Fernando García Liñán
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9983a0c68c
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HDR: Water rendering
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2021-08-25 04:17:09 +02:00 |
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Fernando García Liñán
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eed433ce9f
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HDR: Use stencil buffer for optimization purposes
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2021-08-23 12:44:26 +02:00 |
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Fernando García Liñán
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f5bc6df9fb
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HDR: Use a reversed depth buffer to increase precision and avoid Z-fighting
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2021-08-17 20:58:48 +02:00 |
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Fernando García Liñán
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1215f1eba2
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HDR pipeline: add placeholder shaders for WS 3.0
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2021-07-24 13:35:53 +02:00 |
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Stuart Buchanan
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8a94ffa7e1
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WS30 Use proper inheritance for ws30water
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2021-05-08 20:41:58 +01:00 |
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Erik Hofman
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5abacfbaf4
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Also use the new Gray-Alpha texture for water depth information for ws30 water too.
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2021-05-07 15:39:48 +02:00 |
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Stuart Buchanan
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c87798c610
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WS30i: Initial coastlines
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2021-05-03 15:47:13 +01:00 |
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Erik Hofman
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6d0c1439f0
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There is no reason not to keep ocean_depth_1 as a JPEG file saving around 120MB of diskspace (and installer space)
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2021-05-01 12:55:16 +02:00 |
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Stuart Buchanan
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0e578c1e78
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WS30: Initial Water Effect and configuration
Separate Effect and configuration in landclass-mapping.xml
to identify which landclasses should use it.
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2021-03-20 21:52:36 +00:00 |
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