- fps.xml: revive the traditional font color (a bit brighter than pure red)
- gui.nas: use 4-space indents like the rest of the file; waste slightly less cycles: checking for the property shouldn't be done in a loop at all, it only serves as a temporary solution
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1f9db93798
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2 changed files with 13 additions and 12 deletions
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@ -57,10 +57,11 @@ menuEnable = func(name, state) {
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# property and the argument for the "dialog-show" command. This
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# probably isn't really needed...
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#
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screenHProp = tipArg = nil;
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screenHProp = tipArg = fps = nil;
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INIT = func {
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screenHProp = props.globals.getNode("/sim/startup/ysize");
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tipArg = props.Node.new({ "dialog-name" : "PopTip" });
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fps = props.globals.getNode("/sim/rendering/fps-display");
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props.globals.getNode("/sim/help/debug", 1).setValues(debug_keys);
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props.globals.getNode("/sim/help/basic", 1).setValues(basic_keys);
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@ -78,15 +79,15 @@ settimer(INIT, 0);
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##
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# Show/hide the fps display dialog.
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#
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var show_fps = -1;
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var show_fps = 0;
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fps_loop = func {
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var i = getprop("/sim/rendering/fps-display");
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if (i != show_fps) {
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fgcommand(i ? "dialog-show" : "dialog-close",
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props.Node.new({"dialog-name": "fps"}));
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show_fps = i;
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}
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settimer(fps_loop, 1);
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var i = fps.getValue();
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if (i != show_fps) {
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fgcommand(i ? "dialog-show" : "dialog-close",
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props.Node.new({"dialog-name": "fps"}));
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show_fps = i;
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}
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settimer(fps_loop, 1);
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}
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@ -21,9 +21,9 @@
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<size>16</size>
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</font-->
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<color>
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<red>1</red>
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<green>0</green>
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<blue>0</blue>
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<red>0.9</red>
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<green>0.4</green>
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<blue>0.2</blue>
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<alpha>1</alpha>
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</color>
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</text>
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