Add anti-aliasing controls to the rendering dialog
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8 changed files with 102 additions and 35 deletions
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@ -19,10 +19,9 @@ particular list.
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<PropertyList>
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<save-to-file>
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<!-- Rendering modes -->
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<!-- General -->
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<property>/sim/rendering/shaders/skydome</property>
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<property>/sim/rendering/shaders/use-shaders</property>
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<!-- ALS shaders -->
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<property>/sim/rendering/shaders/landmass</property>
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<property>/sim/rendering/shaders/transition</property>
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<property>/sim/rendering/shaders/model</property>
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@ -30,6 +29,8 @@ particular list.
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<property>/sim/rendering/shaders/clouds</property>
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<property>/sim/rendering/shaders/wind-effects</property>
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<property>/sim/rendering/shaders/vegetation-effects</property>
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<property>/sim/rendering/multi-sample-buffers</property>
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<property>/sim/rendering/multi-samples</property>
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<!-- Shadows -->
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<property>/sim/rendering/shadows/enabled</property>
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<property>/sim/rendering/shadows/sun-atlas-size</property>
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@ -84,6 +85,8 @@ particular list.
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</compositor-reload-required>
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<restart-required>
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<property>/sim/rendering/multi-sample-buffers</property>
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<property>/sim/rendering/multi-samples</property>
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</restart-required>
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</PropertyList>
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@ -20,6 +20,8 @@
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<wind-effects type="float">2</wind-effects>
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<vegetation-effects type="float">0</vegetation-effects>
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</shaders>
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<multi-sample-buffers type="bool">true</multi-sample-buffers>
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<multi-samples type="int">4</multi-samples>
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<shadows>
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<enabled type="bool">true</enabled>
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<sun-atlas-size type="int">4096</sun-atlas-size>
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@ -20,6 +20,8 @@
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<wind-effects type="float">0</wind-effects>
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<vegetation-effects type="float">0</vegetation-effects>
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</shaders>
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<multi-sample-buffers type="bool">false</multi-sample-buffers>
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<multi-samples type="int">0</multi-samples>
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<shadows>
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<enabled type="bool">true</enabled>
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<sun-atlas-size type="int">1024</sun-atlas-size>
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@ -20,6 +20,8 @@
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<wind-effects type="float">2</wind-effects>
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<vegetation-effects type="float">0</vegetation-effects>
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</shaders>
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<multi-sample-buffers type="bool">true</multi-sample-buffers>
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<multi-samples type="int">2</multi-samples>
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<shadows>
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<enabled type="bool">true</enabled>
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<sun-atlas-size type="int">2048</sun-atlas-size>
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@ -20,6 +20,8 @@
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<wind-effects type="float">0</wind-effects>
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<vegetation-effects type="float">0</vegetation-effects>
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</shaders>
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<multi-sample-buffers type="bool">false</multi-sample-buffers>
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<multi-samples type="int">0</multi-samples>
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<shadows>
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<enabled type="bool">false</enabled>
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<sun-atlas-size type="int">1024</sun-atlas-size>
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@ -20,6 +20,8 @@
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<wind-effects type="float">2</wind-effects>
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<vegetation-effects type="float">1</vegetation-effects>
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</shaders>
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<multi-sample-buffers type="bool">true</multi-sample-buffers>
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<multi-samples type="int">8</multi-samples>
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<shadows>
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<enabled type="bool">true</enabled>
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<sun-atlas-size type="int">8192</sun-atlas-size>
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@ -54,6 +54,8 @@ Started September 2000 by David Megginson, david@megginson.com
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<rendering>
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<initialized type="bool">false</initialized>
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<materials-file>Materials/regions/materials.xml</materials-file>
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<multi-sample-buffers type="bool" userarchive="y">false</multi-sample-buffers>
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<multi-samples type="int" userarchive="y">0</multi-samples>
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<shadows>
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<enabled type="bool" userarchive="y">false</enabled>
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<sun-atlas-size type="int" userarchive="y">2048</sun-atlas-size>
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@ -54,7 +54,7 @@
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<group>
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<layout>hbox</layout>
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<text>
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<label>Rendering Mode</label>
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<label>General</label>
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<halign>left</halign>
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</text>
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<hrule>
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@ -62,6 +62,20 @@
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</hrule>
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</group>
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<text>
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<halign>left</halign>
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<label>Select Rendering Mode</label>
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</text>
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<!-- only for a gap -->
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<group>
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<layout>vbox</layout>
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<default-padding>1</default-padding>
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<text>
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<label> </label>
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</text>
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</group>
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<group>
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<layout>hbox</layout>
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<halign>left</halign>
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@ -125,7 +139,7 @@
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<halign>fill</halign>
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<stretch>true</stretch>
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<pref-width>400</pref-width>
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<pref-height>80</pref-height>
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<pref-height>90</pref-height>
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<slider>15</slider>
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<editable>false</editable>
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<wrap>true</wrap>
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@ -169,7 +183,7 @@
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<halign>fill</halign>
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<stretch>true</stretch>
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<pref-width>400</pref-width>
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<pref-height>100</pref-height>
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<pref-height>110</pref-height>
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<slider>15</slider>
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<editable>false</editable>
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<wrap>true</wrap>
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@ -178,19 +192,22 @@
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<property>/sim/gui/dialogs/advanced/als-description</property>
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</textbox>
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<group>
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<layout>hbox</layout>
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<text>
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<enable>
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<hrule/>
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<text>
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<visible>
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<not>
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<property>/sim/rendering/shaders/skydome</property>
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</enable>
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<label>ALS Shader Settings</label>
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<halign>left</halign>
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</text>
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<hrule>
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<stretch>true</stretch>
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</hrule>
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</group>
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</not>
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</visible>
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<halign>left</halign>
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<color>
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<red>1.0</red>
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<green>0.6</green>
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<blue>0.6</blue>
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</color>
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<label>Some of these settings can only be changed when using ALS.</label>
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</text>
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<group>
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<layout>table</layout>
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@ -430,22 +447,48 @@
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</binding>
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</combo>
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</group>
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<text>
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<row>7</row>
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<col>0</col>
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<halign>left</halign>
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<label>Anti-aliasing</label>
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</text>
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<combo>
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<row>7</row>
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<col>1</col>
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<name>anti-aliasing</name>
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<pref-width>200</pref-width>
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<property>/sim/gui/dialogs/advanced/anti-aliasing</property>
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<value>Disabled</value>
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<value>MSAA 2x</value>
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<value>MSAA 4x</value>
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<value>MSAA 8x</value>
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<binding>
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<command>dialog-apply</command>
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<object-name>anti-aliasing</object-name>
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</binding>
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<binding>
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<command>nasal</command>
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<script>
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var val = getprop("/sim/gui/dialogs/advanced/anti-aliasing");
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if (val == "MSAA 2x") {
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setprop("/sim/rendering/multi-sample-buffers", 1);
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setprop("/sim/rendering/multi-samples", 2);
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} else if (val == "MSAA 4x") {
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setprop("/sim/rendering/multi-sample-buffers", 1);
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setprop("/sim/rendering/multi-samples", 4);
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} else if (val == "MSAA 8x") {
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setprop("/sim/rendering/multi-sample-buffers", 1);
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setprop("/sim/rendering/multi-samples", 8);
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} else {
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setprop("/sim/rendering/multi-sample-buffers", 0);
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setprop("/sim/rendering/multi-samples", 0);
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}
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</script>
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</binding>
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</combo>
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<text>
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<visible>
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<not>
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<property>/sim/rendering/shaders/skydome</property>
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</not>
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</visible>
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<halign>left</halign>
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<color>
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<red>1.0</red>
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<green>0.6</green>
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<blue>0.6</blue>
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</color>
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<label>These settings can only be changed when using ALS.</label>
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</text>
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</group>
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<group>
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<layout>vbox</layout>
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@ -1206,7 +1249,7 @@
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"rendering of large distances. It is recommended to run this " ~
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"configuration on relatively powerful hardware.");
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# Render Mode
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# General
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if (getprop("/sim/rendering/shaders/skydome")) {
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setprop("/sim/gui/dialogs/advanced/mode/low-spec-mode", 0);
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setprop("/sim/gui/dialogs/advanced/mode/als-mode", 1);
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setprop("/sim/gui/dialogs/advanced/mode/als-mode", 0);
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}
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# ALS Shader Settings
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var landmass_val = getprop("/sim/rendering/shaders/landmass");
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if (landmass_val <= 3) {
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setprop("/sim/gui/dialogs/advanced/terrain-quality", "Low");
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@ -1265,6 +1306,17 @@
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setprop("/sim/gui/dialogs/advanced/overlay", "Enabled");
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}
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var anti_aliasing_val = getprop("/sim/rendering/multi-samples");
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if (anti_aliasing_val == 2) {
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setprop("/sim/gui/dialogs/advanced/anti-aliasing", "MSAA 2x");
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} else if (anti_aliasing_val == 4) {
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setprop("/sim/gui/dialogs/advanced/anti-aliasing", "MSAA 4x");
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} else if (anti_aliasing_val == 8) {
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setprop("/sim/gui/dialogs/advanced/anti-aliasing", "MSAA 8x");
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} else {
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setprop("/sim/gui/dialogs/advanced/anti-aliasing", "Disabled");
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}
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# Shadows
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if (getprop("/sim/rendering/shadows/enabled")) {
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var size = getprop("/sim/rendering/shadows/sun-atlas-size");
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