Thorsten Renk
3c1ee0527b
Shader updates
2012-10-06 21:13:50 +01:00
Emilian Huminiuc
6e8f1b7fee
Restore the foam to the Rembrandt water shader
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-10-06 14:14:27 +03:00
Stuart Buchanan
65dbc4cc0b
Remove hardcoded maximum snow level. Now configured via Environment Settings.
2012-10-05 22:13:24 +01:00
Emilian Huminiuc
d1a44f10b7
Restore random buildings reflection.
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-09-14 00:12:05 +03:00
Stuart Buchanan
2f0a1683b7
Improve memory and instantiation time of random buildings.
2012-09-12 22:46:03 +01:00
Emilian Huminiuc
efe52f4bf9
ubershader: fix reflection under Rembrandt
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model-combined & model-combined-deferred effects: improve Rembrandt behaviour, and provide better effects for transparent
surfaces under Rembrandt.
This change breaks current effects using normalmaps when inheriting from model-combined-deferred under
Rembrandt.
Aircraft developers please change the technique numbers in the "normalmap include" part of your effects file from
<technique n="8"> to <technique n="7"> (again, only if inheriting from model-combined-deferred, and using normalmaps)
Effects inheriting from model-combined do not neeed any adaptation.
Sorry for the nuisance caused by this change.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-09-09 13:54:07 +03:00
Emilian Huminiuc
cc770cecb7
restore transition.frag that got broken
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-08-20 13:42:16 +03:00
Vivian Meazza
b3922c08c1
Merge branch 'master' of D:\Git_New\fgdata
2012-08-19 21:55:51 +01:00
Emilian Huminiuc
7d883b3db1
ubershader: reenable ambient-correction under Rembrandt
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-08-19 23:40:32 +03:00
Vivian Meazza
d09a45837f
Merge branch 'master' of D:\Git_New\fgdata
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Conflicts:
Shaders/transition.frag
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2012-08-14 00:06:15 +01:00
Emilian Huminiuc
00c352f235
Hopefuly fix yet another weird behaviour on ATI gpus (take two)
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-08-13 23:58:12 +01:00
Emilian Huminiuc
56d84d24da
Hopefuly fix yet another weird behaviour on ATI gpus
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-08-13 16:50:03 +03:00
Stuart Buchanan
4ec24853a8
Create an Environment Settings dialog for non-weather environment settings
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such as snow level, dust, wetness, and texture set.
Also add a parameter to control whether the snow level moves with METAR,
and retire /environment/mysnow-level-m.
2012-08-09 22:52:51 +01:00
Frederic Bouvier
c20b4b1fbb
No code change - Improve readability by reindenting files
2012-08-08 09:03:00 +02:00
Thorsten Renk
9be134b34d
Procedural Texturing
2012-08-07 09:01:14 +02:00
Frederic Bouvier
ddfe61e323
Preserve film grain aspect ratio
2012-08-06 10:27:29 +01:00
Frederic Bouvier
52ae094a94
Add film wear to the cinema postprocessing effects
2012-08-06 10:27:21 +01:00
Frederic Bouvier
4a71f7a16d
Get rid of unsigned int and 'invalid operation' at after RenderBin::Draw(..)
2012-08-06 10:27:17 +01:00
Frederic Bouvier
8e6ed31b94
Add lateral chromatic aberration (purple/green fringe) to the cinema postprocessing effects (Rembrandt)
2012-08-06 10:27:03 +01:00
Frederic Bouvier
5ebabff309
Make vignetting and distortion play nice together
2012-08-06 10:26:59 +01:00
Frederic Bouvier
5907f9469d
Add radial lens distortion to the cinema postprocessing effects (Rembrandt)
2012-08-06 10:26:55 +01:00
Frederic Bouvier
5627a4e8f8
Cinema effects in the Rembrandt framework
2012-08-05 00:08:27 +01:00
Frederic Bouvier
6013f3360e
Night vision post processing effect in Rembrandt
2012-08-05 00:08:23 +01:00
Stuart Buchanan
0e14a09698
Add rotation of trees, and fix issue 825
2012-07-31 21:44:38 +01:00
Emilian Huminiuc
e67d04ead9
Cleanup some implicit casts
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-31 21:40:15 +03:00
Stuart Buchanan
0604e3975b
Add an additional random rotation to trees so the quads are not
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all oriented N/S and E/W, helping to disguise the limited set of
textures used.
2012-07-24 22:12:11 +01:00
Frederic Bouvier
d9d6255107
Fix 'Phong distortion' artifact on specular lighting and disappearing emission (due to undefined pow(0,0) called) in Rembrandt - forgotten shaders
2012-07-22 19:53:27 +02:00
Emilian Huminiuc
05e3eb80f4
Make the other sunlight shaders recognize water matId.
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Remove duplicate fogFunc line in runway.frag
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-19 22:08:35 +03:00
Emilian Huminiuc
e7dcbcf494
Small fixes and tweaks. Fix ugly black faces paralel to view direction on random buildings.
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-16 14:17:16 +03:00
Frederic Bouvier
3ac767a974
SSAO: Special case for ATI owners
2012-07-14 11:48:08 +02:00
Frederic Bouvier
48c9664e83
Remove unnecessary unsigned keyword and dependancy on GL_EXT_gpu_shader4 extension
2012-07-13 19:32:31 +02:00
Emilian Huminiuc
6a992c65d6
Fix overdark runway in rembrandt
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-13 18:47:19 +03:00
Emilian Huminiuc
fb58a3211f
some tweaks to runway shader
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-13 17:53:00 +03:00
Frederic Bouvier
129eefcc3e
Improve light reflections on water
2012-07-13 14:46:31 +02:00
Frederic Bouvier
fd4f42da0f
Fix 'Phong distortion' artifact on specular lighting and shininess factor on additional lights in Rembrandt
2012-07-12 00:31:22 +02:00
Frederic Bouvier
d06e249f16
Fix 'Phong distortion' artifact on specular lighting and disappearing emission (due to undefined pow(0,0) called) in Rembrandt
2012-07-11 23:59:10 +02:00
Emilian Huminiuc
9d49f9643f
Make water-inland.eff Rembrandt compatible.
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Fix a longstanding ati bug in transition.frag
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-08 15:58:42 +03:00
Stuart Buchanan
ab21e069f7
Correct atmospheric scattering for trees, where we were applying ambient lighting twice, making them too dark, and not using an alpha test.
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Also fix the tropical trees, where only half the texture was defined.
2012-07-02 23:27:44 +01:00
Emilian Huminiuc
8174ea8593
More transition.frag cleanups
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-02 23:34:00 +03:00
Emilian Huminiuc
a31dfa779e
Cleanup a bit the transition shaders
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-02 23:17:17 +03:00
Emilian Huminiuc
a76a84d287
fix runway shader normals in Rembrandt.
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-01 23:20:02 +03:00
Stuart Buchanan
145a759fb8
Add support for atmospheric scattering to the random vegetation shader.
2012-06-30 00:38:14 +01:00
Emilian Huminiuc
8fa569e77f
make transition effect Rembrandt compatible.
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Note: this is the transition effect used by the materials-dds.xml
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-28 23:43:08 +03:00
Emilian Huminiuc
c001b6d679
transition.frag: fix shading
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ubershader.frag: fix ambient
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-28 14:37:45 +03:00
Frederic Bouvier
59e0f41283
Get rid of TexGen magic and do the projective texturing for shadow mapping ourself
2012-06-27 21:04:51 +02:00
Frederic Bouvier
4e241640b6
Add a bloom strength property and a slider in the Rembrandt dialog
2012-06-26 09:02:21 +02:00
Emilian Huminiuc
f6b74fc128
Add material ID to provide increased specular effect in Rembrandt for water and ubershader.
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-26 02:18:00 +03:00
Emilian Huminiuc
ce18b24ba9
fix water specular with Rembrandt
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-25 21:15:32 +03:00
Emilian Huminiuc
eeefbc596b
Fix wrong water-gbuffer.frag from previous commit
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-24 20:37:34 +03:00
Emilian Huminiuc
174f40d52b
Adapt water shader to Rembrandt
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-24 20:18:46 +03:00
Emilian Huminiuc
333d70aeca
Make runway shader work with Rembrandt
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-23 23:13:49 +03:00
Emilian Huminiuc
42e4428f8d
adapt water_lightfield shader to the previous changes
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-16 21:27:59 +03:00
Emilian Huminiuc
6ef4f5eca0
Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file.
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-16 18:57:14 +03:00
Flightgear Development
23536748f7
Terrain haze bugfixes
2012-06-11 20:23:31 +02:00
Frederic Bouvier
1932ddb014
Allow to select debugged buffers in Rembrandt
2012-05-18 12:42:34 +02:00
Frederic Bouvier
58c5a389ce
Allow to adjust ambient occlusion strength
2012-05-18 09:00:48 +02:00
Emilian Huminiuc
e21807bb33
formatting cleanup
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-05-17 20:16:29 +03:00
Frederic Bouvier
41ff7da797
Show bloom buffer
2012-05-12 23:38:40 +02:00
Frederic Bouvier
be5a51ec5d
Bloom effect for the Rembrandt renderer
2012-05-12 13:06:45 +02:00
Frederic Bouvier
2163651c43
Avoid duplication of fullscreen vertex shader
2012-05-12 11:47:18 +02:00
Frederic Bouvier
1a5cc682a9
Add condition on ambient occlusion and a menu item to switch it on and off if the stage is enabled in the pipeline
2012-05-12 09:20:13 +02:00
Frederic Bouvier
961219a091
Add ambient occlusion to default pipeline
2012-05-12 09:20:09 +02:00
Frederic Bouvier
140263d611
Screen space ambient occlusion effect
2012-05-12 09:20:07 +02:00
Frederic Bouvier
c5732c38ba
Generic blur effect
2012-05-12 09:20:05 +02:00
Vivian Meazza
f0d21c1f60
Optimisation and tidying
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2012-05-07 19:11:34 +01:00
Vivian Meazza
0a8f9d71c3
Tidy up
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2012-05-07 17:22:15 +01:00
Vivian Meazza
b6fd097920
Opotimize in line with water shaders
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2012-05-07 12:46:25 +01:00
Vivian Meazza
0235f95ed5
Merge branch 'master' of gitorious.org:fg/fgdata into work
2012-05-05 20:07:43 +01:00
Vivian Meazza
9657518663
Optimise water shaders after ideas and suggestions by Thorsten Renk
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Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2012-05-05 19:59:22 +01:00
Frederic Bouvier
3fc1a36201
Fix a shader problem. It seems a bad idea to set gl_FragData in a conditional block. It seems better to assign a value unconditionally even if there is no buffer attached.
2012-05-05 00:10:56 +02:00
Frederic Bouvier
7e1ed19307
Put encode_gbuffer in a separate shader to please ATI and/or Mac OSX that doesn't like to have gl_FragData and gl_FragColor in the same program, even if one is never called
2012-05-04 09:34:00 +02:00
Emilian Huminiuc
f26472f614
Remove useless include_fog.vert from some of the effects.
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Fis c/p error in ubershader-deferred.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-05-03 00:01:59 +03:00
Stuart Buchanan
de70c6404e
Emissive lighting for random buildings. Part 1.
2012-05-01 22:35:10 +01:00
Emilian Huminiuc
5fbc5bddf6
Ubershader: some spring cleaning, readability
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Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-05-01 15:03:18 +03:00
Frederic Bouvier
6775ecdfd2
Display the depth buffer when stored in a color texture
2012-05-01 09:34:14 +02:00
Frederic Bouvier
6be18a5c99
Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards.
2012-05-01 08:47:38 +02:00
Frederic Bouvier
76a11c2d48
Fix bug #750 : allow cards or drivers not supporting dynamic indexing in fragment shaders to have simple shadows
2012-04-29 13:35:30 +02:00
Frederic Bouvier
72be8cdcf7
Merge commit 'refs/merge-requests/99' of git://gitorious.org/fg/fgdata into thorsten/haze_1.3
2012-04-27 08:29:03 +02:00
Frederic Bouvier
ef9f0d222d
Remove incomplete and unused shaders
2012-04-26 20:49:01 +02:00
Flightgear Development
2b972341b3
Terrain Haze v1.3
2012-04-26 17:22:58 +03:00
Frederic Bouvier
d62e7ed6cc
Filtering requires GLSL 1.2
2012-04-18 22:34:03 +02:00
Frederic Bouvier
c06889b3c5
Revert "Remove ambient component of additional lights"
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This reverts commit de454d1391ffc1d208dc783715524ef8eef4055f.
2012-04-18 20:19:47 +02:00
Frederic Bouvier
adf766aeff
Add optional shadow filtering
2012-04-18 09:13:38 +02:00
Frederic Bouvier
9807be4f0d
Fix a problem with cockpit shadows added in previous commit
2012-04-18 08:37:14 +02:00
Frederic Bouvier
e4b856805e
Make the number of shadow cascades and the range of each configurable
2012-04-17 09:12:57 +02:00
Frederic Bouvier
e09670ea33
Fix the Rembrandt version of the urban shader
2012-04-16 23:53:09 +02:00
Frederic Bouvier
a8863ad2b8
Workaround to make the landmass shader work on MacOSX, contributed by Olaf Flebbe
2012-04-16 08:53:18 +02:00
Frederic Bouvier
40f0b5f242
Don't modify depth buffer at grazing angles in the urban shader
2012-04-16 08:30:47 +02:00
Frederic Bouvier
e442e37ec3
Remove ambient component of additional lights
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It creates artifacts at edges of light volumes and should come from the main light source (sun and moon) anyway
2012-04-16 08:29:33 +02:00
Frederic Bouvier
98208409f4
Urban shader for Rembrandt: comment out snow and night light for the moment
2012-04-14 23:48:05 +02:00
Frederic Bouvier
02bd978ee9
Olaf Flebbe: Typo in shader, really check argument of pow()
2012-04-14 22:15:51 +02:00
Frederic Bouvier
c05b12a6ab
Change normal encoding method to get rid of RG16 textures and buffers
2012-04-13 00:01:12 +02:00
Emilian Huminiuc
bb6d8fea73
Fix ubershader emission for Rembrandt.
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IAR80: fix instruments for Rembrandt, and redo the lighting. Replace some Nasal with preoperty-rules
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-04-10 21:37:09 +03:00
Emilian Huminiuc
3737279b71
Fix deferred-tree shader compilation
2012-04-09 19:11:43 +02:00
Frederic Bouvier
b857fb2d7c
Rembrandt: convert urban effect
2012-04-09 18:52:24 +02:00
Frederic Bouvier
9697a2656e
Rembrandt: several implementations of PCF selectable by editing the code (for now): first #elif 1 wins
2012-04-06 22:15:13 +02:00
Frederic Bouvier
a8aab2551d
Merge branch 'master' of git://gitorious.org/fg/fgdata
2012-04-05 22:51:45 +02:00
Stuart Buchanan
b09e37fefd
Update random vegetation for project Rembrandt. Unfortunately due to a possible bug in the techniques code, the previous tree transparency handling has been disabled for the moment.
2012-04-04 22:39:46 +01:00
Frederic Bouvier
3f3a9ece00
Rembrandt: Put the ambient pass effect in fgdata
2012-04-04 22:31:40 +02:00
Frederic Bouvier
5678c1cd76
Add a sunlight technique to disable shadows, and avoid shader syntax problems with old NV cards
2012-04-04 20:42:05 +02:00