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Author SHA1 Message Date
timoore
ffa9cae11c New tree rendering algorithm
Draw trees in two passes, opaque and transparent. This allows us to
have some transparency, which is better looking, and dispense with
sorting.


Author: Tim Moore <timoore@redhat.com>
2009-11-23 21:53:56 +00:00
timoore
00e7027dce Move hard wired tree shader to an effect
Author: Tim Moore <timoore@redhat.com>
2009-11-21 23:35:47 +00:00
timoore
971b6c3ef2 light two-sided polygons
Also, remove model-default.frag; for the moment one fragment shader works for
both terrain and models.


Author: Tim Moore <timoore@redhat.com>
2009-11-19 16:20:51 +00:00
timoore
1e5f8c2aee Provide some reasonable default textures
Author: Tim Moore <timoore@redhat.com>
2009-11-17 06:23:12 +00:00
timoore
fea02f249c Add emissive and shininess parameters to default terrain and model effects
Whoops, forgot those.


Author: Tim Moore <timoore@redhat.com>
2009-11-16 07:24:32 +00:00
timoore
8e2077e330 Created different default shaders for models.
These use the vertex color as the diffuse part of the lighting equation,
instead of both ambient and diffuse.


Author: Tim Moore <timoore@redhat.com>
2009-11-14 06:19:09 +00:00
timoore
a2481d8e60 Chrome effects file
Author: Tim Moore <timoore@redhat.com>
2009-11-14 06:18:57 +00:00
timoore
0ade02d9be default effects file for models
Author: Tim Moore <timoore@redhat.com>
2009-11-14 06:18:44 +00:00
sydadams
6e4fce2e8d changed condition properties so each coud be enabled from the dialog 2009-10-08 02:53:37 +00:00
timoore
44ec84e6f6 Remove empty parameters sections from effects
They break inheritance of parameters from a parent
2009-08-09 21:52:06 +00:00
timoore
943ba2a4fe Till Busch - effects, shaders and textures for crop and water effects
Incorporated changes to effects file syntax. Changed Till's landmass
to mix in the base terrain texture. Some shader cleanup.

Also, add a GUI control for enabling shaders.
2009-08-08 10:17:58 +00:00
timoore
6a5ad11aa7 Toggle effects use with property 2009-07-15 22:49:53 +00:00
timoore
7a202515e8 Use texture instead of texture0 in terrain shader
This is better property list style.
2009-07-15 22:49:44 +00:00
timoore
d4d89d2793 Terrain effect has a shader 2009-07-15 22:49:36 +00:00
timoore
e32c47d795 First version of default terrain effects file 2009-07-15 22:49:16 +00:00