Stuart Buchanan
|
98e7a194e8
|
Random buildings - initial commit of data portion. Requires
simgear change to have any effect.
|
2012-04-24 21:55:37 +01:00 |
|
Frederic Bouvier
|
c05b12a6ab
|
Change normal encoding method to get rid of RG16 textures and buffers
|
2012-04-13 00:01:12 +02:00 |
|
Frederic Bouvier
|
b857fb2d7c
|
Rembrandt: convert urban effect
|
2012-04-09 18:52:24 +02:00 |
|
Emilian Huminiuc
|
4df2af2cef
|
SHADERS:fix "unified" fog function.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
|
2012-02-14 18:39:58 +02:00 |
|
Frederic Bouvier
|
5026322da4
|
Revert unwanted change
|
2011-12-17 18:22:51 +01:00 |
|
Frederic Bouvier
|
0726910feb
|
Urban shader: fix best quality and cleanup quality level
|
2011-12-17 17:21:35 +01:00 |
|
Gijs de Rooy
|
6c971211b8
|
Quality slider overwrites custom shader settings. All effects now listen to the new sim/rendering/shaders/<foo> properties.
|
2011-12-12 17:04:36 +01:00 |
|
Frederic Bouvier
|
6b6b5484c0
|
Urban shader doesn't need GL_ARB_shader_texture_lod for quality level below 4.0. If needed, the shader should be split to have different requirements between levels.
|
2011-12-11 12:42:48 +01:00 |
|
Mathias Froehlich
|
8eaedfae57
|
Correct extension handling in the urban fragment shader.
|
2011-12-08 08:58:36 +01:00 |
|
Gijs de Rooy
|
2ca355bc82
|
Fix issue #511: effects use new property for snow-level
|
2011-12-06 11:33:19 +01:00 |
|
Vivian Meazza
|
b8d57b9474
|
Add fog include and amend parameters iaw new render/shader dialog
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
|
2011-11-28 15:02:20 +00:00 |
|
Frederic Bouvier
|
7c608c2003
|
Restore QDM urban shader technique for quality level >= 4
|
2010-11-02 22:31:39 +01:00 |
|
Frederic Bouvier
|
7d82264b79
|
Revert "Urban shader using Quadtree Displacement Mapping"
This reverts commit 3cd68ac922d5768e5403065e1654478c1fbe0c7f.
|
2010-11-02 21:31:31 +01:00 |
|
Frederic Bouvier
|
a3813bda8d
|
Urban shader using Quadtree Displacement Mapping
|
2010-10-25 22:37:05 +02:00 |
|
fredb
|
64f351935b
|
Add snow to urban shader
|
2010-04-10 17:32:07 +00:00 |
|
fredb
|
714c500fa9
|
Use quality level inside urban fragment shader
|
2010-04-10 14:35:02 +00:00 |
|
fredb
|
9638e607cf
|
Use new "/sim/rendering/quality-level" property
|
2010-04-10 13:59:24 +00:00 |
|
fredb
|
2ed5074122
|
Use actual texture coverage
|
2010-04-10 10:08:27 +00:00 |
|
fredb
|
71ff1ae846
|
Use new materials.xml format to declare a second city texture with its own relief map provided by Yves/hb-gral
|
2010-04-10 09:40:41 +00:00 |
|
fredb
|
7ebe34e95c
|
Put the color of night lighting in a uniform
|
2010-03-28 17:20:04 +00:00 |
|
fredb
|
0d930f3b68
|
Urban texture coverage was changed lately
|
2010-03-22 22:30:57 +00:00 |
|
fredb
|
f8e595361a
|
Update to the urban shader. Support shadows, intersection with 3d objects and night lighting.
|
2010-03-22 22:00:44 +00:00 |
|
fredb
|
c9236ad565
|
First iteration of the urban effect with relief mapping. Relief map by HB-Gral.
|
2010-03-12 22:25:19 +00:00 |
|