Merge branch 'master' of D:\Git_New\fgdata
Conflicts: Shaders/transition.frag Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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d09a45837f
1 changed files with 9 additions and 0 deletions
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@ -69,10 +69,19 @@ void main()
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if (gl_FrontMaterial.shininess > 0.0)
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specular = gl_FrontMaterial.specular * gl_LightSource[0].specular * pf;
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<<<<<<< HEAD
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vec4 diffuseColor = gl_FrontMaterial.emission +
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vec4(1.0) * (gl_LightModel.ambient + gl_LightSource[0].ambient) +
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Diffuse * gl_FrontMaterial.diffuse;
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=======
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// vec4 diffuseColor = gl_FrontMaterial.emission +
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// vec4(1.0) * (gl_LightModel.ambient + gl_LightSource[0].ambient) +
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// Diffuse * gl_FrontMaterial.diffuse;
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vec4 ambientColor = gl_LightModel.ambient + gl_LightSource[0].ambient;
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//vec4 diffuseColor = gl_Color + Diffuse * gl_FrontMaterial.diffuse + ambientColor;
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vec4 diffuseColor = vec4(Diffuse) + ambientColor; //ATI workaround
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>>>>>>> 458720af8eb7ffa022b5b8dcc51d3cde60e5dded
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diffuseColor += specular * gl_FrontMaterial.specular;
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// This shouldn't be necessary, but our lighting becomes very
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