Emilian Huminiuc
a76a84d287
fix runway shader normals in Rembrandt.
...
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-07-01 23:20:02 +03:00
Stuart Buchanan
2f123b7100
Make random buildings compatible with the atmospheric scattering shader.
...
Also remove redundant test parameters from the tree effect.
2012-06-30 20:37:08 +01:00
Emilian Huminiuc
876e3e11db
fix transition.eff copy paste failure, and enable the slider selectively under Rembrandt.
...
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-30 14:55:52 +03:00
Stuart Buchanan
145a759fb8
Add support for atmospheric scattering to the random vegetation shader.
2012-06-30 00:38:14 +01:00
Emilian Huminiuc
b466346a53
make sure crop and landmass based effects turn off under Rembrandt
...
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-29 18:57:03 +03:00
Emilian Huminiuc
8fa569e77f
make transition effect Rembrandt compatible.
...
Note: this is the transition effect used by the materials-dds.xml
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-28 23:43:08 +03:00
Frederic Bouvier
59e0f41283
Get rid of TexGen magic and do the projective texturing for shadow mapping ourself
2012-06-27 21:04:51 +02:00
Frederic Bouvier
4e241640b6
Add a bloom strength property and a slider in the Rembrandt dialog
2012-06-26 09:02:21 +02:00
Emilian Huminiuc
ce18b24ba9
fix water specular with Rembrandt
...
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-25 21:15:32 +03:00
Emilian Huminiuc
174f40d52b
Adapt water shader to Rembrandt
...
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-24 20:18:46 +03:00
Emilian Huminiuc
333d70aeca
Make runway shader work with Rembrandt
...
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-23 23:13:49 +03:00
Emilian Huminiuc
6ef4f5eca0
Make water efect use png textures by default, and rely on their dds counterparts only when using the dds materials file.
...
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-06-16 18:57:14 +03:00
Flightgear Development
23536748f7
Terrain haze bugfixes
2012-06-11 20:23:31 +02:00
Frederic Bouvier
1932ddb014
Allow to select debugged buffers in Rembrandt
2012-05-18 12:42:34 +02:00
Frederic Bouvier
58c5a389ce
Allow to adjust ambient occlusion strength
2012-05-18 09:00:48 +02:00
Frederic Bouvier
d98dc36c93
Use the new configuration options to describe the lighting stage of the default rendering pipeline of the Rembrandt renderer
2012-05-13 19:02:23 +02:00
Emilian Huminiuc
0ac64c8506
Effects/building.eff: Fix for random buldings appearing untextured when skydome was enabled.
...
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-05-13 03:09:27 +03:00
Frederic Bouvier
41ff7da797
Show bloom buffer
2012-05-12 23:38:40 +02:00
Frederic Bouvier
a00ac78d6e
Implement /sim/rendering/rembrandt/use-color-for-depth in default pipeline
2012-05-12 13:31:32 +02:00
Frederic Bouvier
be5a51ec5d
Bloom effect for the Rembrandt renderer
2012-05-12 13:06:45 +02:00
Frederic Bouvier
2163651c43
Avoid duplication of fullscreen vertex shader
2012-05-12 11:47:18 +02:00
Frederic Bouvier
1a5cc682a9
Add condition on ambient occlusion and a menu item to switch it on and off if the stage is enabled in the pipeline
2012-05-12 09:20:13 +02:00
Frederic Bouvier
961219a091
Add ambient occlusion to default pipeline
2012-05-12 09:20:09 +02:00
Frederic Bouvier
140263d611
Screen space ambient occlusion effect
2012-05-12 09:20:07 +02:00
Frederic Bouvier
c5732c38ba
Generic blur effect
2012-05-12 09:20:05 +02:00
Frederic Bouvier
5cfca250b1
rename /sim/rendering/rembrandt -> /sim/rendering/rembrandt/enabled
...
and put rembrandt-related properties in /sim/rendering/rembrandt/
2012-05-12 09:20:04 +02:00
Frederic Bouvier
17740f9cf7
First round of changes toward a programmable rendering pipeline.
...
Stages are predefined for now.
2012-05-12 09:20:01 +02:00
Frederic Bouvier
37df6a3ec1
Syntax change for deferred buffers
2012-05-12 09:19:59 +02:00
Frederic Bouvier
754339b264
Syntax change for deferred buffers
2012-05-12 09:19:58 +02:00
Emilian Huminiuc
22352ec485
Switch building.eff to the ubershader.
...
Tweak building lightmap to work with ubershader.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-05-07 02:05:02 +03:00
Vivian Meazza
9657518663
Optimise water shaders after ideas and suggestions by Thorsten Renk
...
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2012-05-05 19:59:22 +01:00
Frederic Bouvier
7e1ed19307
Put encode_gbuffer in a separate shader to please ATI and/or Mac OSX that doesn't like to have gl_FragData and gl_FragColor in the same program, even if one is never called
2012-05-04 09:34:00 +02:00
Emilian Huminiuc
f26472f614
Remove useless include_fog.vert from some of the effects.
...
Fis c/p error in ubershader-deferred.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-05-03 00:01:59 +03:00
Emilian Huminiuc
ce08a30a58
Add missing uniform to model-combined technique 5. This should fix the lighting issues with the sky-dome shaders active and landmass
...
slider at 4.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-05-02 13:22:43 +03:00
Stuart Buchanan
9dbebd3c2d
Emissive lighting on random buildings.
2012-05-01 22:36:24 +01:00
Frederic Bouvier
6be18a5c99
Add the ability to record depth in color buffer. This should solve depth buffer resolution problem for older NVidia cards.
2012-05-01 08:47:38 +02:00
Frederic Bouvier
76a11c2d48
Fix bug #750 : allow cards or drivers not supporting dynamic indexing in fragment shaders to have simple shadows
2012-04-29 13:35:30 +02:00
Stuart Buchanan
5909285100
Building effect for random buildings.
2012-04-28 23:03:11 +01:00
Frederic Bouvier
b1938ce785
Remove duplicated technique
2012-04-27 09:19:16 +02:00
Flightgear Development
2b972341b3
Terrain Haze v1.3
2012-04-26 17:22:58 +03:00
Stuart Buchanan
98e7a194e8
Random buildings - initial commit of data portion. Requires
...
simgear change to have any effect.
2012-04-24 21:55:37 +01:00
Frederic Bouvier
661f9ec383
Restore current syntax
2012-04-18 22:54:15 +02:00
Frederic Bouvier
d62e7ed6cc
Filtering requires GLSL 1.2
2012-04-18 22:34:03 +02:00
Frederic Bouvier
c06889b3c5
Revert "Remove ambient component of additional lights"
...
This reverts commit de454d1391ffc1d208dc783715524ef8eef4055f.
2012-04-18 20:19:47 +02:00
Frederic Bouvier
adf766aeff
Add optional shadow filtering
2012-04-18 09:13:38 +02:00
Frederic Bouvier
e4b856805e
Make the number of shadow cascades and the range of each configurable
2012-04-17 09:12:57 +02:00
Frederic Bouvier
6c407de9cf
Remove unneeded requirement. Should help older card with Rembrandt
2012-04-16 22:49:38 +02:00
Frederic Bouvier
e442e37ec3
Remove ambient component of additional lights
...
It creates artifacts at edges of light volumes and should come from the main light source (sun and moon) anyway
2012-04-16 08:29:33 +02:00
Frederic Bouvier
1cdaafa20d
Change light animation internal parameters layout
2012-04-14 10:05:25 +02:00
Frederic Bouvier
c05b12a6ab
Change normal encoding method to get rid of RG16 textures and buffers
2012-04-13 00:01:12 +02:00
Emilian Huminiuc
aa644d02f2
Fix linear fetures effect.
...
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-04-11 14:36:24 +03:00
Frederic Bouvier
b857fb2d7c
Rembrandt: convert urban effect
2012-04-09 18:52:24 +02:00
Frederic Bouvier
70fa98dc86
Move skydome techine to make room for other techniques
2012-04-09 18:49:23 +02:00
Frederic Bouvier
a8aab2551d
Merge branch 'master' of git://gitorious.org/fg/fgdata
2012-04-05 22:51:45 +02:00
Frederic Bouvier
37ce7f2683
Rembrandt trees: Fix technique numbering and restore transparent pass for the classical renderer
2012-04-05 08:22:12 +02:00
Stuart Buchanan
b09e37fefd
Update random vegetation for project Rembrandt. Unfortunately due to a possible bug in the techniques code, the previous tree transparency handling has been disabled for the moment.
2012-04-04 22:39:46 +01:00
Frederic Bouvier
3f3a9ece00
Rembrandt: Put the ambient pass effect in fgdata
2012-04-04 22:31:40 +02:00
Frederic Bouvier
5678c1cd76
Add a sunlight technique to disable shadows, and avoid shader syntax problems with old NV cards
2012-04-04 20:42:05 +02:00
Gijs de Rooy
303f11af1d
Remove unused property from skydome effect.
2012-04-04 18:26:05 +02:00
Frederic Bouvier
ddf0c576e9
Hopefully fix the two-sided case for the Rembrandt renderer. Shadows are not fixed yet.
2012-04-03 23:30:35 +02:00
Emilian Huminiuc
feb30c83b5
fix ubershader lighting in Rembrandt
...
IAR80: remove range animations for now
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-04-01 20:24:49 +03:00
Frederic Bouvier
0a662adee1
Fix a copy/paste typo
2012-04-01 14:29:45 +02:00
Frederic Bouvier
bdc642f068
Rembrandt: Create an effect for the fog stage. Duplicates the C++ code for now.
2012-04-01 00:00:43 +02:00
Frederic Bouvier
984bb05046
Rembrandt: Create an effect for the lighting stage. Duplicates the C++ code for now.
2012-03-31 23:15:14 +02:00
Emilian Huminiuc
a3f004f4ec
Simple conversion of ubershader for Rembrandt, as ubersahader-gbuffer.frag
...
Make model-combined-gbuffer use it
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-03-31 22:24:00 +03:00
Frederic Bouvier
dc3ee9ad6e
Supporting effects and shaders for lights
2012-03-31 20:32:50 +02:00
Emilian Huminiuc
edb789a684
Effects/model-combined fix missing porperty check in Rembrandt case, fix shader order
...
IAR80: use the new model-combined-deferred
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-03-31 17:18:28 +03:00
Emilian Huminiuc
d43770ab58
Effects/model-default.eff move skydome to technique 5 to provide more headroom
...
Effects/model-combined.eff fix techniques numbering. Make active under rembrandt too. add model-combined-deferred as a stub for now for specific
Rembrandt use.
Users of model-combined with normalmaps should change the technique number to 9, and duplicate that entry for technique 8.
Fix some longstanding png warnings. Provide null_reflectdir.png for model-combined
This should fix part of bug #726
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-03-31 15:00:36 +03:00
Frederic Bouvier
178cda57c8
Effect for registering transparent surfaces
2012-03-30 22:12:27 +02:00
Frederic Bouvier
c4390ae31a
Change default effects attached to terrain and models
...
Add a technique that initialize the buffers of the Rembrandt renderer
(use Multi Render Target)
Renumber techniques that depends on old technique 10 (now 11) of model-default
2012-03-25 19:03:52 +02:00
Frederic Bouvier
4334e98e1d
Add an effect for the final display stage of the Rembrandt renderer
2012-03-25 18:51:41 +02:00
Gijs de Rooy
6c19b0067c
Correct lightmap condition property
2012-03-21 23:04:06 +01:00
Frederic Bouvier
ebc1002139
Sunrises 1.2 by Thorsten Renk
2012-03-08 23:22:27 +01:00
Frederic Bouvier
3e241108ad
Effects does not need to test if rembrandt is not activated. This would be the default
2012-03-06 23:11:46 +01:00
Frederic Bouvier
68ffab1066
Create the /sim/rendering/rembrandt boolean property (set to false) and test it in default effect
2012-03-04 21:51:32 +01:00
Emilian Huminiuc
35193f0633
Make runway effect use png textures by default. Add runway png normalmap. Provide runway-dds.eff
...
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-23 23:56:28 +02:00
Emilian Huminiuc
4df2af2cef
SHADERS:fix "unified" fog function.
...
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-14 18:39:58 +02:00
Emilian Huminiuc
eb6672f313
Add missing include_fog.[vert/frag] to the forest, glacier, and herbtundra effects.
...
adapt forest.[vert/frag] shader to the common fog.
Thanks Stuart for reporting it.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-12 17:57:00 +02:00
Torsten Dreyer
22aeda4a04
cleanup water shader properties, interpolate sea-surface wind
2012-01-20 12:47:11 +01:00
Stuart Buchanan
fa933eda6e
Updated shaders and effects for 3D clouds using single Drawable per cloud rather than per sprite.
2012-01-17 22:19:53 +00:00
James Turner
37a964ec92
Re-arrange effects using texture units >= 8 down to unused lower-numbered units. Especially move the noise texture down to the first available slot.
2012-01-11 23:22:44 +00:00
Gijs de Rooy
4e0cbba20a
Add missing fog
2012-01-07 14:59:35 +01:00
Frederic Bouvier
56afb80358
Local Weather 1.4 by Thorsten Renk : fixes lots of graphical errors and transparency issues and provides a consistent GUI.
2012-01-03 20:21:34 +01:00
Vivian Meazza
609a3a196d
Bugfix - prevent emissive dirt
...
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-24 15:47:09 +00:00
Frederic Bouvier
9dc155f832
Merge branch 'master' of gitorious.org:fg/fgdata
2011-12-17 18:23:31 +01:00
Frederic Bouvier
5026322da4
Revert unwanted change
2011-12-17 18:22:51 +01:00
Vivian Meazza
657bd30ae0
Merge branch 'master' of gitorious.org:fg/fgdata into work
2011-12-17 17:14:46 +00:00
Vivian Meazza
cfb86efb84
Add 2 more dirt channels - "green" and "blue"
...
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-17 17:07:41 +00:00
Frederic Bouvier
0726910feb
Urban shader: fix best quality and cleanup quality level
2011-12-17 17:21:35 +01:00
Vivian Meazza
a51cb4a280
Add renderbin to technique
...
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-16 18:17:59 +00:00
Emilian Huminiuc
56a253a74a
remove hardcoded quality
2011-12-15 14:27:35 +01:00
Gijs de Rooy
6c971211b8
Quality slider overwrites custom shader settings. All effects now listen to the new sim/rendering/shaders/<foo> properties.
2011-12-12 17:04:36 +01:00
Frederic Bouvier
6b6b5484c0
Urban shader doesn't need GL_ARB_shader_texture_lod for quality level below 4.0. If needed, the shader should be split to have different requirements between levels.
2011-12-11 12:42:48 +01:00
Vivian Meazza
1b9b1b49b9
Use updated shader
...
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-10 09:43:29 +00:00
Vivian Meazza
4b3f55a5d5
Exchange - for _. Use updated shader
...
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-10 09:42:48 +00:00
Mathias Froehlich
8eaedfae57
Correct extension handling in the urban fragment shader.
2011-12-08 08:58:36 +01:00
Gijs de Rooy
2ca355bc82
Fix issue #511 : effects use new property for snow-level
2011-12-06 11:33:19 +01:00
Vivian Meazza
3b9bea6609
Make default renderbin 0
...
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-04 17:42:07 +00:00
Vivian Meazza
58dc77ad22
Bugfix
...
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-02 14:25:41 +00:00
Vivian Meazza
8a8e229e21
bugfix
...
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 23:13:39 +00:00
Vivian Meazza
8d36139f22
Migrate to Gijs' new gui
...
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 21:47:42 +00:00
Vivian Meazza
746b38ca9c
Adapt to new rendering gui
...
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 21:44:10 +00:00
Vivian Meazza
17c1f39137
New effects
...
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 21:40:57 +00:00
Vivian Meazza
cc329668dc
Add include fog
...
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-11-28 20:22:10 +00:00
Vivian Meazza
b8d57b9474
Add fog include and amend parameters iaw new render/shader dialog
...
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-11-28 15:02:20 +00:00
Vivian Meazza
f43a9e45e6
Add runway rain effect (experimental)
...
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-11-27 23:24:12 +00:00
Vivian Meazza
e9c37c0b74
Add runway rain effect (experimental)
...
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-11-27 23:12:59 +00:00
Stuart Buchanan
d8e7c3a62a
Minor clean-up of cloud.eff
2011-11-24 22:43:40 +00:00
Stuart Buchanan
cc58f7e32e
Remove reliance of 3d clouds on /sim/rendering/shader-effects
2011-11-24 22:30:36 +00:00
Stuart Buchanan
6fc8b10667
Fixes for random vegetation:
...
1) Remove dependency on the /sim/rendering/shader-effects
2) Fix http://code.google.com/p/flightgear-bugs/issues/detail?id=494 where
toggling the random vegetation on, iff initiall set off, did not generate
new random vegetation. Fixed by forcing a tile reload in the same way as
used for random objects.
2011-11-24 21:41:05 +00:00
PSadrozinski
7e5b3e2530
Adding lfeat effect to apply polygon-offset to linear features
2011-11-07 15:23:31 +01:00
James Turner
dc3d2b5b49
Remove an unused sampler from the water shader, which caused OpenGL errors on Mac+Ati.
2011-10-28 16:09:09 +01:00
Vivian Meazza
b7960ee919
Add flutter effect for flags etc.
...
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-10-12 09:43:41 +01:00
Vivian Meazza
bee778ac2b
Merge branch 'master' of gitorious.org:fg/fgdata into work
2011-10-07 13:01:17 +01:00
Vivian Meazza
d45670baa8
Water shader PhaseII improvements.
...
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-10-07 12:46:01 +01:00
Stuart Buchanan
c0bebf5404
Updates to 3D clouds to use the new shading parameters.
2011-10-06 21:21:13 +01:00
Vivian Meazza
de7e0e5692
change name.
...
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-09-27 00:07:47 +01:00
Vivian Meazza
e758deced1
Add foam to water effect. Based on work by Emilian Huminuc.
2011-09-26 23:35:20 +01:00
Vivian Meazza
b150771296
Add light map to reflect effect. Based on work by Emilian Huminuc.
...
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-09-26 09:42:44 +01:00
Vivian Meazza
e6fb203302
Add light map to reflect shader.
...
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-09-26 09:35:33 +01:00
Gijs de Rooy
321f9f6bbd
Issue #203 : fix white light cones. Still no fix for night-lighting though.
2011-09-22 16:53:47 +02:00
Vivian Meazza
ee01294e6e
Update effect to use modified shader
...
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-09-22 15:31:42 +01:00
Vivian Meazza
c06d1a7710
Add new effects in support of .dds textures
...
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-09-05 16:05:59 +01:00
Vivian Meazza
3ca2539064
Merge branch 'work' of D:\Git_New\fgdata
2011-08-23 22:52:24 +01:00
Vivian Meazza
c383cda2c6
Add support for transparent materials and .dds normal maps.
...
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-08-23 22:51:14 +01:00
Stuart Buchanan
74a9f8e1a6
Extend visibility range of 3d clouds to /sim/rendering/clouds3d-vis-range
2011-08-21 22:09:04 +01:00
Vivian Meazza
c2714d8903
Use single sided mode
...
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-08-08 17:08:25 +01:00
Gijs de Rooy
bef7c3b04b
Add intensity-factor to lightmap shader
2011-06-10 18:51:30 +02:00
Vivian Meazza
9283c48e45
Use generic reflection map.
...
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-05-07 09:59:11 +01:00
Vivian Meazza
c67632905a
Add Skydome effect.
...
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-04-15 16:07:53 +01:00
Vivian Meazza
d2793f013e
Merge branch 'master' of gitorious.org:fg/fgdata into Work
2011-04-01 20:10:51 +01:00
Vivian Meazza
8de4541994
Use generic reflection map as a place-holder.
...
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-03-31 21:30:50 +01:00
Frederic Bouvier
65c166c12c
Local Weather 1.0 by Thorsten Renk
2011-03-19 14:03:28 +01:00
Vivian Meazza
b100c8b4b6
Correct typo.
...
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-02-22 22:29:32 +00:00
Gijs de Rooy
f8fe1df22a
Lightmap conditional
2011-02-19 22:03:27 +01:00
Gijs de Rooy
8db0ca44ef
An initial lightmap shader
2011-02-11 18:33:53 +01:00
Tim Moore
564c69e10a
Issue 209: fix up inheritance of color mode uniform in material animation effect
...
The overriding of the color mode uniform in the default model effect
wasn't working. It's difficult to override the individual properties
of techniques, especially if their names aren't unique. So, I changed
the model-default effect to use a parameter for the color-mode
uniform; material-off.eff and material-diffuse.eff override that.
2010-12-20 09:39:06 +01:00
Gijs de Rooy
cad9ef6967
Add random-vegetation back in
2010-12-14 21:26:46 +01:00
Frederic Bouvier
52205b6ee4
Increase quality threshold of geometry landmass
2010-11-20 21:39:05 +01:00
Frederic Bouvier
7c608c2003
Restore QDM urban shader technique for quality level >= 4
2010-11-02 22:31:39 +01:00
Frederic Bouvier
7d82264b79
Revert "Urban shader using Quadtree Displacement Mapping"
...
This reverts commit 3cd68ac922d5768e5403065e1654478c1fbe0c7f.
2010-11-02 21:31:31 +01:00
Frederic Bouvier
a3813bda8d
Urban shader using Quadtree Displacement Mapping
2010-10-25 22:37:05 +02:00
Frederic Bouvier
755a6a4d1a
Remove reference to inexistant texture
2010-10-13 08:14:20 +02:00
Frederic Bouvier
6e559ab4eb
Restore old shader for quality level below 2
2010-10-03 08:57:33 +02:00
gral@who.net
3cdf9da27a
Next version of water shader, some clean up
2010-09-30 01:29:16 +02:00
Frederic Bouvier
0b0012d158
Change effect name inside the file
2010-09-23 08:20:05 +02:00
Frederic Bouvier
d734e32bd5
Modified reflect effect to include bumpspec. Original effect untouched
2010-09-21 08:23:13 +02:00
Vivian Meazza
f2ca47bffb
Merge branch 'master' of \New Git\fgdata
2010-09-01 20:55:12 +01:00
Vivian Meazza
c64d101139
Change render bin to 10 (default transparent bin)
...
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2010-09-01 20:26:01 +01:00
Vivian Meazza
ec1a3bba1e
Merge commit 'refs/merge-requests/40' of git://gitorious.org/fg/fgdata into integration
2010-09-01 18:32:58 +01:00
gral@who.net
24ea4dcd0a
Change in effect cropgrass, it inherits from crop now
2010-08-31 14:30:18 +02:00
gral@who.net
b92252c0a3
New checkbox transition shaders to separate rock/transition shader work from crop shaders
2010-08-31 10:29:51 +02:00
gral@who.net
7bf4dc5795
Reactivate blue for forest.frag
2010-08-28 00:54:06 +02:00
gral@who.net
71a7c8cf72
Removed different colorstrips, flickering between forest/herbtundra
2010-08-28 00:38:20 +02:00
gral@who.net
269a999c4d
Adding season colour in forest/herbtundra/glacier effects
2010-08-28 00:13:52 +02:00
gral@who.net
197200149c
Better herbtundra colour and transition
2010-08-25 22:50:57 +02:00
gral@who.net
5fb6550b8e
Changes for better terrain, but not so good forest
2010-08-25 20:08:23 +02:00
gral@who.net
8e645e61f5
Added relief code to new effects and shaders
2010-08-24 14:53:42 +02:00
gral@who.net
0ff2d597f5
Adding the files ...
2010-08-23 12:16:07 +02:00
gral@who.net
0549474369
Adding glacier.eff
2010-08-22 23:09:49 +02:00
gral@who.net
187517fdb0
Added snow and snow-level also to cropgrass.eff
2010-08-21 16:59:07 +02:00
gral@who.net
1ee6d35136
Shader Crop: Adding snow and snowlevel adjustement, clean up
2010-08-21 16:51:13 +02:00
gral@who.net
07c6ffedc0
Adding snow and snowlevel adjustement
2010-08-21 14:27:25 +02:00
gral@who.net
5a39f0738c
As always, I forgot to add the files
2010-08-21 13:10:19 +02:00
gral@who.net
50b2a58f89
File name change in crop.eff
2010-08-15 16:32:48 +02:00
gral@who.net
1a9bf761fe
Added cropgrass effect and associated textures
2010-08-15 16:30:11 +02:00
Tim Moore
cc5502c509
Merge branch 'topic/shaderopt'
2010-08-14 00:13:53 +02:00
Tim Moore
d27174028e
shader optimizations
...
Use two-pass rendering for some shaders to reduce the cost of expensive shaders.
Implement some material animations using a shader uniform.
Eliminate use of gl_FrontFacing. It's too buggy on ATI/ Macintosh.
2010-08-14 00:13:16 +02:00
Vivian Meazza
dc9860b534
Change render-bin name
...
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2010-08-01 20:01:28 +01:00
Vivian Meazza
0e2aeaf421
Add persistent contrails
...
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2010-07-31 21:34:35 +01:00
Tim Moore
c964caa845
workaround for gl_FrontFacing bug
...
gl_FrontFacing isn't well supported on some Macintosh / ATI combinations.
2010-06-15 19:29:24 +02:00
Frederic Bouvier
eb47297d94
Thorsten Renk: local weather 0.61
2010-06-04 23:05:32 +02:00
timoore
6e58bce8e5
Rewrote landmass geometry shader
...
I did several optimizations, including reducing to a bare minimum
shader computations and producing the geometry as one tristrip with
degenerate triangles. The result was an increase from 14 fps to 51 fps
(NVidia 8600M, ufo, ksfo).
Author: Tim Moore <timoore@redhat.com>
2010-04-22 14:56:34 +00:00
vmmeazza
1afa90694c
Add layered clouds
2010-04-12 19:23:27 +00:00
fredb
52c46e87c9
Create effects for shrub type landmass with no or little height. Add a new shrub texture contributed by Yves
2010-04-11 08:36:36 +00:00
fredb
fe297a342e
Restore basic functionality of the original shader
2010-04-11 06:09:07 +00:00
fredb
64f351935b
Add snow to urban shader
2010-04-10 17:32:07 +00:00
fredb
1a986d8747
Use quality level inside landmass fragment shader
2010-04-10 15:08:29 +00:00
fredb
714c500fa9
Use quality level inside urban fragment shader
2010-04-10 14:35:02 +00:00
fredb
9638e607cf
Use new "/sim/rendering/quality-level" property
2010-04-10 13:59:24 +00:00
fredb
2ed5074122
Use actual texture coverage
2010-04-10 10:08:27 +00:00
fredb
71ff1ae846
Use new materials.xml format to declare a second city texture with its own relief map provided by Yves/hb-gral
2010-04-10 09:40:41 +00:00
vmmeazza
7b73c9732a
Remove redundant text
2010-04-08 21:32:47 +00:00
fredb
bbdf4694ad
Fix line endings
2010-04-07 21:09:48 +00:00
vmmeazza
1b49358d0d
Add mapping and noise
2010-04-02 14:02:48 +00:00
fredb
5d76d5f3f5
Landmass update: add a triangle for the ground and don't apply relief on it
2010-04-02 07:06:39 +00:00
vmmeazza
f71d794866
Tie reflectivity to material shininess, and provide more user control via parameters.
...
Perpare for cube cross textures.
2010-03-31 09:11:44 +00:00
fredb
e0056383f3
Use geometry shader to give more relief to landmass
2010-03-29 06:13:43 +00:00
fredb
7ebe34e95c
Put the color of night lighting in a uniform
2010-03-28 17:20:04 +00:00
fredb
24d8e9293c
Add relief mapping to landmass effect
2010-03-28 17:00:19 +00:00
vmmeazza
2c825cbef2
A simple reflection effect - needs this patch ftp://ftp.abbeytheatre2.org.uk/fgfs/Shader/Reflect/cube-map.patch which will be included in Simgear soon (hopefully).
2010-03-28 11:17:51 +00:00
stuart
6b4857ce8c
Allow the snow level of the landmass shader to be set from the property system, and expose it in the rendering dialog. Could be used in future to set the snow level based on the current weather.
2010-03-27 14:02:56 +00:00
fredb
0d930f3b68
Urban texture coverage was changed lately
2010-03-22 22:30:57 +00:00
fredb
f8e595361a
Update to the urban shader. Support shadows, intersection with 3d objects and night lighting.
2010-03-22 22:00:44 +00:00
fredb
8e95df54e2
Fix bumpspec effect
2010-03-17 17:56:13 +00:00
fredb
27968d4da9
Bump map shader contributed by Emilian Huminiuc. Should be inherited from to be used in models.
2010-03-16 07:21:47 +00:00
fredb
c9236ad565
First iteration of the urban effect with relief mapping. Relief map by HB-Gral.
2010-03-12 22:25:19 +00:00
vmmeazza
049a339a52
Add stencil light shaders by Lauri Peltonen (Zan).
...
Please Note:
There is a problem with this implementation when the light cone crosses
the near/far camera boundary.
2010-01-31 10:49:44 +00:00
timoore
bfaaef8aef
Effects and shaders for material animations
...
Author: Tim Moore <timoore@redhat.com>
2010-01-27 17:52:18 +00:00
stuart
d5b4f52040
Short-term fix to fix alpha-blending problems with clouds.
2009-11-26 21:07:50 +00:00
stuart
ce88154c77
Correct effect name.
2009-11-26 19:32:33 +00:00
timoore
8c55e1b2bc
update to a more recent version of the cloud shader
...
Author: Tim Moore <timoore@redhat.com>
2009-11-26 16:15:45 +00:00
timoore
ab97ee326a
effect for clouds
...
Author: Tim Moore <timoore@redhat.com>
2009-11-26 10:44:44 +00:00
timoore
ffa9cae11c
New tree rendering algorithm
...
Draw trees in two passes, opaque and transparent. This allows us to
have some transparency, which is better looking, and dispense with
sorting.
Author: Tim Moore <timoore@redhat.com>
2009-11-23 21:53:56 +00:00
timoore
00e7027dce
Move hard wired tree shader to an effect
...
Author: Tim Moore <timoore@redhat.com>
2009-11-21 23:35:47 +00:00
timoore
971b6c3ef2
light two-sided polygons
...
Also, remove model-default.frag; for the moment one fragment shader works for
both terrain and models.
Author: Tim Moore <timoore@redhat.com>
2009-11-19 16:20:51 +00:00
timoore
1e5f8c2aee
Provide some reasonable default textures
...
Author: Tim Moore <timoore@redhat.com>
2009-11-17 06:23:12 +00:00
timoore
fea02f249c
Add emissive and shininess parameters to default terrain and model effects
...
Whoops, forgot those.
Author: Tim Moore <timoore@redhat.com>
2009-11-16 07:24:32 +00:00
timoore
8e2077e330
Created different default shaders for models.
...
These use the vertex color as the diffuse part of the lighting equation,
instead of both ambient and diffuse.
Author: Tim Moore <timoore@redhat.com>
2009-11-14 06:19:09 +00:00
timoore
a2481d8e60
Chrome effects file
...
Author: Tim Moore <timoore@redhat.com>
2009-11-14 06:18:57 +00:00
timoore
0ade02d9be
default effects file for models
...
Author: Tim Moore <timoore@redhat.com>
2009-11-14 06:18:44 +00:00
sydadams
6e4fce2e8d
changed condition properties so each coud be enabled from the dialog
2009-10-08 02:53:37 +00:00
timoore
44ec84e6f6
Remove empty parameters sections from effects
...
They break inheritance of parameters from a parent
2009-08-09 21:52:06 +00:00
timoore
943ba2a4fe
Till Busch - effects, shaders and textures for crop and water effects
...
Incorporated changes to effects file syntax. Changed Till's landmass
to mix in the base terrain texture. Some shader cleanup.
Also, add a GUI control for enabling shaders.
2009-08-08 10:17:58 +00:00
timoore
6a5ad11aa7
Toggle effects use with property
2009-07-15 22:49:53 +00:00
timoore
7a202515e8
Use texture instead of texture0 in terrain shader
...
This is better property list style.
2009-07-15 22:49:44 +00:00
timoore
d4d89d2793
Terrain effect has a shader
2009-07-15 22:49:36 +00:00
timoore
e32c47d795
First version of default terrain effects file
2009-07-15 22:49:16 +00:00