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Add radial lens distortion to the cinema postprocessing effects (Rembrandt)

This commit is contained in:
Frederic Bouvier 2012-08-05 10:43:53 +02:00 committed by Vivian Meazza
parent aa45627ec3
commit 5907f9469d
4 changed files with 130 additions and 2 deletions

View file

@ -22,6 +22,8 @@
<red-shift><use>/sim/rendering/rembrandt/cinema/red-shift</use></red-shift>
<green-shift><use>/sim/rendering/rembrandt/cinema/green-shift</use></green-shift>
<blue-shift><use>/sim/rendering/rembrandt/cinema/blue-shift</use></blue-shift>
<distortion><use>/sim/rendering/rembrandt/cinema/distortion</use></distortion>
<distortion-factor><use>/sim/rendering/rembrandt/cinema/distortion-factor</use></distortion-factor>
</cinema>
<buffer-nw-enabled><use>/sim/rendering/rembrandt/debug-buffer[0]/enabled</use></buffer-nw-enabled>
@ -39,6 +41,7 @@
<or>
<property>/sim/rendering/rembrandt/cinema/vignette</property>
<property>/sim/rendering/rembrandt/cinema/color-shift</property>
<property>/sim/rendering/rembrandt/cinema/distortion</property>
</or>
<equal>
<value type="float">0.0</value>
@ -128,6 +131,17 @@
<type>float-vec3</type>
<value><use>cinema/blue-shift</use></value>
</uniform>
<uniform>
<name>distortion</name>
<type>bool</type>
<value><use>cinema/distortion</use></value>
</uniform>
<uniform>
<name>distortionFactor</name>
<type>float-vec3</type>
<value><use>cinema/distortion-factor</use></value>
</uniform>
</pass>
</technique>
<technique n="10">

View file

@ -10,6 +10,9 @@ uniform bool vignette;
uniform float innerCircle;
uniform float outerCircle;
uniform bool distortion;
uniform vec3 distortionFactor;
uniform vec2 fg_BufferSize;
// uniform float osg_SimulationTime;
// uniform float shutterFreq;
@ -21,6 +24,19 @@ uniform bool bloomBuffers;
void main() {
vec2 coords = gl_TexCoord[0].xy;
if (distortion) {
vec2 c = 2.0 * coords - vec2(1.,1.);
c *= vec2( 1.0, fg_BufferSize.y / fg_BufferSize.x );
float r = length(c);
c += c * dot(distortionFactor.xy, vec2(r*r, r*r*r*r));
c /= distortionFactor.z;
c *= vec2( 1.0, fg_BufferSize.x / fg_BufferSize.y );
coords = c * .5 + .5;
}
vec4 color = texture2D( lighting_tex, coords );
if (bloomEnabled && bloomBuffers)
color = color + bloomStrength * texture2D( bloom_tex, coords );

View file

@ -462,8 +462,6 @@
</empty>
</group>
<hrule/>
<group>
<layout>hbox</layout>
<halign>left</halign>
@ -720,6 +718,100 @@
</text>
</group>
<group>
<layout>hbox</layout>
<halign>left</halign>
<checkbox>
<halign>left</halign>
<label>Distortion</label>
<name>distortion</name>
<property>/sim/rendering/rembrandt/cinema/distortion</property>
<binding>
<command>dialog-apply</command>
<object-name>distortion</object-name>
</binding>
</checkbox>
<empty>
<pref-width>48</pref-width>
</empty>
<text>
<label>Factors</label>
<enable>
<property>/sim/rendering/rembrandt/cinema/distortion</property>
</enable>
</text>
<slider>
<name>distortion-factor-x</name>
<min>-0.5</min>
<max>0.5</max>
<step>0.01</step>
<property>/sim/rendering/rembrandt/cinema/distortion-factor/x</property>
<binding>
<command>dialog-apply</command>
<object-name>distortion-factor-x</object-name>
</binding>
<enable>
<property>/sim/rendering/rembrandt/cinema/distortion</property>
</enable>
</slider>
<text>
<label>1234</label>
<format>%.2f</format>
<live>true</live>
<property>/sim/rendering/rembrandt/cinema/distortion-factor/x</property>
<enable>
<property>/sim/rendering/rembrandt/cinema/distortion</property>
</enable>
</text>
<slider>
<name>distortion-factor-y</name>
<min>-0.5</min>
<max>0.5</max>
<step>0.01</step>
<property>/sim/rendering/rembrandt/cinema/distortion-factor/y</property>
<binding>
<command>dialog-apply</command>
<object-name>distortion-factor-y</object-name>
</binding>
<enable>
<property>/sim/rendering/rembrandt/cinema/distortion</property>
</enable>
</slider>
<text>
<label>1234</label>
<format>%.2f</format>
<live>true</live>
<property>/sim/rendering/rembrandt/cinema/distortion-factor/y</property>
<enable>
<property>/sim/rendering/rembrandt/cinema/distortion</property>
</enable>
</text>
<slider>
<name>distortion-factor-z</name>
<min>0.5</min>
<max>1.5</max>
<step>0.01</step>
<property>/sim/rendering/rembrandt/cinema/distortion-factor/z</property>
<binding>
<command>dialog-apply</command>
<object-name>distortion-factor-z</object-name>
</binding>
<enable>
<property>/sim/rendering/rembrandt/cinema/distortion</property>
</enable>
</slider>
<text>
<label>1234</label>
<format>%.2f</format>
<live>true</live>
<property>/sim/rendering/rembrandt/cinema/distortion-factor/z</property>
<enable>
<property>/sim/rendering/rembrandt/cinema/distortion</property>
</enable>
</text>
</group>
<hrule/>
<group>

View file

@ -93,6 +93,12 @@ Started September 2000 by David Megginson, david@megginson.com
<y type="float" userarchive="y">.534</y>
<z type="float" userarchive="y">.131</z>
</blue-shift>
<distortion type="bool">false</distortion>
<distortion-factor>
<x type="float" userarchive="y">0.0</x>
<y type="float" userarchive="y">0.0</y>
<z type="float" userarchive="y">1.0</z>
</distortion-factor>
</cinema>
<exposure type="float" userarchive="y">1.0</exposure>
<use-color-for-depth type="bool">false</use-color-for-depth>