Make default renderbin 0
Signed-off-by: Vivian Meazza <vivian.meazza@lineone.net>
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152e6bcc86
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1 changed files with 28 additions and 11 deletions
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<!-- Reflections + Bumpmapping + specular + Lightmap
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<!-- Reflections + Bumpmapping + specular+Lightmap
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please see Docs/README.model-combined.eff for documentation
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-->
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<PropertyList>
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@ -92,13 +92,16 @@ please see Docs/README.model-combined.eff for documentation
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<ambient_correction type="float">0.05</ambient_correction>
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<!-- quality slider -->
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<shader_quality type="int">2</shader_quality>
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<!--<use>/sim/rendering/shaders/model/quality</use>
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</shader_quality>-->
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<vertex-program-two-side type="bool">false</vertex-program-two-side>
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<cull-face>back</cull-face>
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<!--<use>/sim/rendering/shaders/model</use>
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</quality>-->
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<rendering-hint>opaque</rendering-hint>
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<transparent>false</transparent>
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<render-bin>
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<bin-number>1</bin-number>
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<bin-name>RenderBin</bin-name>
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</render-bin>
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<!-- INTERNAL USE -->
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<rendering-hint>transparent</rendering-hint>
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<shade-model>smooth</shade-model>
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<shade-model>smooth</shade-model>
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<model_hdg>
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<use>orientation/model/heading-deg</use>
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</model_hdg>
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@ -128,7 +131,6 @@ please see Docs/README.model-combined.eff for documentation
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<use>/sim/rendering/scattering-shader</use>
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</fogtype>
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<!-- END fog include -->
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</parameters>
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<!--<generate>
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@ -194,15 +196,26 @@ please see Docs/README.model-combined.eff for documentation
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<shade-model>
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<use>shade-model</use>
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</shade-model>
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<vertex-program-two-side>
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<use>vertex-program-two-side</use>
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</vertex-program-two-side>
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<cull-face>
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<use>cull-face</use>
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</cull-face>
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<rendering-hint>
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<use>rendering-hint</use>
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</rendering-hint>
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<blend>
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<use>transparent</use>
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</blend>
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<alpha-test>
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<use>transparent</use>
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</alpha-test>
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<render-bin>
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<bin-number>
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<use>render-bin/bin-number</use>
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</bin-number>
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<bin-name>
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<use>render-bin/bin-name</use>
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</bin-name>
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</render-bin>
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<!-- Diffuse texture unit-->
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<texture-unit>
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<unit>0</unit>
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@ -338,6 +351,10 @@ please see Docs/README.model-combined.eff for documentation
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<type>noise</type>
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</texture-unit>
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<vertex-program-two-side>
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<use>vertex-program-two-side</use>
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</vertex-program-two-side>
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<program>
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<vertex-shader n="0">Shaders/include_fog.vert</vertex-shader>
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<vertex-shader n="1">Shaders/ubershader.vert</vertex-shader>
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