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10041 commits

Author SHA1 Message Date
david
7ad08c1779 Give same viewpoint as JSBSim 3D C172. 2002-08-05 18:09:06 +00:00
david
3be7158183 Removed incorrect ATIS entry for CYRP (duplicating CYOW nearby). 2002-08-05 18:08:05 +00:00
david
2905cded9b Decreased sensitivity of nosewheel steering. 2002-08-05 18:05:24 +00:00
david
d06b189fe5 New texture from Erik Hofman:
I constructed a new water-lake texture wich doesn't show the artifacts
and looks more like rovers in photographs taken from a plane.
2002-08-04 17:16:30 +00:00
david
213d9f71e2 Patch from William Earnest to correct variant device name. 2002-08-04 17:11:48 +00:00
david
2ae996b7cc Patch from Erik Hofman to make cities glow and water sparkle.
[dpm: made Urban change to Town as well]
2002-08-04 16:54:08 +00:00
david
9f556c6d07 Added Saitek X8-30 joystick bindings from Melchior Franz. 2002-08-04 16:38:16 +00:00
david
7f0a64639b Adjust pilot position. 2002-08-02 21:37:03 +00:00
david
8703778570 Added the new expanded Airport area (cleared area around runways). 2002-08-02 20:54:31 +00:00
jimw
2d5a7e7c36 Made some adjustments to ap config. Should reduce tendency to occilate on
climbs.
2002-08-02 17:08:43 +00:00
curt
41ba93b4ea Don't specify a particular fdm/aircraft type. 2002-07-31 21:23:43 +00:00
david
c01d9d77db Modified the initial view position and angle, based partly on
suggestions from Cameron Moore.  The pilot view position is now
further back, further to the left, and higher, giving better
visibility over the nose and out the left window for circuits and low
passes (i.e. to see the wind sock).  The initial view angle is down
20%.  Unfortunately, the default FOV is slightly wide-angle, and the
down view makes that noticeable.
2002-07-31 17:27:57 +00:00
david
cb7b6369af Patch from Erik Hofman to add specular and emissive colours to water
and urban areas (respectively).  Nothing is showing up yet in
FlightGear.
2002-07-31 15:57:15 +00:00
david
2063ed48c6 Add variant name reported by William Earnest. 2002-07-31 15:35:28 +00:00
j4strngs
951ae43adb New splash screen from Cameron Moore 2002-07-30 04:11:35 +00:00
j4strngs
123519c03c Making way for new splashscreen 2002-07-30 04:10:48 +00:00
j4strngs
e08a89a37c King KR-87 ADF radio markup
It's a little funky to use right now because
the FRQ and timer buttons should be momentary action.
As it stands you need to do 2 clicks to send on/off.
If anybody can think of a workaround, we could use one.

For now the ADF and BFO buttons just toggle the
annunciators. For ANT mode, I just need to wire up the
ADF needle.

Two clicks on FRQ flip flops the selected and standby
freqs.
Two clicks of FLT/ET will change the standby display
to timer mode and another two will flip between
FLT and ET. If you click and the annunciator flashes
briefly but the display does not change, you need
to click FRQ -one time- to get the button in phase.

ET mode has a count down mode, this is where it really gets tricky.
On the real thing, you hold the SET/RST button for 2 seconds.
Here you must click one time, wait for the display to flash then
click one more time. Now you can set the time to count down.
Right clicking the dial will set minutes, middle click (I know,
I'll make it a keyboard modifier later) sets hours. As usual
the left side decreases and right side increases.
Once you have the desired time set, click the SET/RST button
twice in rapid succession. Two rapid clicks will reset the
elapsed timer when it's counting down, but also while you are
setting it (when display is flashing).
When the count down timer reaches zero, it starts counting up again.
It -should- flash for 15 seconds and set off a warning tone, but
for now it doesn't.

The unit is also equipped with an on/off/volume knob. Whne the
unit is powered down the timers are reset.

TODO:

Add labeling
Wire up ADF needle
Prettier face
2002-07-30 04:03:36 +00:00
j4strngs
b0e9bebdfc King KR-87 ADF radio texture 2002-07-30 03:42:41 +00:00
curt
afbd635621 Overwrite Splash1.rgb (which is our oldest splash screen) with Cameron's
Splash3.rgb from http://unbeatenpath.net/software/fgfs/Splash/
2002-07-30 02:35:40 +00:00
jimw
3900be5158 adjustments to a4 model. fixed slats, etc. 2002-07-26 16:13:58 +00:00
david
895c512596 Added a red brick school for settled areas, and made the cows rarer again. 2002-07-26 00:02:08 +00:00
david
7440c5ea3b There were too many cows. 2002-07-21 18:04:13 +00:00
curt
a2975e1b0d Added a specular lighting table (for starters this is just a copy of the
diffuse table.)
2002-07-21 13:38:07 +00:00
curt
b2b507546a Added 610x varient of the C172. This is exactly like the default C172
except that it has a full screen panel with only the 9 'major' 3 inch
instruments plus four 2 inch engine monitoring instruments.  This is intended
to go along with a hardware cockpit "someday."
2002-07-20 23:52:33 +00:00
david
e86445f9ab Added new, large building by Frederic Bouvier. Because it is very
distinctive, I've made it extremely rare.
2002-07-20 22:01:58 +00:00
david
d187b8f3f8 Documented the new --disable-random-objects and
--enable-random-objects options, and provided a default value for
/sim/rendering/random-objects.
2002-07-20 21:12:23 +00:00
david
e0659e853b Oil tanks for built-up areas. 2002-07-20 20:45:32 +00:00
david
2b7be92693 Oops -- restored average forest tree density to one tree for every
10,000m^2 (i.e. 100m x 100m).
2002-07-20 16:43:37 +00:00
david
8a39071358 Fixed typo that was causing a DIV0 error and run-away memory
allocation.
2002-07-20 16:41:56 +00:00
david
928e1670a8 Added a cube apartment building by Frederic Bouvier and a farm silo by
David Megginson.
2002-07-20 14:43:01 +00:00
david
6a99c5b2dd Grouped random objects by visual range, to match changes in C++ code. 2002-07-20 13:01:17 +00:00
david
4586491815 Updates for latest code changes, and increased density for small
office building.
2002-07-19 23:52:22 +00:00
david
99bdef420b Added a low-rise glass office building for urban areas, and made it
much more common than the big apartment building.
2002-07-19 20:46:32 +00:00
david
898a8e15c7 Added a generic water tower (no town name) and a largish Christian
church (with steeple and church hall) for random placement in scenery.
2002-07-19 19:45:32 +00:00
david
aa2d9b77ee New terrain textures from Erik Hofman. 2002-07-18 21:09:25 +00:00
david
4e223eea06 Added a red barn to appear occasionally on farmland, with a 3km range
of visibility.
2002-07-18 15:42:35 +00:00
david
2a30355af5 Removed obsolete group-range properties for randomly-placed objects. 2002-07-18 11:34:24 +00:00
david
2ee5c6ba4b Group reusable parameters for easier experimentation. 2002-07-15 20:33:24 +00:00
david
6b970616aa Updated models and config for dynamically-generated scenery objects. 2002-07-15 16:24:03 +00:00
jimw
59d4493b60 adjustments for new panel code 2002-07-12 01:26:28 +00:00
aross
1608cf13ef Saitek X45 configuration 2002-07-10 17:52:49 +00:00
curt
60e61d8cac Updated glide slope neede so full deflection corresponds to +/- 0.7 degrees
of the glide slope.
2002-07-09 22:41:12 +00:00
david
cd175b943f Added custom configuration for Microsoft SideWinder Force Feedback
from Frederic Bouvier.
2002-07-04 20:42:10 +00:00
david
1cb5b7782b Removed outdated comment. 2002-07-04 16:49:52 +00:00
david
c20570fb59 New mixed crop texture from Erik Hofman. 2002-07-04 16:39:42 +00:00
david
b415856896 Customized joystick bindings for various devices. 2002-07-04 16:38:46 +00:00
david
95683a640c Customized joystick bindings for various devices. 2002-07-04 15:52:15 +00:00
david
e8f235d589 Make the mouse wheel less sensitive for elevator trim. 2002-07-04 15:45:08 +00:00
curt
8191194b8c Updates to reflect adf property name changes. 2002-07-04 00:23:27 +00:00
curt
e5a77ccdb5 Updated adf property name. 2002-07-03 21:39:56 +00:00