mode according to the switch position. Now dme.cxx is more generic
and can't make these settings any more -- and doesn't. So the dme
didn't display anything even if the knob was on.
The initialization has now to be done in the dme.xml file.
(Button-less actions are fired at init time and then thrown away.)
Limit the maximum time we spent in the simulation loops.
That means, if the /sim/max-simtime-per-frame value is strictly positive
you can limit the maximum amount of time you will do simulations for
one frame to display. The cpu time spent in simulations code is roughtly
at least O(real_delta_time_sec). If this is (due to running debug
builds or valgrind or something different blowing up execution times)
larger than the real time you will no more get any response
from flightgear. This limits that effect. Just set to property from
your .fgfsrc or commandline ...
I have modeled N7764P, the comanche 250 I co-own with 2 other Seagate engineers.
In the process of doing this model, I have also improved, worked on, or added
instruments, etc. to Instruments-3d.
* I fixed the adf so the azimuth card is tied to the correct property
* Added TO, From, and out-of range indicators to the 3d vor.
* Also added a manifold pressure gage and a pa24-250 asi (using digital photos
of the actual asi as the starting textures.
Affects on other AC. As far as I know, this will add to-from to the vor and
correct the adf behavior for pa28-161. It would be a trivial edit to the
pa28-161.xml to give the same vor performance to that AC.
Now both VORs act as one.
I've just purchased a Logitech Attack 3 usb joystick and it
works great with Flightgear.
It has 11 button and a throttle control.
I have attatched an xml file for inclusion into Flightgear.
The buttons are as follows:
Trigger Button 0 : Brakes
Button 3 : Elevator trim up
Button 2 : Elevator trim down
button 6 : Elevators up
button 7 : Elevators down
button 8 : Brake left
button 9: Brake right
With buttons 11 - Gear up
Button - 10 Gear down
- Provide generic Nasal code to check if a pilot is abusing their aircraft
by extending their gear/flaps above the maximum allowed speed, exceeding
Vne, or pulling excessive G-forces.
- Implement limits within the C182.
functions when used in $FG_ROOT/Nasal/*.nas, because it
depends on props.nas being available; no restrictions in
aircraft files, where it will proof most useful
gui.nas: replace inefficient FPS display polling loop with listener
callback
- gui.nas: use 4-space indents like the rest of the file; waste slightly less
cycles: checking for the property shouldn't be done in a loop at
all, it only serves as a temporary solution
"tidy up surfaces, cull vertices, provide second carrier for Med, finish
implementing improved features and improve nimitz-demo to demonstrate
features"
mf: made both Nimitz and Eisenhower share the same 3D model, and only
switch textures via startup material animation; created Nimitz island
texture