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Hopefuly fix yet another weird behaviour on ATI gpus

Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
This commit is contained in:
Emilian Huminiuc 2012-08-13 16:44:41 +03:00
parent 8ebefa9202
commit 56d84d24da

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@ -3,8 +3,6 @@
// based on earlier work by Frederic Bouvier, Tim Moore, and Yves Sablonier.
// © Emilian Huminiuc 2011
// Ambient term comes in gl_Color.rgb.
#version 120
varying vec4 RawPos;
@ -69,10 +67,11 @@ void main()
if (gl_FrontMaterial.shininess > 0.0)
specular = gl_FrontMaterial.specular * gl_LightSource[0].specular * pf;
vec4 diffuseColor = gl_FrontMaterial.emission +
vec4(1.0) * (gl_LightModel.ambient + gl_LightSource[0].ambient) +
Diffuse * gl_FrontMaterial.diffuse;
// vec4 diffuseColor = gl_FrontMaterial.emission +
// vec4(1.0) * (gl_LightModel.ambient + gl_LightSource[0].ambient) +
// Diffuse * gl_FrontMaterial.diffuse;
vec4 ambientColor = gl_LightModel.ambient + gl_LightSource[0].ambient;
vec4 diffuseColor = gl_Color + Diffuse * gl_FrontMaterial.diffuse + ambientColor;
diffuseColor += specular * gl_FrontMaterial.specular;
// This shouldn't be necessary, but our lighting becomes very