This avoids problems in simple-time mode because PUI slider code uses float,
not double, so UTC values don't work properly because resolution is not enough.
3d Models by Uxmanm (found by Domokos Jüttner)
Daniel Overbeck did added the AI scenarios and models.
Richard Harrison optimised the textures and 3d models,
added the dialogs to control the carrires and
made the Jet Blast Deflectors animate smoothly
- All non-ALS Effects have been removed (except generic ones from model-default and terrain-default).
- The rendering dialog has been reworked to accomodate the changes.
- All necessary properties have been added to graphics-properties.xml
- Five graphics presets have been added: Minimal, Low, Medium, High and Ultra.
- Some unused properties have been removed from defaults.xml
A forum user suggested making these auto-saved, also relocated them
under /sim/gui which probably makes more sense since no other gui
properties live at the root.
E.g. for recording a group flight, significantly reduces recording size because
user aircraft signals info is very detailed compared to multiplayer packets.
Configure the VPB elevation mesh via properties:
/scenery/elevation-mesh/sample-ratio controls the elevation
mesh sampling, allowing reduction in mesh size
/scenery/elevation-mesh/vertical-scale is just for fun and
scales the mesh vertically making mountains taller.
/scenery/elevation-mesh/constraint-gap-m controls how much below
airports etc. elevation vertices are forced to be.
gui/dialogs/multiplayer.xml: added checkbox.
defaults.xml: default /sim/mp-carriers/auto-attach to false with
userarchive="y".
Multiplayer carrier auto-attach is implemented in
fgaddon/MPCarrier/Systems/MPCarriers.nas.
Previously a <condition> block was assumed to contain
a single child, and other children were ignored, largely due to the PUI code.
Most developers would expect multiple children to be evaluated
as if surrounded by an <and> block, which is how the tutorial code
behaves.
This change wraps the children in an <and> making it consistent.
defaults.xml
Set new property /sim/mouse/mouse-rudder-elevator to false, but with
userarchive="y".
gui/dialogs/input-config.xml
Added checkbox to control /sim/mouse/mouse-rudder-elevator.
mice.xml:
Allow mouse control of elevator with button 0 down if
/sim/mouse/mouse-rudder-elevator is true.
Fix the created binding for toggle buttons.
Add autopilotDisconnect helper to controls.nas, and expose the new
function in the joystick configurator dialog.
Fixes from Henning Stahlke
Has a note saying 'May need restart to take affect' because it seems that
shadows never work unless enabled on startup. Note that the property setting is
persisted.
This change automatically changes the view direction to look
at a <marker> if any is defined for a checklist item or tutorial
step.
Both the tutorial and checklist features support a <marker> element
which can be used by an aircraft developer to display a magenta
circle around an item of interest (typically a control in the
cockpit).
Previously aircraft developers had to add a <view> element to move
the viewpoint to look at the marker, while users of checklists had
to look for the marker manually.
Now:
- For checklists, pressing the "?" button on a checklist will pan the viewpoint
to the marker.
- For tutorials, if there is not a <view> element defined for a
tutorial step, the view will automatically pan to the marker.
Show number of errors separately, don't override status if there are a non-zero
number of errors - this was unhelpful if we've managed to resume after errors.
New dialogue is accesible from the File menu.
Allows enable/disable of three new features: multiplayer record, continuous
record and recovery snapshot. Also moved load/save tape from the file menu into
the new dialogue.
Also removed recently-added flight recorder items from the multiplayer dialogue.
The recovery snapshot interval is 1s second if enabled. Might be better to make
it longer, e.g. 5s, but don't know how to change checkbox value.
Previously a completely new PFD or MFD was created when the Debug
menu items were used. This cause significant slowdown if used
multiple times. Now we just create one instance of each and re-use it.
Also clean up redundant code in the GUI.
Adds standard view option to enable pilot models.
Set /sim/rendering/pilot-model/available=true in aircraft
using pilot models.
/sim/rendering/pilot-model/enabled is used by users to
enable/disable the pilot models from the View Options dialog.
Note that pilot models are only visible for non-internal views.
Previously the Select Airport dialog set
the heading preset to 0. A recent change in the
reposition code meant that this was now being
complied with. This change fixes it by setting
the heading to the "uninitialized" special value
of 9999.0.
Checked by default. If unchanged, cursor keys are ignored instead of panning
the map; e.g. this allows them to be used with autopilot.
This requires associated flightgear commit.