Erik Hofman
9872ac5c55
Always enable ALS and remove the texture selection option in the rendering menu: the only one left is regioanal texturing.
2021-01-18 09:05:05 +01:00
Scott Giese
76f7f1b698
Photoscenery: Initial commit
...
Author: Nathaniel Warner
2020-11-23 19:48:01 -06:00
Julian Smith
c79f3f0551
gui/dialogs/rendering.xml: added checkbox for shadows.
...
Has a note saying 'May need restart to take affect' because it seems that
shadows never work unless enabled on startup. Note that the property setting is
persisted.
2020-11-17 20:15:43 +00:00
Stuart Buchanan
f8fdd58c43
Add max-paged-lod, triangle-directional-lights
...
Also restructure dialog somewhat.
2020-05-10 16:23:54 +01:00
Stuart Buchanan
ed375fa632
Fix display of Random Buildings settings.
2019-09-25 20:56:24 +01:00
Scott Giese
09d99a2a6d
"Very Low Density" missing from random-vegetation nasal script.
...
Courtesy of wkitty
2018-12-28 00:45:46 -06:00
Richard Harrison
3257e667df
Added UI checkbox for DDS Texture Cache
2018-11-24 20:06:52 +01:00
Richard Harrison
160abde2a6
LOD dialogs rework.
...
Big rework of the Adjust LOD ranges dialog to hopefully make it easier to understand, and harder to setup so that models aren't visible by accident.
All range entry is now via sliders.
The sliders are deltas from the previous value.
There is now the option to specifically choose either low detail or high detail AI/MP models. *NOTE* that for models without a fallback index the low detail model will be the blue yellow glider.
There is now clear indication of what happens for the Meters or Pixel modes.
Added a defaults button that will restore a reasonable set of default values.
The properties that were used have been renamed to ensure that sensible defaults will be picked, ideally we'd have a way to migrate things like this but I don't think we do, so this is a reasonable alternative.
2018-10-30 20:19:10 +01:00
Stuart Buchanan
9f9ea1cf8e
Rendering options to set preferred MP model
...
GUI and default property for /sim/multiplay/use-detailed-models
to indicated if we prefer to use detailed models from Aircraft (true)
or simpler models from AI (false).
2018-05-28 20:56:28 +01:00
Stuart Buchanan
d472c88dcd
Provide more granularity on tree density
...
https://sourceforge.net/p/flightgear/codetickets/1976/
2017-07-04 21:46:20 +01:00
Stuart Buchanan
a5e848d8a5
Fix GUI elements referencing "tile-manager"
2017-03-26 20:34:41 +01:00
Thorsten Renk
14e41b56a4
Make random vegetation density selection text go back to High Density rather than Very High Density when dialog is re-opened.
2017-03-04 17:24:54 +02:00
Thorsten Renk
e1dcd3f38c
Run urban shader in lightmap-only mode when either random or OMS buildings are enabled
2017-02-23 10:13:22 +02:00
Thorsten Renk
c1811dd481
Partially fix tree shadow dialog - the problem is this still needs anti-aliasing enabled to work and this isn't communicated
2017-02-23 09:41:36 +02:00
Stuart Buchanan
b6e90b6976
Updated Rendering dialog, add scenery-path-suffix
2017-01-21 21:44:05 +00:00
Erik Hofman
b8068f314f
A density of 10 is ridiculously dense, 5 seems about natural
2016-06-29 15:34:35 +02:00
Thorsten Renk
5b789edaf4
GUI for ALS filtering by Jonathan Schellhase
2016-04-26 09:02:23 +03:00
Stuart Buchanan
b4d16682ce
GUI Cleanup from Michael HABARTA. Part 3/3
2015-05-03 17:13:50 +01:00
Thorsten Renk
3b44cbd6bd
Random vegetation shadows for ALS
2015-02-20 09:55:13 +02:00
Stuart Buchanan
a0c93de91c
Reload scenery only after change to relevant param
2014-08-01 22:18:19 +01:00
Stuart Buchanan
bbb501e36a
Reload scenery on exit from Rendering dialog.
...
Various updates to the Rendering Dialog
- Remove experimental reduced LoD options
- Remove Reload Scenery
- Automatically Reload Scenery on OK.
2014-07-31 21:34:48 +01:00
Stuart Buchanan
50a202a997
Use osgUtil::Simplifier to simplify terrain.
2014-02-23 21:09:57 +00:00
Stuart Buchanan
f99745acd7
Effects file for surface lights
2014-02-18 21:27:51 +00:00
Thorsten Renk
22e3852cad
Impostors simulating distant clouds for Advanced Weather / ALS
2014-02-17 10:21:26 +02:00
Thorsten Renk
9552268198
Removed Experimental label and warning that ALS disables most shaders from rendering dialog - both are no longer true
2014-01-13 11:01:08 +02:00
Philosopher
9a3bf2d0a7
Update view.screenWidthCompens
...
* make into singleton class
* make sure FOV changes take place *immediately* when required
* current FOV is scaled with changes, though being preserved: resizing
window and going back ends up with the same FOV
2013-10-19 21:27:21 -05:00
Stuart Buchanan
a604241784
Add warning message for users with Intel integrated graphics cards.
2013-02-01 21:55:28 +00:00
Stuart Buchanan
33a5d73cc4
Rename DDS materials.xml label.
2012-10-10 20:50:45 +01:00
Stuart Buchanan
5a7cdf6a04
Move wide screen compensation to the rendering dialog.
2012-10-07 23:19:03 +01:00
Stuart Buchanan
56241b81f6
Add function allowing selection of the materials.xml file to Rendering Options dialog.
2012-10-06 23:03:40 +01:00
Stuart Buchanan
4ec24853a8
Create an Environment Settings dialog for non-weather environment settings
...
such as snow level, dust, wetness, and texture set.
Also add a parameter to control whether the snow level moves with METAR,
and retire /environment/mysnow-level-m.
2012-08-09 22:52:51 +01:00
Stuart Buchanan
c71e0b92f1
Add warning text for random buildings, which require lots of memory.
2012-08-09 21:48:27 +01:00
Stuart Buchanan
e91620a456
Remove building density slider. Values > 1.0 have massive memory
...
impacts and can result in FG paging to disk continually and hanging
some systems, with no obvious cause or fix (particularly with auto-save).
For the moment we simply remove the slider, allowing power users to
modify the density in preferences.xml.
Once the memory consumption of buildings has been addressed we should
be able to put the slide back in.
2012-07-19 21:36:06 +01:00
Stuart Buchanan
efe0ba3bd5
Improve layout of season selector.
2012-07-12 12:13:48 +01:00
Stuart Buchanan
680362337c
Add control of season to GUI to be set in-sim.
2012-07-06 20:11:51 +01:00
Stuart Buchanan
9d8868245e
Limit change of building density to 0.1, to match display.
2012-06-30 22:15:07 +01:00
Stuart Buchanan
c7377a5732
Make building density display consistent with vegetation density.
...
No-one needs two decimal places :)
2012-06-30 21:43:59 +01:00
Gijs de Rooy
38b38aeee2
Hide unsupported shader options when using lightfield or Rembrandt renderer.
2012-06-20 23:11:26 +02:00
Gijs de Rooy
573c94f88e
Always show correct setting on fps throttle slider.
2012-06-17 16:43:18 +02:00
Gijs de Rooy
d164d9b2a7
Special Rembrandt dialog with all available options. Cleanup rendering dialog to make place for Rembrandt button.
2012-06-16 23:27:58 +02:00
Flightgear Development
23536748f7
Terrain haze bugfixes
2012-06-11 20:23:31 +02:00
Frederic Bouvier
e27aa0c4d9
Add another digit to ambient occlusion strength
2012-05-18 12:43:28 +02:00
Frederic Bouvier
58c5a389ce
Allow to adjust ambient occlusion strength
2012-05-18 09:00:48 +02:00
Stuart Buchanan
8fa093ce76
Add flags for bloom and ambient occlusion to Rendering Dialog.
2012-05-12 22:02:04 +01:00
Frederic Bouvier
5cfca250b1
rename /sim/rendering/rembrandt -> /sim/rendering/rembrandt/enabled
...
and put rembrandt-related properties in /sim/rendering/rembrandt/
2012-05-12 09:20:04 +02:00
Stuart Buchanan
f80affa66b
Reduce the maximum value of the building-density slider. At density 5, ~95% of the building placements are too close to another building.
2012-04-28 20:03:55 +01:00
Stuart Buchanan
98e7a194e8
Random buildings - initial commit of data portion. Requires
...
simgear change to have any effect.
2012-04-24 21:55:37 +01:00
ThorstenB
19d7be312d
Add slider to configure frame-rate throttling.
2012-04-09 00:05:48 +02:00
Gijs de Rooy
fba49c56a3
Add Rembrandt's shadow and map-size options to the rendering dialog.
2012-04-04 22:29:33 +02:00
ThorstenB
1727ec1379
#729 : make shader options dialog work for migrating users
...
Users with fgfs <= 2.6.0 have the userarchived flag set for
/sim/rendering/shaders/quality-level, which brakes the new dialog.
2012-04-01 13:06:40 +02:00