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fgdata/Effects
Frederic Bouvier 17740f9cf7 First round of changes toward a programmable rendering pipeline.
Stages are predefined for now.
2012-05-12 09:20:01 +02:00
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ambient.eff Syntax change for deferred buffers 2012-05-12 09:19:58 +02:00
bowwave.eff Change default effects attached to terrain and models 2012-03-25 19:03:52 +02:00
building.eff Switch building.eff to the ubershader. 2012-05-07 02:05:02 +03:00
bumpspec.eff Change default effects attached to terrain and models 2012-03-25 19:03:52 +02:00
chrome.eff Provide some reasonable default textures 2009-11-17 06:23:12 +00:00
cloud-models.eff Migrate to Gijs' new gui 2011-12-01 21:47:42 +00:00
cloud-static.eff Terrain Haze v1.3 2012-04-26 17:22:58 +03:00
cloud.eff Terrain Haze v1.3 2012-04-26 17:22:58 +03:00
clouds-box.eff Migrate to Gijs' new gui 2011-12-01 21:47:42 +00:00
clouds-layered.eff Migrate to Gijs' new gui 2011-12-01 21:47:42 +00:00
clouds-thick.eff Migrate to Gijs' new gui 2011-12-01 21:47:42 +00:00
clouds-thin.eff Migrate to Gijs' new gui 2011-12-01 21:47:42 +00:00
clouds-thinlayer.eff Migrate to Gijs' new gui 2011-12-01 21:47:42 +00:00
crop.eff SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
cropgrass.eff Migrate to Gijs' new gui 2011-12-01 21:47:42 +00:00
default-pipeline.xml First round of changes toward a programmable rendering pipeline. 2012-05-12 09:20:01 +02:00
display.eff Syntax change for deferred buffers 2012-05-12 09:19:58 +02:00
flutter.eff SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
fog.eff Syntax change for deferred buffers 2012-05-12 09:19:58 +02:00
forest.eff SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
glacier.eff SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
herbtundra.eff SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
landmass-nowood.eff Create effects for shrub type landmass with no or little height. Add a new shrub texture contributed by Yves 2010-04-11 08:36:36 +00:00
landmass-scrub.eff Create effects for shrub type landmass with no or little height. Add a new shrub texture contributed by Yves 2010-04-11 08:36:36 +00:00
landmass.eff Remove useless include_fog.vert from some of the effects. 2012-05-03 00:01:59 +03:00
lfeat.eff Fix linear fetures effect. 2012-04-11 14:36:24 +03:00
light-cone.eff Issue #203: fix white light cones. Still no fix for night-lighting though. 2011-09-22 16:53:47 +02:00
light-point.eff Syntax change for deferred buffers 2012-05-12 09:19:58 +02:00
light-spot.eff Syntax change for deferred buffers 2012-05-12 09:19:58 +02:00
lightmap.eff Correct lightmap condition property 2012-03-21 23:04:06 +01:00
material-diffuse.eff Issue 209: fix up inheritance of color mode uniform in material animation effect 2010-12-20 09:39:06 +01:00
material-off.eff Issue 209: fix up inheritance of color mode uniform in material animation effect 2010-12-20 09:39:06 +01:00
model-combined-deferred.eff Put encode_gbuffer in a separate shader to please ATI and/or Mac OSX that doesn't like to have gl_FragData and gl_FragColor in the same program, even if one is never called 2012-05-04 09:34:00 +02:00
model-combined.eff fix ubershader lighting in Rembrandt 2012-04-01 20:24:49 +03:00
model-default.eff Put encode_gbuffer in a separate shader to please ATI and/or Mac OSX that doesn't like to have gl_FragData and gl_FragColor in the same program, even if one is never called 2012-05-04 09:34:00 +02:00
model-transparent.eff Effect for registering transparent surfaces 2012-03-30 22:12:27 +02:00
rain-layer.eff Terrain Haze v1.3 2012-04-26 17:22:58 +03:00
reflect-bump-spec.eff SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
reflect.eff SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
runway-dds.eff Make runway effect use png textures by default. Add runway png normalmap. Provide runway-dds.eff 2012-02-23 23:56:28 +02:00
runway.eff Make runway effect use png textures by default. Add runway png normalmap. Provide runway-dds.eff 2012-02-23 23:56:28 +02:00
skydome.eff Terrain Haze v1.3 2012-04-26 17:22:58 +03:00
sunlight.eff Syntax change for deferred buffers 2012-05-12 09:19:59 +02:00
terrain-default.eff Put encode_gbuffer in a separate shader to please ATI and/or Mac OSX that doesn't like to have gl_FragData and gl_FragColor in the same program, even if one is never called 2012-05-04 09:34:00 +02:00
test.eff Quality slider overwrites custom shader settings. All effects now listen to the new sim/rendering/shaders/<foo> properties. 2011-12-12 17:04:36 +01:00
transition-base-dirt.eff Add new effects in support of .dds textures 2011-09-05 16:05:59 +01:00
transition-base-grass-inverse.eff Add new effects in support of .dds textures 2011-09-05 16:05:59 +01:00
transition-base-grass-rock.eff Add new effects in support of .dds textures 2011-09-05 16:05:59 +01:00
transition-base-rock.eff Add new effects in support of .dds textures 2011-09-05 16:05:59 +01:00
transition.eff SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
tree.eff Put encode_gbuffer in a separate shader to please ATI and/or Mac OSX that doesn't like to have gl_FragData and gl_FragColor in the same program, even if one is never called 2012-05-04 09:34:00 +02:00
urban.eff Put encode_gbuffer in a separate shader to please ATI and/or Mac OSX that doesn't like to have gl_FragData and gl_FragColor in the same program, even if one is never called 2012-05-04 09:34:00 +02:00
water-inland.eff SHADERS:fix "unified" fog function. 2012-02-14 18:39:58 +02:00
water.eff Optimise water shaders after ideas and suggestions by Thorsten Renk 2012-05-05 19:59:22 +01:00