Emilian Huminiuc
feb30c83b5
fix ubershader lighting in Rembrandt
...
IAR80: remove range animations for now
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-04-01 20:24:49 +03:00
Frederic Bouvier
0a662adee1
Fix a copy/paste typo
2012-04-01 14:29:45 +02:00
Frederic Bouvier
bdc642f068
Rembrandt: Create an effect for the fog stage. Duplicates the C++ code for now.
2012-04-01 00:00:43 +02:00
Frederic Bouvier
984bb05046
Rembrandt: Create an effect for the lighting stage. Duplicates the C++ code for now.
2012-03-31 23:15:14 +02:00
Emilian Huminiuc
a3f004f4ec
Simple conversion of ubershader for Rembrandt, as ubersahader-gbuffer.frag
...
Make model-combined-gbuffer use it
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-03-31 22:24:00 +03:00
Frederic Bouvier
dc3ee9ad6e
Supporting effects and shaders for lights
2012-03-31 20:32:50 +02:00
Emilian Huminiuc
edb789a684
Effects/model-combined fix missing porperty check in Rembrandt case, fix shader order
...
IAR80: use the new model-combined-deferred
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-03-31 17:18:28 +03:00
Emilian Huminiuc
d43770ab58
Effects/model-default.eff move skydome to technique 5 to provide more headroom
...
Effects/model-combined.eff fix techniques numbering. Make active under rembrandt too. add model-combined-deferred as a stub for now for specific
Rembrandt use.
Users of model-combined with normalmaps should change the technique number to 9, and duplicate that entry for technique 8.
Fix some longstanding png warnings. Provide null_reflectdir.png for model-combined
This should fix part of bug #726
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-03-31 15:00:36 +03:00
Frederic Bouvier
178cda57c8
Effect for registering transparent surfaces
2012-03-30 22:12:27 +02:00
Frederic Bouvier
c4390ae31a
Change default effects attached to terrain and models
...
Add a technique that initialize the buffers of the Rembrandt renderer
(use Multi Render Target)
Renumber techniques that depends on old technique 10 (now 11) of model-default
2012-03-25 19:03:52 +02:00
Frederic Bouvier
4334e98e1d
Add an effect for the final display stage of the Rembrandt renderer
2012-03-25 18:51:41 +02:00
Gijs de Rooy
6c19b0067c
Correct lightmap condition property
2012-03-21 23:04:06 +01:00
Frederic Bouvier
ebc1002139
Sunrises 1.2 by Thorsten Renk
2012-03-08 23:22:27 +01:00
Frederic Bouvier
3e241108ad
Effects does not need to test if rembrandt is not activated. This would be the default
2012-03-06 23:11:46 +01:00
Frederic Bouvier
68ffab1066
Create the /sim/rendering/rembrandt boolean property (set to false) and test it in default effect
2012-03-04 21:51:32 +01:00
Emilian Huminiuc
35193f0633
Make runway effect use png textures by default. Add runway png normalmap. Provide runway-dds.eff
...
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-23 23:56:28 +02:00
Emilian Huminiuc
4df2af2cef
SHADERS:fix "unified" fog function.
...
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-14 18:39:58 +02:00
Emilian Huminiuc
eb6672f313
Add missing include_fog.[vert/frag] to the forest, glacier, and herbtundra effects.
...
adapt forest.[vert/frag] shader to the common fog.
Thanks Stuart for reporting it.
Signed-off-by: Emilian Huminiuc <emilianh@gmail.com>
2012-02-12 17:57:00 +02:00
Torsten Dreyer
22aeda4a04
cleanup water shader properties, interpolate sea-surface wind
2012-01-20 12:47:11 +01:00
Stuart Buchanan
fa933eda6e
Updated shaders and effects for 3D clouds using single Drawable per cloud rather than per sprite.
2012-01-17 22:19:53 +00:00
James Turner
37a964ec92
Re-arrange effects using texture units >= 8 down to unused lower-numbered units. Especially move the noise texture down to the first available slot.
2012-01-11 23:22:44 +00:00
Gijs de Rooy
4e0cbba20a
Add missing fog
2012-01-07 14:59:35 +01:00
Frederic Bouvier
56afb80358
Local Weather 1.4 by Thorsten Renk : fixes lots of graphical errors and transparency issues and provides a consistent GUI.
2012-01-03 20:21:34 +01:00
Vivian Meazza
609a3a196d
Bugfix - prevent emissive dirt
...
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-24 15:47:09 +00:00
Frederic Bouvier
9dc155f832
Merge branch 'master' of gitorious.org:fg/fgdata
2011-12-17 18:23:31 +01:00
Frederic Bouvier
5026322da4
Revert unwanted change
2011-12-17 18:22:51 +01:00
Vivian Meazza
657bd30ae0
Merge branch 'master' of gitorious.org:fg/fgdata into work
2011-12-17 17:14:46 +00:00
Vivian Meazza
cfb86efb84
Add 2 more dirt channels - "green" and "blue"
...
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-17 17:07:41 +00:00
Frederic Bouvier
0726910feb
Urban shader: fix best quality and cleanup quality level
2011-12-17 17:21:35 +01:00
Vivian Meazza
a51cb4a280
Add renderbin to technique
...
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-16 18:17:59 +00:00
Emilian Huminiuc
56a253a74a
remove hardcoded quality
2011-12-15 14:27:35 +01:00
Gijs de Rooy
6c971211b8
Quality slider overwrites custom shader settings. All effects now listen to the new sim/rendering/shaders/<foo> properties.
2011-12-12 17:04:36 +01:00
Frederic Bouvier
6b6b5484c0
Urban shader doesn't need GL_ARB_shader_texture_lod for quality level below 4.0. If needed, the shader should be split to have different requirements between levels.
2011-12-11 12:42:48 +01:00
Vivian Meazza
1b9b1b49b9
Use updated shader
...
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-10 09:43:29 +00:00
Vivian Meazza
4b3f55a5d5
Exchange - for _. Use updated shader
...
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-10 09:42:48 +00:00
Mathias Froehlich
8eaedfae57
Correct extension handling in the urban fragment shader.
2011-12-08 08:58:36 +01:00
Gijs de Rooy
2ca355bc82
Fix issue #511 : effects use new property for snow-level
2011-12-06 11:33:19 +01:00
Vivian Meazza
3b9bea6609
Make default renderbin 0
...
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-04 17:42:07 +00:00
Vivian Meazza
58dc77ad22
Bugfix
...
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-02 14:25:41 +00:00
Vivian Meazza
8a8e229e21
bugfix
...
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 23:13:39 +00:00
Vivian Meazza
8d36139f22
Migrate to Gijs' new gui
...
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 21:47:42 +00:00
Vivian Meazza
746b38ca9c
Adapt to new rendering gui
...
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 21:44:10 +00:00
Vivian Meazza
17c1f39137
New effects
...
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-12-01 21:40:57 +00:00
Vivian Meazza
cc329668dc
Add include fog
...
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-11-28 20:22:10 +00:00
Vivian Meazza
b8d57b9474
Add fog include and amend parameters iaw new render/shader dialog
...
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-11-28 15:02:20 +00:00
Vivian Meazza
f43a9e45e6
Add runway rain effect (experimental)
...
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-11-27 23:24:12 +00:00
Vivian Meazza
e9c37c0b74
Add runway rain effect (experimental)
...
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
2011-11-27 23:12:59 +00:00
Stuart Buchanan
d8e7c3a62a
Minor clean-up of cloud.eff
2011-11-24 22:43:40 +00:00
Stuart Buchanan
cc58f7e32e
Remove reliance of 3d clouds on /sim/rendering/shader-effects
2011-11-24 22:30:36 +00:00
Stuart Buchanan
6fc8b10667
Fixes for random vegetation:
...
1) Remove dependency on the /sim/rendering/shader-effects
2) Fix http://code.google.com/p/flightgear-bugs/issues/detail?id=494 where
toggling the random vegetation on, iff initiall set off, did not generate
new random vegetation. Fixed by forcing a tile reload in the same way as
used for random objects.
2011-11-24 21:41:05 +00:00