10 +01:00
BARANGER Emmanuel
4182174502
Merge branch 'master' of git://gitorious.org/fg/fgdata
2012-05-01 21:40:34 +02:00
Emilian Huminiuc
5fbc5bddf6
Ubershader: some spring cleaning, readability
...
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-05-01 15:03:18 +03:00
ThorstenB
337aeb7fe4
Return 'ATC Services in Range' dialog to service
2012-05-01 11:12:44 +02:00
ThorstenB
d51a79ba5b
Improve MP dialog and add option to configure AI traffic
2012-05-01 11:10:37 +02:00
Frederic Bouvier
6775ecdfd2
Display the depth buffer when stored in a color texture
2012-05-01 09:34:14 +02:00
Frederic Bouvier
6be18a5c99
Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards.
2012-05-01 08:47:38 +02:00
ThorstenB
4b1d51a801
Improve scenario dialog
...
Support optional name for scenarios.
Add explicit scenario enable/disable switch.
2012-04-30 19:22:00 +02:00
BARANGER Emmanuel
9c7051d2ce
Merge branch 'master' of git://gitorious.org/fg/fgdata
2012-04-30 01:09:49 +02:00
Frederic Bouvier
76a11c2d48
Fix bug #750 : allow cards or drivers not supporting dynamic indexing in fragment shaders to have simple shadows
2012-04-29 13:35:30 +02:00
Stuart Buchanan
5909285100
Building effect for random buildings.
2012-04-28 23:03:11 +01:00
Alexis Bory
7b2f605f32
Merge branch 'work'
2012-04-28 23:04:04 +02:00
BARANGER Emmanuel
60d70e1ee4
Merge branch 'master' of git://gitorious.org/fg/fgdata
2012-04-28 21:42:30 +02:00
Stuart Buchanan
f80affa66b
Reduce the maximum value of the building-density slider. At density 5, ~95% of the building placements are too close to another building.
2012-04-28 20:03:55 +01:00
Stuart Buchanan
3b995d5a48
Reduce building density to offset improved placement algorithm.
2012-04-28 20:01:54 +01:00
Frederic Bouvier
b1938ce785
Remove duplicated technique
2012-04-27 09:19:16 +02:00
Frederic Bouvier
72be8cdcf7
Merge commit 'refs/merge-requests/99' of git://gitorious.org/fg/fgdata into thorsten/haze_1.3
2012-04-27 08:29:03 +02:00
Frederic Bouvier
ef9f0d222d
Remove incomplete and unused shaders
2012-04-26 20:49:01 +02:00
Flightgear Development
2b972341b3
Terrain Haze v1.3
2012-04-26 17:22:58 +03:00
James Turner
9e0cedf568
Location-on-ground - show the airport name, since we have it.
2012-04-26 11:00:15 +01:00
James Turner
4c047c235f
Change geo.nas to use native helpers for bucket path/index
2012-04-26 00:01:47 +01:00
James Turner
13c145a6d9
Use new Nasal parking data to populate a combo box for parking positions.
2012-04-25 16:10:28 +01:00
James Turner
a1411ae7fd
Update route-manager dialog for revised Nasal API.
2012-04-25 15:56:35 +01:00
Curtis L. Olson
aee3cb64e6
Fixed type in property name.
2012-04-25 09:54:35 -05:00
Vivian Meazza
068e965d20
remove alpha channel
...
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2012-04-25 11:05:54 +01:00
Stuart Buchanan
acab21c7cb
Retire old materials.xml and materials-dds.xml, and add setting
...
to preferences.xml
2012-04-24 22:54:02 +01:00
Stuart Buchanan
fef7170857
Manual merge of the following commits from data/materials-dds.xml
...
532c93cfa06c3be2d5b47cbffe33a89c04433b8a
c32204a079ea204ff10c2961e75e5cea9ae98afc
d66d417dea5dc0cf06222627ba3ccf9de6506630
2012-04-24 22:47:04 +01:00
Stuart Buchanan
15dc296a0a
Manual merge from data/materials.xml of
...
532c93cfa06c3be2d5b47cbffe33a89c04433b8a
c32204a079ea204ff10c2961e75e5cea9ae98afc
d66d417dea5dc0cf06222627ba3ccf9de6506630
into the new Materials definitions.
2012-04-24 22:33:32 +01:00
Stuart Buchanan
f718148d68
Correction to README.
2012-04-24 21:59:33 +01:00
Stuart Buchanan
98e7a194e8
Random buildings - initial commit of data portion. Requires
...
simgear change to have any effect.
2012-04-24 21:55:37 +01:00
ThorstenB
ed0d58cd75
#705 : add sanity checks to fuel tank update
...
Just ignore incomplete tanks (without essential properties like "level_lbs")
and avoid Nasal run-time errors.
2012-04-22 15:19:20 +02:00
ThorstenB
870dccf632
Restructure language resources.
...
Separate options and menu translations.
Use subdirectories with individual resources for each language.
2012-04-21 20:28:24 +02:00
ThorstenB
8506c104dd
Separate the keyboard hint from menu labels.
...
Use new "key" property for menu items.
2012-04-21 20:28:24 +02:00
Vivian Meazza
268845798b
Merge branch 'master' into work
2012-04-20 14:50:27 +01:00
ThorstenB
79afe756e9
Improve German language resource.
2012-04-19 21:28:51 +02:00
Frederic Bouvier
661f9ec383
Restore current syntax
2012-04-18 22:54:15 +02:00
Frederic Bouvier
d62e7ed6cc
Filtering requires GLSL 1.2
2012-04-18 22:34:03 +02:00
Frederic Bouvier
c06889b3c5
Revert "Remove ambient component of additional lights"
...
This reverts commit de454d1391ffc1d208dc783715524ef8eef4055f.
2012-04-18 20:19:47 +02:00
ThorstenB
9ffbf7ac3c
Move another string to the language resource.
...
"Usage" should be translatable...
2012-04-18 16:02:56 +02:00
ThorstenB
278a7db2bf
Add missing name tags to menu items.
...
Also enable rendering buffer option for Rembrandt only.
2012-04-18 16:00:38 +02:00
Frederic Bouvier
adf766aeff
Add optional shadow filtering
2012-04-18 09:13:38 +02:00
Frederic Bouvier
9807be4f0d
Fix a problem with cockpit shadows added in previous commit
2012-04-18 08:37:14 +02:00
Frederic Bouvier
e4b856805e
Make the number of shadow cascades and the range of each configurable
2012-04-17 09:12:57 +02:00
Frederic Bouvier
e09670ea33
Fix the Rembrandt version of the urban shader
2012-04-16 23:53:09 +02:00
Vivian Meazza
b887312bd1
Merge branch 'master' of gitorious.org:fg/fgdata into work
2012-04-16 22:21:23 +01:00
Frederic Bouvier
6c407de9cf
Remove unneeded requirement. Should help older card with Rembrandt
2012-04-16 22:49:38 +02:00
Frederic Bouvier
a8863ad2b8
Workaround to make the landmass shader work on MacOSX, contributed by Olaf Flebbe
2012-04-16 08:53:18 +02:00
Frederic Bouvier
40f0b5f242
Don't modify depth buffer at grazing angles in the urban shader
2012-04-16 08:30:47 +02:00
Frederic Bouvier
e442e37ec3
Remove ambient component of additional lights
...
It creates artifacts at edges of light volumes and should come from the main light source (sun and moon) anyway
2012-04-16 08:29:33 +02:00
Vivian Meazza
7cb9997d4e
Merge branch 'master' of gitorious.org:fg/fgdata into work
2012-04-14 23:19:47 +01:00