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Merge branch 'master' of D:\Git_New\fgdata

Conflicts:
	Shaders/transition.frag

Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
This commit is contained in:
Vivian Meazza 2012-08-14 00:06:15 +01:00
commit d09a45837f

View file

@ -69,10 +69,19 @@ void main()
if (gl_FrontMaterial.shininess > 0.0)
specular = gl_FrontMaterial.specular * gl_LightSource[0].specular * pf;
<<<<<<< HEAD
vec4 diffuseColor = gl_FrontMaterial.emission +
vec4(1.0) * (gl_LightModel.ambient + gl_LightSource[0].ambient) +
Diffuse * gl_FrontMaterial.diffuse;
=======
// vec4 diffuseColor = gl_FrontMaterial.emission +
// vec4(1.0) * (gl_LightModel.ambient + gl_LightSource[0].ambient) +
// Diffuse * gl_FrontMaterial.diffuse;
vec4 ambientColor = gl_LightModel.ambient + gl_LightSource[0].ambient;
//vec4 diffuseColor = gl_Color + Diffuse * gl_FrontMaterial.diffuse + ambientColor;
vec4 diffuseColor = vec4(Diffuse) + ambientColor; //ATI workaround
>>>>>>> 458720af8eb7ffa022b5b8dcc51d3cde60e5dded
diffuseColor += specular * gl_FrontMaterial.specular;
// This shouldn't be necessary, but our lighting becomes very